📄 dlgnewcloth.cpp
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// DlgNewCloth.cpp : implementation file
//
#include "stdafx.h"
#include "ClothSimulation.h"
#include "DlgNewCloth.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgNewCloth dialog
CDlgNewCloth::CDlgNewCloth(CWnd* pParent /*=NULL*/)
: CDialog(CDlgNewCloth::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgNewCloth)
// NOTE: the ClassWizard will add member initialization here
m_BendCoef = 0.0f;
m_BendDamp = 0.0f;
m_ShearCoef = 0.0f;
m_ShearDamp = 0.0f;
m_StructCoef = 0.0f;
m_StructDamp = 0.0f;
m_USize = 0;
m_VSize = 0;
m_Vertical = FALSE;
m_UseBend = FALSE;
m_UseShear = FALSE;
m_UseStruct = FALSE;
//}}AFX_DATA_INIT
}
void CDlgNewCloth::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgNewCloth)
// NOTE: the ClassWizard will add DDX and DDV calls here
DDX_Text(pDX, IDC_BENDCOEF, m_BendCoef);
DDV_MinMaxFloat(pDX, m_BendCoef, 1.e-004f, 1000.f);
DDX_Text(pDX, IDC_BENDDAMP, m_BendDamp);
DDV_MinMaxFloat(pDX, m_BendDamp, 1.e-004f, 1000.f);
DDX_Text(pDX, IDC_SHEARCOEF, m_ShearCoef);
DDV_MinMaxFloat(pDX, m_ShearCoef, 1.e-004f, 1000.f);
DDX_Text(pDX, IDC_SHEARDAMP, m_ShearDamp);
DDV_MinMaxFloat(pDX, m_ShearDamp, 1.e-004f, 1000.f);
DDX_Text(pDX, IDC_STRUCTCOEF, m_StructCoef);
DDV_MinMaxFloat(pDX, m_StructCoef, 1.e-004f, 1000.f);
DDX_Text(pDX, IDC_STRUCTDAMP, m_StructDamp);
DDV_MinMaxFloat(pDX, m_StructDamp, 1.e-004f, 1000.f);
DDX_Text(pDX, IDC_USIZE, m_USize);
DDV_MinMaxInt(pDX, m_USize, 1, 128);
DDX_Text(pDX, IDC_VSIZE, m_VSize);
DDV_MinMaxInt(pDX, m_VSize, 1, 128);
DDX_Check(pDX, IDC_VERTICAL, m_Vertical);
DDX_Check(pDX, IDC_USEBEND, m_UseBend);
DDX_Check(pDX, IDC_USESHEAR, m_UseShear);
DDX_Check(pDX, IDC_USESTRUCT, m_UseStruct);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgNewCloth, CDialog)
//{{AFX_MSG_MAP(CDlgNewCloth)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgNewCloth message handlers
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