📄 dlg1.cpp
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// Dlg1.cpp : implementation file
//
#include "stdafx.h"
#include "人机对战五子棋try.h"
#include "Dlg1.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlg1 dialog
#define EASY 0
#define NORMAL 1
//#define HARD 2
CDlg1::CDlg1(CWnd* pParent /*=NULL*/)
: CDialog(CDlg1::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlg1)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlg1::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlg1)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlg1, CDialog)
//{{AFX_MSG_MAP(CDlg1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlg1 message handlers
void CDlg1::OnOK()
{
// TODO: Add extra validation here
int nResult=GetCheckedRadioButton(IDC_RADIO1,IDC_RADIO2);
if(nResult==IDC_RADIO1)
difficulty=EASY;
else if(nResult==IDC_RADIO2)
difficulty=NORMAL;
/*else
difficulty=HARD;*/
CDialog::OnOK();
}
BOOL CDlg1::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
CheckRadioButton(IDC_RADIO2,IDC_RADIO1,IDC_RADIO2);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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