📄 barclusteredlegendrenderer.cs
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#region PDFsharp Charting - A .NET charting library based on PDFsharp
//
// Authors:
// Niklas Schneider (mailto:Niklas.Schneider@pdfsharp.com)
//
// Copyright (c) 2005-2007 empira Software GmbH, Cologne (Germany)
//
// http://www.pdfsharp.com
// http://sourceforge.net/projects/pdfsharp
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#endregion
using System;
using PdfSharp.Drawing;
namespace PdfSharp.Charting.Renderers
{
/// <summary>
/// Represents the legend renderer specific to bar charts.
/// </summary>
internal class BarClusteredLegendRenderer : ColumnLikeLegendRenderer
{
/// <summary>
/// Initializes a new instance of the BarClusteredLegendRenderer class with the
/// specified renderer parameters.
/// </summary>
internal BarClusteredLegendRenderer(RendererParameters parms) : base(parms)
{
}
/// <summary>
/// Draws the legend.
/// </summary>
internal override void Draw()
{
ChartRendererInfo cri = (ChartRendererInfo)this.rendererParms.RendererInfo;
LegendRendererInfo lri = cri.legendRendererInfo;
if (lri == null)
return;
XGraphics gfx = this.rendererParms.Graphics;
RendererParameters parms = new RendererParameters();
parms.Graphics = gfx;
LegendEntryRenderer ler = new LegendEntryRenderer(parms);
bool verticalLegend = (lri.legend.docking == DockingType.Left || lri.legend.docking == DockingType.Right);
int paddingFactor = 1;
if (lri.BorderPen != null)
paddingFactor = 2;
XRect legendRect = lri.Rect;
legendRect.X += LegendRenderer.LeftPadding * paddingFactor;
if (verticalLegend)
legendRect.Y = legendRect.Bottom - LegendRenderer.BottomPadding * paddingFactor;
else
legendRect.Y += LegendRenderer.TopPadding * paddingFactor;
foreach (LegendEntryRendererInfo leri in cri.legendRendererInfo.Entries)
{
if (verticalLegend)
legendRect.Y -= leri.Height;
XRect entryRect = legendRect;
entryRect.Width = leri.Width;
entryRect.Height = leri.Height;
leri.Rect = entryRect;
parms.RendererInfo = leri;
ler.Draw();
if (verticalLegend)
legendRect.Y -= LegendRenderer.EntrySpacing;
else
legendRect.X += entryRect.Width + LegendRenderer.EntrySpacing;
}
// Draw border around legend
if (lri.BorderPen != null)
{
XRect borderRect = lri.Rect;
borderRect.X += LegendRenderer.LeftPadding;
borderRect.Y += LegendRenderer.TopPadding;
borderRect.Width -= LegendRenderer.LeftPadding + LegendRenderer.RightPadding;
borderRect.Height -= LegendRenderer.TopPadding + LegendRenderer.BottomPadding;
gfx.DrawRectangle(lri.BorderPen, borderRect);
}
}
}
}
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