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📄 人机对战五子棋trydoc.h

📁 经典小游戏五子棋的vc实现
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// 人机对战五子棋tryDoc.h : interface of the CTryDoc class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_TRYDOC_H__84AD85C8_AF8B_4A4A_A498_CBC11537FC0D__INCLUDED_)
#define AFX_TRYDOC_H__84AD85C8_AF8B_4A4A_A498_CBC11537FC0D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define EMPTY 0
#define PEOPLE 1
#define COMPUTER 2

class CTryDoc : public CDocument
{
protected: // create from serialization only
	CTryDoc();
	DECLARE_DYNCREATE(CTryDoc)

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CTryDoc)
	public:
	virtual BOOL OnNewDocument();
	virtual void Serialize(CArchive& ar);
	//}}AFX_VIRTUAL

// Implementation
public:
	
	BOOL isadded;
	int maxx(int a,int b,int c,int d);
	int maxx(int a,int b);
	void ResetData();
	BOOL decided;
	int Get_number();
	BOOL IsGameOver();
	int maxx(int a,int b,int c,int d,int e,int f,int g,int h,int i,int j,int k,int l);
	CPoint ComputerThink1();
	CPoint ComputerThink2();
	void SetCondition(int i,int j,int value);
	int GetCondition(int i,int j);
	virtual ~CTryDoc();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CTryDoc)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	int direction[15][15];
	int direction2[15][15];
	int direction1[15][15];
  int number;
  int sco[15][15];
  
  int sco_e[15][15];
  int sco_se[15][15];
  int sco_s[15][15];
  int sco_w[15][15];
  int sco_sw[15][15];
  int sco_nw[15][15];
  int sco_ne[15][15];
  int sco_n[15][15];
  
  int condition[15][15];
  int sco_nesw[15][15];
  int sco_ns[15][15];
  int sco_nwse[15][15];
  int sco_we[15][15];
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_TRYDOC_H__84AD85C8_AF8B_4A4A_A498_CBC11537FC0D__INCLUDED_)

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