📄 dlgnewcloth.h
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#if !defined(AFX_DLGNEWCLOTH_H__A0A8FAAA_A73C_456B_AB22_24A1D5916402__INCLUDED_)
#define AFX_DLGNEWCLOTH_H__A0A8FAAA_A73C_456B_AB22_24A1D5916402__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgNewCloth.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgNewCloth dialog
class CDlgNewCloth : public CDialog
{
// Construction
public:
CDlgNewCloth(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgNewCloth)
enum { IDD = IDD_MAKE_CLOTH };
float m_BendCoef;
float m_BendDamp;
float m_ShearCoef;
float m_ShearDamp;
float m_StructCoef;
float m_StructDamp;
int m_USize;
int m_VSize;
BOOL m_Vertical;
BOOL m_UseBend;
BOOL m_UseShear;
BOOL m_UseStruct;
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgNewCloth)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgNewCloth)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGNEWCLOTH_H__A0A8FAAA_A73C_456B_AB22_24A1D5916402__INCLUDED_)
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