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📄 tnt_array3d_utils.h

📁 一个矩阵计算的库 包括几乎所有需要的矩阵运算 对3d计算和图形处理有很大帮助
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#ifndef TNT_ARRAY3D_UTILS_H#define TNT_ARRAY3D_UTILS_H#include <cstdlib>#include <cassert>namespace TNT{template <class T>std::ostream& operator<<(std::ostream &s, const Array3D<T> &A){    int M=A.dim1();    int N=A.dim2();    int K=A.dim3();    s << M << " " << N << " " << K << "\n";    for (int i=0; i<M; i++)    {        for (int j=0; j<N; j++)        {			for (int k=0; k<K; k++)            	s << A[i][j][k] << " ";			s << "\n";        }        s << "\n";    }    return s;}template <class T>std::istream& operator>>(std::istream &s, Array3D<T> &A){    int M, N, K;    s >> M >> N >> K;	Array3D<T> B(M,N,K);    for (int i=0; i<M; i++)        for (int j=0; j<N; j++)			for (int k=0; k<K; k++)            	s >>  B[i][j][k];	A = B;    return s;}template <class T>Array3D<T> operator+(const Array3D<T> &A, const Array3D<T> &B){	int m = A.dim1();	int n = A.dim2();	int p = A.dim3();	if (B.dim1() != m ||  B.dim2() != n || B.dim3() != p )		return Array3D<T>();	else	{		Array3D<T> C(m,n,p);		for (int i=0; i<m; i++)			for (int j=0; j<n; j++)				for (int k=0; k<p; k++)				C[i][j][k] = A[i][j][k] + B[i][j][k];		return C;	}}template <class T>Array3D<T> operator-(const Array3D<T> &A, const Array3D<T> &B){	int m = A.dim1();	int n = A.dim2();	int p = A.dim3();	if (B.dim1() != m ||  B.dim2() != n || B.dim3() != p )		return Array3D<T>();	else	{		Array3D<T> C(m,n,p);		for (int i=0; i<m; i++)			for (int j=0; j<n; j++)				for (int k=0; k<p; k++)				C[i][j][k] = A[i][j][k] - B[i][j][k];		return C;	}}template <class T>Array3D<T> operator*(const Array3D<T> &A, const Array3D<T> &B){	int m = A.dim1();	int n = A.dim2();	int p = A.dim3();	if (B.dim1() != m ||  B.dim2() != n || B.dim3() != p )		return Array3D<T>();	else	{		Array3D<T> C(m,n,p);		for (int i=0; i<m; i++)			for (int j=0; j<n; j++)				for (int k=0; k<p; k++)				C[i][j][k] = A[i][j][k] * B[i][j][k];		return C;	}}template <class T>Array3D<T> operator/(const Array3D<T> &A, const Array3D<T> &B){	int m = A.dim1();	int n = A.dim2();	int p = A.dim3();	if (B.dim1() != m ||  B.dim2() != n || B.dim3() != p )		return Array3D<T>();	else	{		Array3D<T> C(m,n,p);		for (int i=0; i<m; i++)			for (int j=0; j<n; j++)				for (int k=0; k<p; k++)				C[i][j][k] = A[i][j][k] / B[i][j][k];		return C;	}}template <class T>Array3D<T>& operator+=(Array3D<T> &A, const Array3D<T> &B){	int m = A.dim1();	int n = A.dim2();	int p = A.dim3();	if (B.dim1() == m &&  B.dim2() == n && B.dim3() == p )	{		for (int i=0; i<m; i++)			for (int j=0; j<n; j++)				for (int k=0; k<p; k++)					A[i][j][k] += B[i][j][k];	}	return A;}template <class T>Array3D<T>& operator-=(Array3D<T> &A, const Array3D<T> &B){	int m = A.dim1();	int n = A.dim2();	int p = A.dim3();	if (B.dim1() == m &&  B.dim2() == n && B.dim3() == p )	{		for (int i=0; i<m; i++)			for (int j=0; j<n; j++)				for (int k=0; k<p; k++)					A[i][j][k] -= B[i][j][k];	}	return A;}template <class T>Array3D<T>& operator*=(Array3D<T> &A, const Array3D<T> &B){	int m = A.dim1();	int n = A.dim2();	int p = A.dim3();	if (B.dim1() == m &&  B.dim2() == n && B.dim3() == p )	{		for (int i=0; i<m; i++)			for (int j=0; j<n; j++)				for (int k=0; k<p; k++)					A[i][j][k] *= B[i][j][k];	}	return A;}template <class T>Array3D<T>& operator/=(Array3D<T> &A, const Array3D<T> &B){	int m = A.dim1();	int n = A.dim2();	int p = A.dim3();	if (B.dim1() == m &&  B.dim2() == n && B.dim3() == p )	{		for (int i=0; i<m; i++)			for (int j=0; j<n; j++)				for (int k=0; k<p; k++)					A[i][j][k] /= B[i][j][k];	}	return A;}} // namespace TNT#endif

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