📄 tnt_array3d_utils.h
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#ifndef TNT_ARRAY3D_UTILS_H#define TNT_ARRAY3D_UTILS_H#include <cstdlib>#include <cassert>namespace TNT{template <class T>std::ostream& operator<<(std::ostream &s, const Array3D<T> &A){ int M=A.dim1(); int N=A.dim2(); int K=A.dim3(); s << M << " " << N << " " << K << "\n"; for (int i=0; i<M; i++) { for (int j=0; j<N; j++) { for (int k=0; k<K; k++) s << A[i][j][k] << " "; s << "\n"; } s << "\n"; } return s;}template <class T>std::istream& operator>>(std::istream &s, Array3D<T> &A){ int M, N, K; s >> M >> N >> K; Array3D<T> B(M,N,K); for (int i=0; i<M; i++) for (int j=0; j<N; j++) for (int k=0; k<K; k++) s >> B[i][j][k]; A = B; return s;}template <class T>Array3D<T> operator+(const Array3D<T> &A, const Array3D<T> &B){ int m = A.dim1(); int n = A.dim2(); int p = A.dim3(); if (B.dim1() != m || B.dim2() != n || B.dim3() != p ) return Array3D<T>(); else { Array3D<T> C(m,n,p); for (int i=0; i<m; i++) for (int j=0; j<n; j++) for (int k=0; k<p; k++) C[i][j][k] = A[i][j][k] + B[i][j][k]; return C; }}template <class T>Array3D<T> operator-(const Array3D<T> &A, const Array3D<T> &B){ int m = A.dim1(); int n = A.dim2(); int p = A.dim3(); if (B.dim1() != m || B.dim2() != n || B.dim3() != p ) return Array3D<T>(); else { Array3D<T> C(m,n,p); for (int i=0; i<m; i++) for (int j=0; j<n; j++) for (int k=0; k<p; k++) C[i][j][k] = A[i][j][k] - B[i][j][k]; return C; }}template <class T>Array3D<T> operator*(const Array3D<T> &A, const Array3D<T> &B){ int m = A.dim1(); int n = A.dim2(); int p = A.dim3(); if (B.dim1() != m || B.dim2() != n || B.dim3() != p ) return Array3D<T>(); else { Array3D<T> C(m,n,p); for (int i=0; i<m; i++) for (int j=0; j<n; j++) for (int k=0; k<p; k++) C[i][j][k] = A[i][j][k] * B[i][j][k]; return C; }}template <class T>Array3D<T> operator/(const Array3D<T> &A, const Array3D<T> &B){ int m = A.dim1(); int n = A.dim2(); int p = A.dim3(); if (B.dim1() != m || B.dim2() != n || B.dim3() != p ) return Array3D<T>(); else { Array3D<T> C(m,n,p); for (int i=0; i<m; i++) for (int j=0; j<n; j++) for (int k=0; k<p; k++) C[i][j][k] = A[i][j][k] / B[i][j][k]; return C; }}template <class T>Array3D<T>& operator+=(Array3D<T> &A, const Array3D<T> &B){ int m = A.dim1(); int n = A.dim2(); int p = A.dim3(); if (B.dim1() == m && B.dim2() == n && B.dim3() == p ) { for (int i=0; i<m; i++) for (int j=0; j<n; j++) for (int k=0; k<p; k++) A[i][j][k] += B[i][j][k]; } return A;}template <class T>Array3D<T>& operator-=(Array3D<T> &A, const Array3D<T> &B){ int m = A.dim1(); int n = A.dim2(); int p = A.dim3(); if (B.dim1() == m && B.dim2() == n && B.dim3() == p ) { for (int i=0; i<m; i++) for (int j=0; j<n; j++) for (int k=0; k<p; k++) A[i][j][k] -= B[i][j][k]; } return A;}template <class T>Array3D<T>& operator*=(Array3D<T> &A, const Array3D<T> &B){ int m = A.dim1(); int n = A.dim2(); int p = A.dim3(); if (B.dim1() == m && B.dim2() == n && B.dim3() == p ) { for (int i=0; i<m; i++) for (int j=0; j<n; j++) for (int k=0; k<p; k++) A[i][j][k] *= B[i][j][k]; } return A;}template <class T>Array3D<T>& operator/=(Array3D<T> &A, const Array3D<T> &B){ int m = A.dim1(); int n = A.dim2(); int p = A.dim3(); if (B.dim1() == m && B.dim2() == n && B.dim3() == p ) { for (int i=0; i<m; i++) for (int j=0; j<n; j++) for (int k=0; k<p; k++) A[i][j][k] /= B[i][j][k]; } return A;}} // namespace TNT#endif
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