📄 tnt_array3d.h
字号:
/*** Template Numerical Toolkit (TNT)** Mathematical and Computational Sciences Division* National Institute of Technology,* Gaithersburg, MD USA*** This software was developed at the National Institute of Standards and* Technology (NIST) by employees of the Federal Government in the course* of their official duties. Pursuant to title 17 Section 105 of the* United States Code, this software is not subject to copyright protection* and is in the public domain. NIST assumes no responsibility whatsoever for* its use by other parties, and makes no guarantees, expressed or implied,* about its quality, reliability, or any other characteristic.**/#ifndef TNT_ARRAY3D_H#define TNT_ARRAY3D_H#include <cstdlib>#include <iostream>#ifdef TNT_BOUNDS_CHECK#include <assert.h>#endif#include "tnt_array1d.h"#include "tnt_array2d.h"namespace TNT{template <class T>class Array3D { private: Array1D<T> data_; Array2D<T*> v_; int m_; int n_; int g_; public: typedef T value_type; Array3D(); Array3D(int m, int n, int g); Array3D(int m, int n, int g, T val); Array3D(int m, int n, int g, T *a); inline operator T***(); inline operator const T***(); inline Array3D(const Array3D &A); inline Array3D & operator=(const T &a); inline Array3D & operator=(const Array3D &A); inline Array3D & ref(const Array3D &A); Array3D copy() const; Array3D & inject(const Array3D & A); inline T** operator[](int i); inline const T* const * operator[](int i) const; inline int dim1() const; inline int dim2() const; inline int dim3() const; ~Array3D(); /* extended interface */ inline int ref_count(){ return data_.ref_count(); } Array3D subarray(int i0, int i1, int j0, int j1, int k0, int k1);};template <class T>Array3D<T>::Array3D() : data_(), v_(), m_(0), n_(0) {}template <class T>Array3D<T>::Array3D(const Array3D<T> &A) : data_(A.data_), v_(A.v_), m_(A.m_), n_(A.n_), g_(A.g_){}template <class T>Array3D<T>::Array3D(int m, int n, int g) : data_(m*n*g), v_(m,n), m_(m), n_(n), g_(g){ if (m>0 && n>0 && g>0) { T* p = & (data_[0]); int ng = n_*g_; for (int i=0; i<m_; i++) { T* ping = p+ i*ng; for (int j=0; j<n; j++) v_[i][j] = ping + j*g_; } }}template <class T>Array3D<T>::Array3D(int m, int n, int g, T val) : data_(m*n*g, val), v_(m,n), m_(m), n_(n), g_(g){ if (m>0 && n>0 && g>0) { T* p = & (data_[0]); int ng = n_*g_; for (int i=0; i<m_; i++) { T* ping = p+ i*ng; for (int j=0; j<n; j++) v_[i][j] = ping + j*g_; } }}template <class T>Array3D<T>::Array3D(int m, int n, int g, T* a) : data_(m*n*g, a), v_(m,n), m_(m), n_(n), g_(g){ if (m>0 && n>0 && g>0) { T* p = & (data_[0]); int ng = n_*g_; for (int i=0; i<m_; i++) { T* ping = p+ i*ng; for (int j=0; j<n; j++) v_[i][j] = ping + j*g_; } }}template <class T>inline T** Array3D<T>::operator[](int i) { #ifdef TNT_BOUNDS_CHECK assert(i >= 0); assert(i < m_);#endifreturn v_[i]; }template <class T>inline const T* const * Array3D<T>::operator[](int i) const { return v_[i]; }template <class T>Array3D<T> & Array3D<T>::operator=(const T &a){ for (int i=0; i<m_; i++) for (int j=0; j<n_; j++) for (int k=0; k<g_; k++) v_[i][j][k] = a; return *this;}template <class T>Array3D<T> Array3D<T>::copy() const{ Array3D A(m_, n_, g_); for (int i=0; i<m_; i++) for (int j=0; j<n_; j++) for (int k=0; k<g_; k++) A.v_[i][j][k] = v_[i][j][k]; return A;}template <class T>Array3D<T> & Array3D<T>::inject(const Array3D &A){ if (A.m_ == m_ && A.n_ == n_ && A.g_ == g_) for (int i=0; i<m_; i++) for (int j=0; j<n_; j++) for (int k=0; k<g_; k++) v_[i][j][k] = A.v_[i][j][k]; return *this;}template <class T>Array3D<T> & Array3D<T>::ref(const Array3D<T> &A){ if (this != &A) { m_ = A.m_; n_ = A.n_; g_ = A.g_; v_ = A.v_; data_ = A.data_; } return *this;}template <class T>Array3D<T> & Array3D<T>::operator=(const Array3D<T> &A){ return ref(A);}template <class T>inline int Array3D<T>::dim1() const { return m_; }template <class T>inline int Array3D<T>::dim2() const { return n_; }template <class T>inline int Array3D<T>::dim3() const { return g_; }template <class T>Array3D<T>::~Array3D() {}template <class T>inline Array3D<T>::operator T***(){ return v_;}template <class T>inline Array3D<T>::operator const T***(){ return v_;}/* extended interface */template <class T>Array3D<T> Array3D<T>::subarray(int i0, int i1, int j0, int j1, int k0, int k1){ /* check that ranges are valid. */ if (!( 0 <= i0 && i0 <= i1 && i1 < m_ && 0 <= j0 && j0 <= j1 && j1 < n_ && 0 <= k0 && k0 <= k1 && k1 < g_)) return Array3D<T>(); /* null array */ Array3D<T> A; A.data_ = data_; A.m_ = i1-i0+1; A.n_ = j1-j0+1; A.g_ = k1-k0+1; A.v_ = Array2D<T*>(A.m_,A.n_); T* p = &(data_[0]) + i0*n_*g_ + j0*g_ + k0; for (int i=0; i<A.m_; i++) { T* ping = p + i*n_*g_; for (int j=0; j<A.n_; j++) A.v_[i][j] = ping + j*g_ ; } return A;} } /* namespace TNT */#endif/* TNT_ARRAY3D_H */
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -