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📁 一个j2me手机游戏的简单引擎
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Variable in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>&nbsp;<DT><A HREF="isoj2me/Character.html#modifierY"><B>modifierY</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>&nbsp;<DT><A HREF="isoj2me/Item.html#modifierY"><B>modifierY</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>&nbsp;<DT><A HREF="isoj2me/Board.html#moveCharacter(isoj2me.Character, int, int, int, int, int, int, boolean)"><B>moveCharacter(Character, int, int, int, int, int, int, boolean)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>Move a Character on the Board<DT><A HREF="isoj2me/Board.html#moveItem(isoj2me.Item, int, int, int, int, int, int, boolean)"><B>moveItem(Item, int, int, int, int, int, int, boolean)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>Move an Item on the Board</DL><HR><A NAME="_N_"><!-- --></A><H2><B>N</B></H2><DL><DT><A HREF="isoj2me/Character.html#name"><B>name</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>&nbsp;<DT><A HREF="isoj2me/Item.html#name"><B>name</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>&nbsp;<DT><A HREF="isoj2me/Map.html#numberOfLayers"><B>numberOfLayers</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Map.html">Map</A><DD>&nbsp;</DL><HR><A NAME="_P_"><!-- --></A><H2><B>P</B></H2><DL><DT><A HREF="isoj2me/Character.html#putAction(java.lang.String, int)"><B>putAction(String, int)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>Store an action into this character action list.<DT><A HREF="isoj2me/Item.html#putAction(java.lang.String, int)"><B>putAction(String, int)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>Store an action into this Item action list.<DT><A HREF="isoj2me/Board.html#putCharacter(isoj2me.Character)"><B>putCharacter(Character)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>Add a Character to the Board.<DT><A HREF="isoj2me/Board.html#putCharacter(java.lang.String, int, int, int)"><B>putCharacter(String, int, int, int)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>Create and then add a Character to the Board.<DT><A HREF="isoj2me/Board.html#putItem(isoj2me.Item)"><B>putItem(Item)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>Add an Item to the Board<DT><A HREF="isoj2me/Board.html#putItem(java.lang.String, int, int, int)"><B>putItem(String, int, int, int)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>Create and then add an Item to the Board.</DL><HR><A NAME="_R_"><!-- --></A><H2><B>R</B></H2><DL><DT><A HREF="isoj2me/Board.html#removeCharacter(isoj2me.Character)"><B>removeCharacter(Character)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>Remove a Character from the Board<DT><A HREF="isoj2me/Board.html#removeItem(isoj2me.Item)"><B>removeItem(Item)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>Remove an Item from the Board</DL><HR><A NAME="_S_"><!-- --></A><H2><B>S</B></H2><DL><DT><A HREF="isoj2me/Map.html#setCell(int, int, int, int)"><B>setCell(int, int, int, int)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Map.html">Map</A><DD>Set the value of a cell in the layer specified<DT><A HREF="isoj2me/Character.html#setCurrentAction(java.lang.String)"><B>setCurrentAction(String)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>Set the current action for this character. <DT><A HREF="isoj2me/Item.html#setCurrentAction(java.lang.String)"><B>setCurrentAction(String)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>Set the current action for this Item. <DT><A HREF="isoj2me/Board.html#setTileSize(int, int)"><B>setTileSize(int, int)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>This method change the shape of the basic tile. <DT><A HREF="isoj2me/Character.html#speed"><B>speed</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>&nbsp;<DT><A HREF="isoj2me/Item.html#speed"><B>speed</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>&nbsp;</DL><HR><A NAME="_T_"><!-- --></A><H2><B>T</B></H2><DL><DT><A HREF="isoj2me/Board.html#tiles"><B>tiles</B></A> - Static variable in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>&nbsp;<DT><A HREF="isoj2me/Board.html#tileSet"><B>tileSet</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>&nbsp;<DT><A HREF="isoj2me/Character.html#toString()"><B>toString()</B></A> - Method in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>Return the name of the Character<DT><A HREF="isoj2me/Item.html#toString()"><B>toString()</B></A> - Method in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>Return the name of the Item<DT><A HREF="isoj2me/Map.html#toString()"><B>toString()</B></A> - Method in class isoj2me.<A HREF="isoj2me/Map.html">Map</A><DD>Print a readeable map of all the layers</DL><HR><A NAME="_U_"><!-- --></A><H2><B>U</B></H2><DL><DT><A HREF="isoj2me/Utility.html"><B>Utility</B></A> - class isoj2me.<A HREF="isoj2me/Utility.html">Utility</A>.<DD>isoj2me: Utility This class contains utility methods.<DT><A HREF="isoj2me/Utility.html#Utility()"><B>Utility()</B></A> - Constructor for class isoj2me.<A HREF="isoj2me/Utility.html">Utility</A><DD>&nbsp;</DL><HR><A NAME="_X_"><!-- --></A><H2><B>X</B></H2><DL><DT><A HREF="isoj2me/Character.html#x"><B>x</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>&nbsp;<DT><A HREF="isoj2me/Item.html#x"><B>x</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>&nbsp;</DL><HR><A NAME="_Y_"><!-- --></A><H2><B>Y</B></H2><DL><DT><A HREF="isoj2me/Character.html#y"><B>y</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>&nbsp;<DT><A HREF="isoj2me/Item.html#y"><B>y</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>&nbsp;</DL><HR><A NAME="_Z_"><!-- --></A><H2><B>Z</B></H2><DL><DT><A HREF="isoj2me/Character.html#z"><B>z</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>&nbsp;<DT><A HREF="isoj2me/Item.html#z"><B>z</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>&nbsp;</DL><HR><A HREF="#_B_">B</A> <A HREF="#_C_">C</A> <A HREF="#_D_">D</A> <A HREF="#_G_">G</A> <A HREF="#_I_">I</A> <A HREF="#_L_">L</A> <A HREF="#_M_">M</A> <A HREF="#_N_">N</A> <A HREF="#_P_">P</A> <A HREF="#_R_">R</A> <A HREF="#_S_">S</A> <A HREF="#_T_">T</A> <A HREF="#_U_">U</A> <A HREF="#_X_">X</A> <A HREF="#_Y_">Y</A> <A HREF="#_Z_">Z</A> <!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <FONT CLASS="NavBarFont1">Package</FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <FONT CLASS="NavBarFont1">Class</FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Index</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM><div class=mondonerd><a class=mondonerdlink href=http://mondonerd.com>MONDONERD.COM</a></div></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;PREV&nbsp;&nbsp;NEXT</FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="index-all.html" TARGET="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT>  <!--  if(window==top) {    document.writeln('<A HREF="allclasses-noframe.html" TARGET=""><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT><A HREF="allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR></BODY></HTML>

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