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📄 legendrenderer.cs

📁 用C#實現能產生PDF格式文件的源碼
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#region PDFsharp Charting - A .NET charting library based on PDFsharp
//
// Authors:
//   Niklas Schneider (mailto:Niklas.Schneider@pdfsharp.com)
//
// Copyright (c) 2005-2007 empira Software GmbH, Cologne (Germany)
//
// http://www.pdfsharp.com
// http://sourceforge.net/projects/pdfsharp
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
// DEALINGS IN THE SOFTWARE.
#endregion

using System;
using PdfSharp.Drawing;

namespace PdfSharp.Charting.Renderers
{
	/// <summary>
	/// Represents the legend renderer for all chart types.
	/// </summary>
	internal abstract class LegendRenderer : Renderer
	{
    /// <summary>
    /// Initializes a new instance of the LegendRenderer class with the specified renderer parameters.
    /// </summary>
    internal LegendRenderer(RendererParameters parms) : base(parms)
    {
    }

    /// <summary>
    /// Layouts and calculates the space used by the legend.
    /// </summary>
    internal override void Format()
    {
      ChartRendererInfo cri = (ChartRendererInfo)this.rendererParms.RendererInfo;
      LegendRendererInfo lri = cri.legendRendererInfo;
      if (lri == null)
        return;

      RendererParameters parms = new RendererParameters();
      parms.Graphics = this.rendererParms.Graphics;

      bool verticalLegend = (lri.legend.docking == DockingType.Left || lri.legend.docking == DockingType.Right);
      XSize maxMarkerArea = new XSize();
      LegendEntryRenderer ler = new LegendEntryRenderer(parms);
      foreach (LegendEntryRendererInfo leri in lri.Entries)
      {
        parms.RendererInfo = leri;
        ler.Format();

        maxMarkerArea.Width = Math.Max(leri.MarkerArea.Width, maxMarkerArea.Width);
        maxMarkerArea.Height = Math.Max(leri.MarkerArea.Height, maxMarkerArea.Height);

        if (verticalLegend)
        {
          lri.Width = Math.Max(lri.Width, leri.Width);
          lri.Height += leri.Height;
        }
        else
        {
          lri.Width += leri.Width;
          lri.Height = Math.Max(lri.Height, leri.Height);
        }
      }

      // Add padding to left, right, top and bottom
      int paddingFactor = 1;
      if (lri.BorderPen != null)
        paddingFactor = 2;
      lri.Width += (LegendRenderer.LeftPadding + LegendRenderer.RightPadding) * paddingFactor;
      lri.Height += (LegendRenderer.TopPadding + LegendRenderer.BottomPadding) * paddingFactor;
      if (verticalLegend)
        lri.Height += LegendRenderer.EntrySpacing * (lri.Entries.Length - 1);
      else
        lri.Width += LegendRenderer.EntrySpacing * (lri.Entries.Length - 1);

      foreach (LegendEntryRendererInfo leri in lri.Entries)
        leri.MarkerArea = maxMarkerArea;
    }

    /// <summary>
    /// Draws the legend.
    /// </summary>
    internal override void Draw()
    {
      ChartRendererInfo cri = (ChartRendererInfo)this.rendererParms.RendererInfo;
      LegendRendererInfo lri = cri.legendRendererInfo;
      if (lri == null)
        return;

      XGraphics gfx = this.rendererParms.Graphics;
      RendererParameters parms = new RendererParameters();
      parms.Graphics = gfx;

      LegendEntryRenderer ler = new LegendEntryRenderer(parms);

      bool verticalLegend = (lri.legend.docking == DockingType.Left || lri.legend.docking == DockingType.Right);
      int paddingFactor = 1;
      if (lri.BorderPen != null)
        paddingFactor = 2;
      XRect legendRect = lri.Rect;
      legendRect.X += LegendRenderer.LeftPadding * paddingFactor;
      legendRect.Y += LegendRenderer.TopPadding * paddingFactor;
      foreach (LegendEntryRendererInfo leri in cri.legendRendererInfo.Entries)
      {
        XRect entryRect = legendRect;
        entryRect.Width = leri.Width;
        entryRect.Height = leri.Height;

        leri.Rect = entryRect;
        parms.RendererInfo = leri;
        ler.Draw();

        if (verticalLegend)
          legendRect.Y += entryRect.Height + LegendRenderer.EntrySpacing;
        else
          legendRect.X += entryRect.Width + LegendRenderer.EntrySpacing;
      }

      // Draw border around legend
      if (lri.BorderPen != null)
      {
        XRect borderRect = lri.Rect;
        borderRect.X += LegendRenderer.LeftPadding;
        borderRect.Y += LegendRenderer.TopPadding;
        borderRect.Width -= LegendRenderer.LeftPadding + LegendRenderer.RightPadding;
        borderRect.Height -= LegendRenderer.TopPadding + LegendRenderer.BottomPadding;
        gfx.DrawRectangle(lri.BorderPen, borderRect);
      }
    }

    /// <summary>
    /// Used to insert a padding on the left.
    /// </summary>
    protected const double LeftPadding = 6;

    /// <summary>
    /// Used to insert a padding on the right.
    /// </summary>
    protected const double RightPadding = 6;

    /// <summary>
    /// Used to insert a padding at the top.
    /// </summary>
    protected const double TopPadding = 6;

    /// <summary>
    /// Used to insert a padding at the bottom.
    /// </summary>
    protected const double BottomPadding = 6;

    /// <summary>
    /// Used to insert a padding between entries.
    /// </summary>
    protected const double EntrySpacing = 5;

    /// <summary>
    /// Default line width used for the legend's border.
    /// </summary>
    protected const double DefaultLineWidth = 0.14; // 0.05 mm
	}
}

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