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📄 microtanksprite.java

📁 基于j2me MIDP 2.0的一款坦克游戏演示源码
💻 JAVA
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/* License *  * Copyright 1994-2004 Sun Microsystems, Inc. All Rights Reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *   *  * Redistribution of source code must retain the above copyright notice, *      this list of conditions and the following disclaimer. *  *  * Redistribution in binary form must reproduce the above copyright notice, *      this list of conditions and the following disclaimer in the *      documentation and/or other materials provided with the distribution. *  * Neither the name of Sun Microsystems, Inc. or the names of contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. *   * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE * AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. *   * You acknowledge that this software is not designed, licensed or intended * for use in the design, construction, operation or maintenance of any * nuclear facility.  */import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;

public class MicroTankSprite
    extends Sprite {
  private int mDirection;
  private int mKX, mKY;
  
  private int mLastDelta;
  private boolean mLastWasTurn;
  
  private static final int[] kTransformLookup = {
    Sprite.TRANS_NONE, Sprite.TRANS_NONE, Sprite.TRANS_NONE,
        Sprite.TRANS_MIRROR_ROT90,
    Sprite.TRANS_ROT90, Sprite.TRANS_ROT90, Sprite.TRANS_ROT90,
        Sprite.TRANS_MIRROR_ROT180,
    Sprite.TRANS_ROT180, Sprite.TRANS_ROT180, Sprite.TRANS_ROT180,
        Sprite.TRANS_MIRROR_ROT270,
    Sprite.TRANS_ROT270, Sprite.TRANS_ROT270, Sprite.TRANS_ROT270,
        Sprite.TRANS_MIRROR
  };
  
  private static final int[] kFrameLookup = {
    0, 1, 2, 1,
    0, 1, 2, 1,
    0, 1, 2, 1,
    0, 1, 2, 1
  };
  
  private static final int[] kCosLookup = {
       0,  383,  707,  924,
    1000,  924,  707,  383,
       0, -383, -707, -924,
   -1000, -924, -707, -383
  };

  private static final int[] kSinLookup = {
    1000,  924,  707,  383,
       0, -383, -707, -924,
   -1000, -924, -707, -383,
       0,  383,  707,  924
  };

  public MicroTankSprite(Image image, int frameWidth, int frameHeight) {
    super(image, frameWidth, frameHeight);
    defineReferencePixel(frameWidth / 2, frameHeight / 2);
    mDirection = 0;
  }
  
  public void turn(int delta) {
    mDirection += delta;
    if (mDirection < 0) mDirection += 16;
    if (mDirection > 15) mDirection %= 16;
    
    setFrame(kFrameLookup[mDirection]);
    setTransform(kTransformLookup[mDirection]);
    
    mLastDelta = delta;
    mLastWasTurn = true;
  }
  
  public void forward(int delta) {
    fineMove(kCosLookup[mDirection] * delta,
        -kSinLookup[mDirection] * delta);
    mLastDelta = delta;
    mLastWasTurn = false;
  }
  
  public void undo() {
    if (mLastWasTurn)
      turn(-mLastDelta);
    else
      forward(-mLastDelta);
  }
  
  private void fineMove(int kx, int ky) {
    // First initialize mKX and mKY if they're
    // not close enough to the actual x and y.
    int x = getX();
    int y = getY();
    int errorX = Math.abs(mKX - x * 1000);
    int errorY = Math.abs(mKY - y * 1000);
    if (errorX > 1000 || errorY > 1000) {
      mKX = x * 1000;
      mKY = y * 1000;
    }
    // Now add the deltas.
    mKX += kx;
    mKY += ky;
    // Set the actual position.
    setPosition(mKX / 1000, mKY / 1000);
  }
}

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