📄 microtanksprite.java
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/* License * * Copyright 1994-2004 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistribution of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * * Redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE * AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or intended * for use in the design, construction, operation or maintenance of any * nuclear facility. */import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public class MicroTankSprite
extends Sprite {
private int mDirection;
private int mKX, mKY;
private int mLastDelta;
private boolean mLastWasTurn;
private static final int[] kTransformLookup = {
Sprite.TRANS_NONE, Sprite.TRANS_NONE, Sprite.TRANS_NONE,
Sprite.TRANS_MIRROR_ROT90,
Sprite.TRANS_ROT90, Sprite.TRANS_ROT90, Sprite.TRANS_ROT90,
Sprite.TRANS_MIRROR_ROT180,
Sprite.TRANS_ROT180, Sprite.TRANS_ROT180, Sprite.TRANS_ROT180,
Sprite.TRANS_MIRROR_ROT270,
Sprite.TRANS_ROT270, Sprite.TRANS_ROT270, Sprite.TRANS_ROT270,
Sprite.TRANS_MIRROR
};
private static final int[] kFrameLookup = {
0, 1, 2, 1,
0, 1, 2, 1,
0, 1, 2, 1,
0, 1, 2, 1
};
private static final int[] kCosLookup = {
0, 383, 707, 924,
1000, 924, 707, 383,
0, -383, -707, -924,
-1000, -924, -707, -383
};
private static final int[] kSinLookup = {
1000, 924, 707, 383,
0, -383, -707, -924,
-1000, -924, -707, -383,
0, 383, 707, 924
};
public MicroTankSprite(Image image, int frameWidth, int frameHeight) {
super(image, frameWidth, frameHeight);
defineReferencePixel(frameWidth / 2, frameHeight / 2);
mDirection = 0;
}
public void turn(int delta) {
mDirection += delta;
if (mDirection < 0) mDirection += 16;
if (mDirection > 15) mDirection %= 16;
setFrame(kFrameLookup[mDirection]);
setTransform(kTransformLookup[mDirection]);
mLastDelta = delta;
mLastWasTurn = true;
}
public void forward(int delta) {
fineMove(kCosLookup[mDirection] * delta,
-kSinLookup[mDirection] * delta);
mLastDelta = delta;
mLastWasTurn = false;
}
public void undo() {
if (mLastWasTurn)
turn(-mLastDelta);
else
forward(-mLastDelta);
}
private void fineMove(int kx, int ky) {
// First initialize mKX and mKY if they're
// not close enough to the actual x and y.
int x = getX();
int y = getY();
int errorX = Math.abs(mKX - x * 1000);
int errorY = Math.abs(mKY - y * 1000);
if (errorX > 1000 || errorY > 1000) {
mKX = x * 1000;
mKY = y * 1000;
}
// Now add the deltas.
mKX += kx;
mKY += ky;
// Set the actual position.
setPosition(mKX / 1000, mKY / 1000);
}
}
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