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📄 barclusteredlegendrenderer.cs

📁 用C#實現能產生PDF格式文件的源碼
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#region PDFsharp Charting - A .NET charting library based on PDFsharp
//
// Authors:
//   Niklas Schneider (mailto:Niklas.Schneider@pdfsharp.com)
//
// Copyright (c) 2005-2007 empira Software GmbH, Cologne (Germany)
//
// http://www.pdfsharp.com
// http://sourceforge.net/projects/pdfsharp
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
// DEALINGS IN THE SOFTWARE.
#endregion

using System;
using PdfSharp.Drawing;

namespace PdfSharp.Charting.Renderers
{
	/// <summary>
  /// Represents the legend renderer specific to bar charts.
  /// </summary>
	internal class BarClusteredLegendRenderer : ColumnLikeLegendRenderer
	{
    /// <summary>
    /// Initializes a new instance of the BarClusteredLegendRenderer class with the
    /// specified renderer parameters.
    /// </summary>
		internal BarClusteredLegendRenderer(RendererParameters parms) : base(parms)
		{
		}

    /// <summary>
    /// Draws the legend.
    /// </summary>
    internal override void Draw()
    {
      ChartRendererInfo cri = (ChartRendererInfo)this.rendererParms.RendererInfo;
      LegendRendererInfo lri = cri.legendRendererInfo;
      if (lri == null)
        return;

      XGraphics gfx = this.rendererParms.Graphics;
      RendererParameters parms = new RendererParameters();
      parms.Graphics = gfx;

      LegendEntryRenderer ler = new LegendEntryRenderer(parms);

      bool verticalLegend = (lri.legend.docking == DockingType.Left || lri.legend.docking == DockingType.Right);
      int paddingFactor = 1;
      if (lri.BorderPen != null)
        paddingFactor = 2;
      XRect legendRect = lri.Rect;
      legendRect.X += LegendRenderer.LeftPadding * paddingFactor;
      if (verticalLegend)
        legendRect.Y = legendRect.Bottom - LegendRenderer.BottomPadding * paddingFactor;
      else
        legendRect.Y += LegendRenderer.TopPadding * paddingFactor;

      foreach (LegendEntryRendererInfo leri in cri.legendRendererInfo.Entries)
      {
        if (verticalLegend)
          legendRect.Y -= leri.Height;

        XRect entryRect = legendRect;
        entryRect.Width = leri.Width;
        entryRect.Height = leri.Height;

        leri.Rect = entryRect;
        parms.RendererInfo = leri;
        ler.Draw();

        if (verticalLegend)
          legendRect.Y -= LegendRenderer.EntrySpacing;
        else
          legendRect.X += entryRect.Width + LegendRenderer.EntrySpacing;
      }

      // Draw border around legend
      if (lri.BorderPen != null)
      {
        XRect borderRect = lri.Rect;
        borderRect.X += LegendRenderer.LeftPadding;
        borderRect.Y += LegendRenderer.TopPadding;
        borderRect.Width -= LegendRenderer.LeftPadding + LegendRenderer.RightPadding;
        borderRect.Height -= LegendRenderer.TopPadding + LegendRenderer.BottomPadding;
        gfx.DrawRectangle(lri.BorderPen, borderRect);
      }
    }
  }
}

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