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📄 3d_app.java

📁 基于swing的3d程序实例
💻 JAVA
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import java.awt.BorderLayout;
import java.awt.GraphicsConfigTemplate;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.awt.image.RenderedImage;
import java.io.FileOutputStream;

import javax.media.j3d.Alpha;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.Bounds;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.GraphicsConfigTemplate3D;
import javax.media.j3d.Group;
import javax.media.j3d.ImageComponent;
import javax.media.j3d.ImageComponent2D;
import javax.media.j3d.Locale;
import javax.media.j3d.Material;
import javax.media.j3d.PhysicalBody;
import javax.media.j3d.PhysicalEnvironment;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.SceneGraphObject;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.View;
import javax.media.j3d.ViewPlatform;
import javax.media.j3d.VirtualUniverse;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.JPopupMenu;
import javax.swing.ToolTipManager;
import javax.swing.WindowConstants;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;

import com.sun.image.codec.jpeg.JPEGCodec;
import com.sun.image.codec.jpeg.JPEGImageEncoder;

/**
 * This example displays a Swing based application with a JMenuBar that allows
 * you to switch between displaying a Cube and a Sphere. You can also perform a
 * simple screen capture and start/stop rotation using menu commands.
 */
public class SwingTest extends JPanel implements ActionListener {
  /**
   * the is root of the scenegraph which contains the cube and sphere objects
   */
  private BranchGroup sceneBranchGroup = null;

  /**
   * a rotation interpolator that automatically rotates the cube and sphere
   */
  private RotationInterpolator rotator = null;

  /**
   * an offscreen Canvas3D that is used to perform screen captures
   */
  private Canvas3D offScreenCanvas3D = null;

  /**
   * the image that is attached to the offscreen Canvas3D and contains the
   * results of screen captures
   */
  private ImageComponent2D imageComponent = null;

  /**
   * the width of the offscreen Canvas3D
   */
  private static final int offScreenWidth = 400;

  /**
   * the height of the offscreen Canvas3D
   */
  private static final int offScreenHeight = 400;

  /**
   * Constructor. Set the layout algorithm for the panel and initialize the
   * Java 3D rendering system and view side scenegraph.
   */
  public SwingTest() {
    setLayout(new BorderLayout());
    init();
  }

  /**
   * Initialize the Java 3D rendering system and view side scenegraph.
   */
  protected void init() {
    VirtualUniverse universe = createVirtualUniverse();

    Locale locale = createLocale(universe);

    BranchGroup sceneBranchGroup = createSceneBranchGroup();

    Background background = createBackground();

    if (background != null)
      sceneBranchGroup.addChild(background);

    ViewPlatform vp = createViewPlatform();
    BranchGroup viewBranchGroup = createViewBranchGroup(
        getViewTransformGroupArray(), vp);

    locale.addBranchGraph(sceneBranchGroup);
    addViewBranchGroup(locale, viewBranchGroup);

    createView(vp);
  }

  /**
   * Callback to allow the Canvas3D to be added to a Panel.
   */
  protected void addCanvas3D(Canvas3D c3d) {
    add(c3d, BorderLayout.CENTER);
  }

  /**
   * Create a Java 3D View and attach it to a ViewPlatform
   */
  protected View createView(ViewPlatform vp) {
    View view = new View();

    PhysicalBody pb = createPhysicalBody();
    PhysicalEnvironment pe = createPhysicalEnvironment();

    view.setPhysicalEnvironment(pe);
    view.setPhysicalBody(pb);

    if (vp != null)
      view.attachViewPlatform(vp);

    view.setBackClipDistance(getBackClipDistance());
    view.setFrontClipDistance(getFrontClipDistance());

    // create the visible canvas
    Canvas3D c3d = createCanvas3D(false);
    view.addCanvas3D(c3d);

    // create the off screen canvas
    view.addCanvas3D(createOffscreenCanvas3D());

    // add the visible canvas to a component
    addCanvas3D(c3d);

    return view;
  }

  /**
   * Create a Background for the Canvas3D.
   */
  protected Background createBackground() {
    Background back = new Background(new Color3f(0.9f, 0.9f, 0.9f));
    back.setApplicationBounds(createApplicationBounds());
    return back;
  }

  /**
   * Create a Bounds object for the scene.
   */
  protected Bounds createApplicationBounds() {
    return new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
  }

  /**
   * Create a Canvas3D.
   * 
   * @param offscreen
   *            true to specify an offscreen canvas
   */
  protected Canvas3D createCanvas3D(boolean offscreen) {
    GraphicsConfigTemplate3D gc3D = new GraphicsConfigTemplate3D();
    gc3D.setSceneAntialiasing(GraphicsConfigTemplate.PREFERRED);
    GraphicsDevice gd[] = GraphicsEnvironment.getLocalGraphicsEnvironment()
        .getScreenDevices();

    Canvas3D c3d = new Canvas3D(gd[0].getBestConfiguration(gc3D), offscreen);
    c3d.setSize(500, 500);

    return c3d;
  }

  /**
   * Initialize an offscreen Canvas3D.
   */
  protected Canvas3D createOffscreenCanvas3D() {
    offScreenCanvas3D = createCanvas3D(true);
    offScreenCanvas3D.getScreen3D()
        .setSize(offScreenWidth, offScreenHeight);
    offScreenCanvas3D.getScreen3D().setPhysicalScreenHeight(
        0.0254 / 90 * offScreenHeight);
    offScreenCanvas3D.getScreen3D().setPhysicalScreenWidth(
        0.0254 / 90 * offScreenWidth);

    RenderedImage renderedImage = new BufferedImage(offScreenWidth,
        offScreenHeight, BufferedImage.TYPE_3BYTE_BGR);
    imageComponent = new ImageComponent2D(ImageComponent.FORMAT_RGB8,
        renderedImage);
    imageComponent.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);
    offScreenCanvas3D.setOffScreenBuffer(imageComponent);

    return offScreenCanvas3D;
  }

  /**
   * Callback to get the scale factor for the View side of the scenegraph
   */
  protected double getScale() {
    return 3;
  }

  /**
   * Get the TransformGroup for the View side of the scenegraph
   */
  public TransformGroup[] getViewTransformGroupArray() {
    TransformGroup[] tgArray = new TransformGroup[1];
    tgArray[0] = new TransformGroup();

    // move the camera BACK a little...
    // note that we have to invert the matrix as
    // we are moving the viewer
    Transform3D t3d = new Transform3D();
    t3d.setScale(getScale());
    t3d.setTranslation(new Vector3d(0.0, 0.0, -20.0));
    t3d.invert();
    tgArray[0].setTransform(t3d);

    return tgArray;
  }

  /**
   * Adds the View side of the scenegraph to the Locale
   */
  protected void addViewBranchGroup(Locale locale, BranchGroup bg) {
    locale.addBranchGraph(bg);
  }

  /**
   * Create a Locale for the VirtualUniverse
   */
  protected Locale createLocale(VirtualUniverse u) {
    return new Locale(u);
  }

  /**
   * Create the scene side of the scenegraph
   */
  protected BranchGroup createSceneBranchGroup() {
    // create the root of the scene side scenegraph
    BranchGroup objRoot = new BranchGroup();

    // create a TransformGroup to rotate the objects in the scene
    // set the capability bits on the TransformGroup so that it
    // can be modified at runtime
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    // create a spherical bounding volume
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
        100.0);

    // create a 4x4 transformation matrix
    Transform3D yAxis = new Transform3D();

    // create an Alpha interpolator to automatically generate
    // modifications to the rotation component of the transformation matrix
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0,
        4000, 0, 0, 0, 0, 0);

    // create a RotationInterpolator behavior to effect the TransformGroup
    rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis,
        0.0f, (float) Math.PI * 2.0f);

    // set the scheduling bounds on the behavior
    rotator.setSchedulingBounds(bounds);

    // add the behavior to the scenegraph
    objTrans.addChild(rotator);

    // create the BranchGroup which contains the objects
    // we add/remove to and from the scenegraph
    sceneBranchGroup = new BranchGroup();

    // allow the BranchGroup to have children added at runtime
    sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_EXTEND);
    sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_READ);
    sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_WRITE);

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