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📄 tnt_array3d.h

📁 一个矩阵计算的库 包括几乎所有需要的矩阵运算 对3d计算和图形处理有很大帮助
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/*** Template Numerical Toolkit (TNT)** Mathematical and Computational Sciences Division* National Institute of Technology,* Gaithersburg, MD USA*** This software was developed at the National Institute of Standards and* Technology (NIST) by employees of the Federal Government in the course* of their official duties. Pursuant to title 17 Section 105 of the* United States Code, this software is not subject to copyright protection* and is in the public domain. NIST assumes no responsibility whatsoever for* its use by other parties, and makes no guarantees, expressed or implied,* about its quality, reliability, or any other characteristic.**/#ifndef TNT_ARRAY3D_H#define TNT_ARRAY3D_H#include <cstdlib>#include <iostream>#ifdef TNT_BOUNDS_CHECK#include <assert.h>#endif#include "tnt_array1d.h"#include "tnt_array2d.h"namespace TNT{template <class T>class Array3D {  private:  	Array1D<T> data_;	Array2D<T*> v_;	int m_;    int n_;	int g_;  public:    typedef         T   value_type;	       Array3D();	       Array3D(int m, int n, int g);	       Array3D(int m, int n, int g,  T val);	       Array3D(int m, int n, int g, T *a);	inline operator T***();	inline operator const T***();    inline Array3D(const Array3D &A);	inline Array3D & operator=(const T &a);	inline Array3D & operator=(const Array3D &A);	inline Array3D & ref(const Array3D &A);	       Array3D copy() const;		   Array3D & inject(const Array3D & A);	inline T** operator[](int i);	inline const T* const * operator[](int i) const;	inline int dim1() const;	inline int dim2() const;	inline int dim3() const;               ~Array3D();	/* extended interface */	inline int ref_count(){ return data_.ref_count(); }   Array3D subarray(int i0, int i1, int j0, int j1, 		   		int k0, int k1);};template <class T>Array3D<T>::Array3D() : data_(), v_(), m_(0), n_(0) {}template <class T>Array3D<T>::Array3D(const Array3D<T> &A) : data_(A.data_), 	v_(A.v_), m_(A.m_), n_(A.n_), g_(A.g_){}template <class T>Array3D<T>::Array3D(int m, int n, int g) : data_(m*n*g), v_(m,n),	m_(m), n_(n), g_(g){  if (m>0 && n>0 && g>0)  {	T* p = & (data_[0]);	int ng = n_*g_;	for (int i=0; i<m_; i++)	{			T* ping = p+ i*ng;		for (int j=0; j<n; j++)			v_[i][j] = ping + j*g_;	}  }}template <class T>Array3D<T>::Array3D(int m, int n, int g, T val) : data_(m*n*g, val), 	v_(m,n), m_(m), n_(n), g_(g){  if (m>0 && n>0 && g>0)  {	T* p = & (data_[0]);	int ng = n_*g_;	for (int i=0; i<m_; i++)	{			T* ping = p+ i*ng;		for (int j=0; j<n; j++)			v_[i][j] = ping + j*g_;	}  }}template <class T>Array3D<T>::Array3D(int m, int n, int g, T* a) : 		data_(m*n*g, a), v_(m,n), m_(m), n_(n), g_(g){  if (m>0 && n>0 && g>0)  {	T* p = & (data_[0]);	int ng = n_*g_;	for (int i=0; i<m_; i++)	{			T* ping = p+ i*ng;		for (int j=0; j<n; j++)			v_[i][j] = ping + j*g_;	}  }}template <class T>inline T** Array3D<T>::operator[](int i) { #ifdef TNT_BOUNDS_CHECK	assert(i >= 0);	assert(i < m_);#endifreturn v_[i]; }template <class T>inline const T* const * Array3D<T>::operator[](int i) const { return v_[i]; }template <class T>Array3D<T> & Array3D<T>::operator=(const T &a){	for (int i=0; i<m_; i++)		for (int j=0; j<n_; j++)			for (int k=0; k<g_; k++)				v_[i][j][k] = a;	return *this;}template <class T>Array3D<T> Array3D<T>::copy() const{	Array3D A(m_, n_, g_);	for (int i=0; i<m_; i++)		for (int j=0; j<n_; j++)			for (int k=0; k<g_; k++)				A.v_[i][j][k] = v_[i][j][k];	return A;}template <class T>Array3D<T> & Array3D<T>::inject(const Array3D &A){	if (A.m_ == m_ &&  A.n_ == n_ && A.g_ == g_)	for (int i=0; i<m_; i++)		for (int j=0; j<n_; j++)			for (int k=0; k<g_; k++)				v_[i][j][k] = A.v_[i][j][k];	return *this;}template <class T>Array3D<T> & Array3D<T>::ref(const Array3D<T> &A){	if (this != &A)	{		m_ = A.m_;		n_ = A.n_;		g_ = A.g_;		v_ = A.v_;		data_ = A.data_;	}	return *this;}template <class T>Array3D<T> & Array3D<T>::operator=(const Array3D<T> &A){	return ref(A);}template <class T>inline int Array3D<T>::dim1() const { return m_; }template <class T>inline int Array3D<T>::dim2() const { return n_; }template <class T>inline int Array3D<T>::dim3() const { return g_; }template <class T>Array3D<T>::~Array3D() {}template <class T>inline Array3D<T>::operator T***(){	return v_;}template <class T>inline Array3D<T>::operator const T***(){	return v_;}/* extended interface */template <class T>Array3D<T> Array3D<T>::subarray(int i0, int i1, int j0,	int j1, int k0, int k1){	/* check that ranges are valid. */	if (!( 0 <= i0 && i0 <= i1 && i1 < m_ &&	      0 <= j0 && j0 <= j1 && j1 < n_ &&	      0 <= k0 && k0 <= k1 && k1 < g_))		return Array3D<T>();  /* null array */	Array3D<T> A;	A.data_ = data_;	A.m_ = i1-i0+1;	A.n_ = j1-j0+1;	A.g_ = k1-k0+1;	A.v_ = Array2D<T*>(A.m_,A.n_);	T* p = &(data_[0]) + i0*n_*g_ + j0*g_ + k0; 	for (int i=0; i<A.m_; i++)	{		T* ping = p + i*n_*g_;		for (int j=0; j<A.n_; j++)			A.v_[i][j] = ping + j*g_ ;	}	return A;}	} /* namespace TNT */#endif/* TNT_ARRAY3D_H */

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