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📄 tnt_array1d.h

📁 一个矩阵计算的库 包括几乎所有需要的矩阵运算 对3d计算和图形处理有很大帮助
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/*** Template Numerical Toolkit (TNT)** Mathematical and Computational Sciences Division* National Institute of Technology,* Gaithersburg, MD USA*** This software was developed at the National Institute of Standards and* Technology (NIST) by employees of the Federal Government in the course* of their official duties. Pursuant to title 17 Section 105 of the* United States Code, this software is not subject to copyright protection* and is in the public domain. NIST assumes no responsibility whatsoever for* its use by other parties, and makes no guarantees, expressed or implied,* about its quality, reliability, or any other characteristic.**/#ifndef TNT_ARRAY1D_H#define TNT_ARRAY1D_H//#include <cstdlib>#include <iostream>#ifdef TNT_BOUNDS_CHECK#include <assert.h>#endif#include "tnt_i_refvec.h"namespace TNT{template <class T>class Array1D {  private:	  /* ... */    i_refvec<T> v_;    int n_;    T* data_;				/* this normally points to v_.begin(), but                             * could also point to a portion (subvector)							 * of v_.                            */    void copy_(T* p, const T*  q, int len) const;    void set_(T* begin,  T* end, const T& val);   public:    typedef         T   value_type;	         Array1D();	explicit Array1D(int n);	         Array1D(int n, const T &a);	         Array1D(int n,  T *a);    inline   Array1D(const Array1D &A);	inline   operator T*();	inline   operator const T*();	inline   Array1D & operator=(const T &a);	inline   Array1D & operator=(const Array1D &A);	inline   Array1D & ref(const Array1D &A);	         Array1D copy() const;		     Array1D & inject(const Array1D & A);	inline   T& operator[](int i);	inline   const T& operator[](int i) const;	inline 	 int dim1() const;	inline   int dim() const;              ~Array1D();	/* ... extended interface ... */	inline int ref_count() const;	inline Array1D<T> subarray(int i0, int i1);};template <class T>Array1D<T>::Array1D() : v_(), n_(0), data_(0) {}template <class T>Array1D<T>::Array1D(const Array1D<T> &A) : v_(A.v_),  n_(A.n_), 		data_(A.data_){#ifdef TNT_DEBUG	std::cout << "Created Array1D(const Array1D<T> &A) \n";#endif}template <class T>Array1D<T>::Array1D(int n) : v_(n), n_(n), data_(v_.begin()){#ifdef TNT_DEBUG	std::cout << "Created Array1D(int n) \n";#endif}template <class T>Array1D<T>::Array1D(int n, const T &val) : v_(n), n_(n), data_(v_.begin()) {#ifdef TNT_DEBUG	std::cout << "Created Array1D(int n, const T& val) \n";#endif	set_(data_, data_+ n, val);}template <class T>Array1D<T>::Array1D(int n, T *a) : v_(a), n_(n) , data_(v_.begin()){#ifdef TNT_DEBUG	std::cout << "Created Array1D(int n, T* a) \n";#endif}template <class T>inline Array1D<T>::operator T*(){	return &(v_[0]);}template <class T>inline Array1D<T>::operator const T*(){	return &(v_[0]);}template <class T>inline T& Array1D<T>::operator[](int i) { #ifdef TNT_BOUNDS_CHECK	assert(i>= 0);	assert(i < n_);#endif	return data_[i]; }template <class T>inline const T& Array1D<T>::operator[](int i) const { #ifdef TNT_BOUNDS_CHECK	assert(i>= 0);	assert(i < n_);#endif	return data_[i]; }	template <class T>Array1D<T> & Array1D<T>::operator=(const T &a){	set_(data_, data_+n_, a);	return *this;}template <class T>Array1D<T> Array1D<T>::copy() const{	Array1D A( n_);	copy_(A.data_, data_, n_);	return A;}template <class T>Array1D<T> & Array1D<T>::inject(const Array1D &A){	if (A.n_ == n_)		copy_(data_, A.data_, n_);	return *this;}template <class T>Array1D<T> & Array1D<T>::ref(const Array1D<T> &A){	if (this != &A)	{		v_ = A.v_;		/* operator= handles the reference counting. */		n_ = A.n_;		data_ = A.data_; 			}	return *this;}template <class T>Array1D<T> & Array1D<T>::operator=(const Array1D<T> &A){	return ref(A);}template <class T>inline int Array1D<T>::dim1() const { return n_; }template <class T>inline int Array1D<T>::dim() const { return n_; }template <class T>Array1D<T>::~Array1D() {}/* ............................ exented interface ......................*/template <class T>inline int Array1D<T>::ref_count() const{	return v_.ref_count();}template <class T>inline Array1D<T> Array1D<T>::subarray(int i0, int i1){	if ((i0 > 0) && (i1 < n_) || (i0 <= i1))	{		Array1D<T> X(*this);  /* create a new instance of this array. */		X.n_ = i1-i0+1;		X.data_ += i0;		return X;	}	else	{		return Array1D<T>();	}}/* private internal functions */template <class T>void Array1D<T>::set_(T* begin, T* end, const T& a){	for (T* p=begin; p<end; p++)		*p = a;}template <class T>void Array1D<T>::copy_(T* p, const T* q, int len) const{	T *end = p + len;	while (p<end )		*p++ = *q++;}} /* namespace TNT */#endif/* TNT_ARRAY1D_H */

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