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📄 3dtext.java

📁 java写的文字3d显示。自己看看吧^-^
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    }
    if (mev.getID() == MouseEvent.MOUSE_RELEASED) {
      // Mouse button released: do nothing

      // Switch the cursor back
      if (parentComponent != null)
        parentComponent.setCursor(savedCursor);
      return;
    }

    //
    // Mouse moved while button down: create a translation
    //
    // Compute the delta in X and Y from the previous
    // position. Use the delta to compute translation
    // distances with the mapping:
    //
    //   positive X mouse delta --> positive X-axis translation
    //   positive Y mouse delta --> negative Y-axis translation
    //
    // where positive X mouse movement is to the right, and
    // positive Y mouse movement is **down** the screen.
    //
    int deltaX = x - previousX;
    int deltaY = y - previousY;

    if (deltaX > UNUSUAL_XDELTA || deltaX < -UNUSUAL_XDELTA
        || deltaY > UNUSUAL_YDELTA || deltaY < -UNUSUAL_YDELTA) {
      // Deltas are too huge to be believable. Probably a glitch.
      // Don't record the new XY location, or do anything.
      return;
    }

    double xTranslationDistance = deltaX * XTranslationFactor;
    double yTranslationDistance = -deltaY * YTranslationFactor;

    //
    // Build transforms
    //
    translate.set(xTranslationDistance, yTranslationDistance, 0.0);
    transform1.set(translate);

    // Get and save the current transform
    subjectTransformGroup.getTransform(currentTransform);

    // Translate as needed
    currentTransform.mul(transform1, currentTransform);

    // Update the transform group
    subjectTransformGroup.setTransform(currentTransform);

    previousX = x;
    previousY = y;
  }

  /**
   * Respond to an elapsed frames event (assuming subclass has set up a wakeup
   * criterion for it).
   * 
   * @param time
   *            A WakeupOnElapsedFrames criterion to respond to.
   */
  public void onElapsedFrames(WakeupOnElapsedFrames timeEvent) {
    // Can't happen
  }
}

/*
 * 
 * Copyright (c) 1998 David R. Nadeau
 *  
 */

/**
 * WalkViewerBehavior is a utility class that creates a "walking style"
 * navigation symantic.
 * 
 * The behavior wakes up on mouse button presses, releases, and mouse movements
 * and generates transforms in a "walk style" that enables the user to walk
 * through a scene, translating and turning about as if they are within the
 * scene. Such a walk style is similar to the "Walk" navigation type used by
 * VRML browsers.
 * <P>
 * The behavior maps mouse drags to different transforms depending upon the
 * mouse button held down:
 * <DL>
 * <DT>Button 1 (left)
 * <DD>Horizontal movement --> Y-axis rotation
 * <DD>Vertical movement --> Z-axis translation
 * 
 * <DT>Button 2 (middle)
 * <DD>Horizontal movement --> Y-axis rotation
 * <DD>Vertical movement --> X-axis rotation
 * 
 * <DT>Button 3 (right)
 * <DD>Horizontal movement --> X-axis translation
 * <DD>Vertical movement --> Y-axis translation
 * </DL>
 * 
 * To support systems with 2 or 1 mouse buttons, the following alternate
 * mappings are supported while dragging with any mouse button held down and
 * zero or more keyboard modifiers held down:
 * <UL>
 * <LI>No modifiers = Button 1
 * <LI>ALT = Button 2
 * <LI>Meta = Button 3
 * <LI>Control = Button 3
 * </UL>
 * The behavior automatically modifies a TransformGroup provided to the
 * constructor. The TransformGroup's transform can be set at any time by the
 * application or other behaviors to cause the walk rotation and translation to
 * be reset.
 * <P>
 * While a mouse button is down, the behavior automatically changes the cursor
 * in a given parent AWT Component. If no parent Component is given, no cursor
 * changes are attempted.
 * 
 * @version 1.0, 98/04/16
 * @author David R. Nadeau, San Diego Supercomputer Center
 */

class WalkViewerBehavior extends ViewerBehavior {
  // This class is inspired by the MouseBehavior, MouseRotate,
  // MouseTranslate, and MouseZoom utility behaviors provided with
  // Java 3D. This class differs from those utilities in that it:
  //
  //    (a) encapsulates all three behaviors into one in order to
  //        enforce a specific "Walk" symantic
  //
  //    (b) supports set/get of the rotation and translation factors
  //        that control the speed of movement.
  //
  //    (c) supports the "Control" modifier as an alternative to the
  //        "Meta" modifier not present on PC, Mac, and most non-Sun
  //        keyboards. This makes button3 behavior usable on PCs,
  //        Macs, and other systems with fewer than 3 mouse buttons.

  // Previous and initial cursor locations
  protected int previousX = 0;

  protected int previousY = 0;

  protected int initialX = 0;

  protected int initialY = 0;

  // Deadzone size (delta from initial XY for which no
  // translate or rotate action is taken
  protected static final int DELTAX_DEADZONE = 10;

  protected static final int DELTAY_DEADZONE = 10;

  // Keep a set of wakeup criterion for animation-generated
  // event types.
  protected WakeupCriterion[] mouseAndAnimationEvents = null;

  protected WakeupOr mouseAndAnimationCriterion = null;

  protected WakeupOr savedMouseCriterion = null;

  // Saved standard cursor
  protected Cursor savedCursor = null;

  /**
   * Default Rotation and translation scaling factors for animated movements
   * (Button 1 press).
   */
  public static final double DEFAULT_YROTATION_ANIMATION_FACTOR = 0.0002;

  public static final double DEFAULT_ZTRANSLATION_ANIMATION_FACTOR = 0.01;

  protected double YRotationAnimationFactor = DEFAULT_YROTATION_ANIMATION_FACTOR;

  protected double ZTranslationAnimationFactor = DEFAULT_ZTRANSLATION_ANIMATION_FACTOR;

  /**
   * Constructs a new walk behavior that converts mouse actions into rotations
   * and translations. Rotations and translations are written into a
   * TransformGroup that must be set using the setTransformGroup method. The
   * cursor will be changed during mouse actions if the parent frame is set
   * using the setParentComponent method.
   * 
   * @return a new WalkViewerBehavior that needs its TransformGroup and parent
   *         Component set
   */
  public WalkViewerBehavior() {
    super();
  }

  /**
   * Constructs a new walk behavior that converts mouse actions into rotations
   * and translations. Rotations and translations are written into a
   * TransformGroup that must be set using the setTransformGroup method. The
   * cursor will be changed within the given AWT parent Component during mouse
   * drags.
   * 
   * @param parent
   *            a parent AWT Component within which the cursor will change
   *            during mouse drags
   * 
   * @return a new WalkViewerBehavior that needs its TransformGroup and parent
   *         Component set
   */
  public WalkViewerBehavior(Component parent) {
    super(parent);
  }

  /**
   * Constructs a new walk behavior that converts mouse actions into rotations
   * and translations. Rotations and translations are written into the given
   * TransformGroup. The cursor will be changed during mouse actions if the
   * parent frame is set using the setParentComponent method.
   * 
   * @param transformGroup
   *            a TransformGroup whos transform is read and written by the
   *            behavior
   * 
   * @return a new WalkViewerBehavior that needs its TransformGroup and parent
   *         Component set
   */
  public WalkViewerBehavior(TransformGroup transformGroup) {
    super();
    subjectTransformGroup = transformGroup;
  }

  /**
   * Constructs a new walk behavior that converts mouse actions into rotations
   * and translations. Rotations and translations are written into the given
   * TransformGroup. The cursor will be changed within the given AWT parent
   * Component during mouse drags.
   * 
   * @param transformGroup
   *            a TransformGroup whos transform is read and written by the
   *            behavior
   * 
   * @param parent
   *            a parent AWT Component within which the cursor will change
   *            during mouse drags
   * 
   * @return a new WalkViewerBehavior that needs its TransformGroup and parent
   *         Component set
   */
  public WalkViewerBehavior(TransformGroup transformGroup, Component parent) {
    super(parent);
    subjectTransformGroup = transformGroup;
  }

  /**
   * Initializes the behavior.
   */
  public void initialize() {
    super.initialize();
    savedMouseCriterion = mouseCriterion; // from parent class
    mouseAndAnimationEvents = new WakeupCriterion[4];
    mouseAndAnimationEvents[0] = new WakeupOnAWTEvent(
        MouseEvent.MOUSE_DRAGGED);
    mouseAndAnimationEvents[1] = new WakeupOnAWTEvent(
        MouseEvent.MOUSE_PRESSED);
    mouseAndAnimationEvents[2] = new WakeupOnAWTEvent(
        MouseEvent.MOUSE_RELEASED);
    mouseAndAnimationEvents[3] = new WakeupOnElapsedFrames(0);
    mouseAndAnimationCriterion = new WakeupOr(mouseAndAnimationEvents);
    // Don't use the above criterion until a button 1 down event
  }

  /**
   * Sets the Y rotation animation scaling factor for Y-axis rotations. This
   * scaling factor is used to control the speed of Y rotation when button 1
   * is pressed and dragged.
   * 
   * @param factor
   *            the double Y rotation scaling factor
   */
  public void setYRotationAnimationFactor(double factor) {
    YRotationAnimationFactor = factor;
  }

  /**
   * Gets the current Y animation rotation scaling factor for Y-axis
   * rotations.
   * 
   * @return the double Y rotation scaling factor
   */
  public double getYRotationAnimationFactor() {
    return YRotationAnimationFactor;
  }

  /**
   * Sets the Z animation translation scaling factor for Z-axis translations.
   * This scaling factor is used to control the speed of Z translation when
   * button 1 is pressed and dragged.
   * 
   * @param factor
   *            the double Z translation scaling factor
   */
  public void setZTranslationAnimationFactor(double factor) {
    ZTranslationAnimationFactor = factor;
  }

  /**
   * Gets the current Z animation translation scaling factor for Z-axis
   * translations.
   * 
   * @return the double Z translation scaling factor
   */
  public double getZTranslationAnimationFactor() {
    return ZTranslationAnimationFactor;
  }

  /**
   * Responds to an elapsed frames event. Such an event is generated on every
   * frame while button 1 is held down. On each call, this method computes new
   * Y-axis rotation and Z-axis translation values and writes them to the
   * behavior's TransformGroup. The translation and rotation amounts are
   * computed based upon the distance between the current cursor location and
   * the cursor location when button 1 was pressed. As this distance
   * increases, the translation or rotation amount increases.
   * 
   * @param time
   *            the WakeupOnElapsedFrames criterion to respond to
   */
  public void onElapsedFrames(WakeupOnElapsedFrames timeEvent) {
    //
    // Time elapsed while button down: create a rotation and
    // a translation.
    //
    // Compute the delta in X and Y from the initial position to
    // the previous position. Multiply the delta times a scaling
    // factor to compute an offset to add to the current translation
    // and rotation. Use the mapping:
    //
    //   positive X mouse delta --> negative Y-axis rotation
    //   positive Y mouse delta --> positive Z-axis translation
    //
    // where positive X mouse movement is to the right, and
    // positive Y mouse movement is **down** the screen.
    //
    if (buttonPressed != BUTTON1)
      return;
    int deltaX = previousX - initialX;
    int deltaY = previousY - initialY;

    double yRotationAngle = -deltaX * YRotationAnimationFactor;
    double zTranslationDistance = deltaY * ZTranslationAnimationFactor;

    //
    // Build transforms
    //
    transform1.rotY(yRotationAngle);
    translate.set(0.0, 0.0, zTranslationDistance);

    // Get and save the current transform matrix
    subjectTransformGroup.getTransform(currentTransform);
    currentTransform.get(matrix);

    // Translate to the origin, rotate, then translate back
    currentTransform.setTranslation(origin);
    currentTransform.mul(transform1, currentTransform);

    // Translate back from the origin by the original translation
    // distance, plus the new walk translation... but force walk
    // to travel on a plane by ignoring the Y component of a
    // transformed translation vector.
    currentTransform.transform(translate);
    translate.x += matrix.m03; // add in existing X translation
    translate.y = matrix.m13; // use Y translation
    translate.z += matrix.m23; // add in existing Z translation
    currentTransform.setTranslation(translate);

    // Update the transform group
    subjectTransformGroup.setTransform(currentTransform);
  }

  /**
   * Responds to a button1 event (press, release, or drag). On a press, the
   * method adds a wakeup criterion to the behavior's set, callling for the
   * behavior to be awoken on each frame. On a button prelease, this criterion
   * is removed from the set.
   * 
   * @param mouseEvent
   *            the MouseEvent to respond to
   */
  public void onButton1(MouseEvent mev) {
    if (subjectTransformGroup == null)
      return;

    int x = mev.getX();
    int y = mev.getY();

    if (mev.getID() == MouseEvent.MOUSE_PRESSED) {
      // Mouse button pressed: record position and change
      // the wakeup criterion to include elapsed time wakeups
      // so we can animate.
      previousX = x;
      previousY = y;
      initialX = x;
      initialY = y;

      // Swap criterion... parent class will not reschedule us
      mouseCriterion = mouseAndAnimationCriterion;

      // Change to a "move" cursor
      if (parentComponent != null) {
        savedCursor = parentComponent.getCursor();
        parentComponent.setCursor(Cursor
            .getPredefinedCursor(Cursor.HAND_CURSOR));
      }
      return;

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