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<P><STRONG><a name="[ba8394]"></a>LcdPutxyb</STRONG> (ARM, 44 bytes, Stack size 16 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = LcdPutxyb -> LCD_Draw_Byte -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba7b40]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Draw_Byte
</UL>
<BR>[Called By]<UL><LI><a href="#[ba7f64]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;LcdDisplay
<LI><a href="#[bb9fe0]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;LcdDisplayxy
<LI><a href="#[bba49c]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DrawBmp
</UL>

<P><STRONG><a name="[bba49c]"></a>DrawBmp</STRONG> (ARM, 336 bytes, Stack size 48 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = DrawBmp -> LcdPutxyb -> LCD_Draw_Byte -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba8394]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdPutxyb
<LI><a href="#[ba840c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdPutCh
</UL>
<BR>[Called By]<UL><LI><a href="#[bbb7d0]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;BmpCtrlProc
</UL>

<P><STRONG><a name="[ba831c]"></a>LcdPutxy</STRONG> (ARM, 40 bytes, Stack size 16 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = LcdPutxy -> LCD_Draw_Dot -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba7ac4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Draw_Dot
</UL>
<BR>[Called By]<UL><LI><a href="#[ba8050]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DrawText
<LI><a href="#[ba81b4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DrawLine
<LI><a href="#[ba82a4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DrawLed15
<LI><a href="#[fd1a5c]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DrawAxis
</UL>

<P><STRONG><a name="[ba82a4]"></a>DrawLed15</STRONG> (ARM, 1812 bytes, Stack size 32 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = DrawLed15 -> LcdPutxy -> LCD_Draw_Dot -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba831c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdPutxy
</UL>
<BR>[Called By]<UL><LI><a href="#[ba822c]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DrawLedText
</UL>

<P><STRONG><a name="[ba822c]"></a>DrawLedText</STRONG> (ARM, 92 bytes, Stack size 24 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = DrawLedText -> DrawLed15 -> LcdPutxy -> LCD_Draw_Dot -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba82a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DrawLed15
</UL>
<BR>[Called By]<UL><LI><a href="#[fd1a5c]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DrawAxis
</UL>

<P><STRONG><a name="[ba81b4]"></a>DrawLine</STRONG> (ARM, 544 bytes, Stack size 40 bytes, lcd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[ba831c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdPutxy
<LI><a href="#[10d5d38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>

<P><STRONG><a name="[ba8140]"></a>Get_ASC</STRONG> (ARM, 24 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[ba7f64]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;LcdDisplay
<LI><a href="#[ba8050]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DrawText
<LI><a href="#[bb9fe0]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;LcdDisplayxy
</UL>

<P><STRONG><a name="[ba80c8]"></a>Get_ASCA</STRONG> (ARM, 16 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[ba7f64]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;LcdDisplay
<LI><a href="#[ba8050]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DrawText
<LI><a href="#[bb9fe0]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;LcdDisplayxy
</UL>

<P><STRONG><a name="[ba8050]"></a>DrawText</STRONG> (ARM, 652 bytes, Stack size 48 bytes, lcd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[ba80c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Get_ASCA
<LI><a href="#[ba8140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Get_ASC
<LI><a href="#[ba831c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdPutxy
</UL>

<P><STRONG><a name="[ba7fdc]"></a>Get_DZ</STRONG> (ARM, 120 bytes, Stack size 16 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = Get_DZ</UL>
<BR>[Called By]<UL><LI><a href="#[ba7f64]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;LcdDisplay
<LI><a href="#[bb9fe0]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;LcdDisplayxy
</UL>

<P><STRONG><a name="[ba7f64]"></a>LcdDisplay</STRONG> (ARM, 692 bytes, Stack size 32 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = LcdDisplay -> LcdPutxyb -> LCD_Draw_Byte -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba7fdc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Get_DZ
<LI><a href="#[ba80c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Get_ASCA
<LI><a href="#[ba8140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Get_ASC
<LI><a href="#[ba8394]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdPutxyb
<LI><a href="#[10d5d38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[bb9e7c]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;LcdUpdate
</UL>

<P><STRONG><a name="[bb9e7c]"></a>LcdUpdate</STRONG> (ARM, 28 bytes, Stack size 8 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = LcdUpdate -> LcdDisplay -> LcdPutxyb -> LCD_Draw_Byte -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba7f64]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdDisplay
</UL>
<BR>[Called By]<UL><LI><a href="#[bbaed8]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DefaultWinProc
<LI><a href="#[bbaf54]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;WinPaint
</UL>

<P><STRONG><a name="[bb9fe0]"></a>LcdDisplayxy</STRONG> (ARM, 680 bytes, Stack size 40 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = LcdDisplayxy -> LcdPutxyb -> LCD_Draw_Byte -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba7fdc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Get_DZ
<LI><a href="#[ba80c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Get_ASCA
<LI><a href="#[ba8140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Get_ASC
<LI><a href="#[ba8394]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdPutxyb
<LI><a href="#[10d5d38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[bbaf54]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;WinPaint
</UL>

<P><STRONG><a name="[ba7eec]"></a>DrawCursor</STRONG> (ARM, 4 bytes, Stack size 0 bytes, lcd.o(.text), UNUSED)

<P><STRONG><a name="[ba7e78]"></a>LcdPeek</STRONG> (ARM, 16 bytes, Stack size 0 bytes, lcd.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[ba7e00]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;TextPick
</UL>

<P><STRONG><a name="[ba7e00]"></a>TextPick</STRONG> (ARM, 116 bytes, Stack size 20 bytes, lcd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[ba7e78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdPeek
</UL>

<P><STRONG><a name="[bb9e04]"></a>LcdWinStyle</STRONG> (ARM, 12 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[bbb934]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;CloseWin
<LI><a href="#[bbbf30]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;LoadWin
</UL>

<P><STRONG><a name="[bb9b20]"></a>TextFocus</STRONG> (ARM, 108 bytes, Stack size 20 bytes, lcd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[ba8484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdPoke
</UL>
<BR>[Called By]<UL><LI><a href="#[bbade4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PwCtrlProc
</UL>

<P><STRONG><a name="[bb9a34]"></a>TextOut</STRONG> (ARM, 404 bytes, Stack size 32 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = TextOut</UL>
<BR>[Calls]<UL><LI><a href="#[ba8484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdPoke
</UL>
<BR>[Called By]<UL><LI><a href="#[bb9b98]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;TextClear
<LI><a href="#[bba768]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PageNumPut
<LI><a href="#[bbade4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PwCtrlProc
<LI><a href="#[bbaf54]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;WinPaint
<LI><a href="#[bbafcc]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ButtonCtrlProc
<LI><a href="#[bbb138]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
<LI><a href="#[bbb414]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ListCtrlProc
<LI><a href="#[bbb490]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;MsgBox
<LI><a href="#[bbb664]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;HelpBox
<LI><a href="#[bbb754]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ClockCtrlProc
<LI><a href="#[fd1800]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ShowNewAlm
<LI><a href="#[fd1878]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ShowJymkZl
<LI><a href="#[fd18f0]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ShowBatt
<LI><a href="#[fd19e4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ShowCdmk
<LI><a href="#[fe5d10]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PortobufProc
<LI><a href="#[fe5d8c]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PortibufProc
<LI><a href="#[fe5e08]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;OldAlmProc
<LI><a href="#[fe5e80]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;NewAlmProc
</UL>

<P><STRONG><a name="[bb9b98]"></a>TextClear</STRONG> (ARM, 84 bytes, Stack size 56 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = TextClear -> TextOut</UL>
<BR>[Calls]<UL><LI><a href="#[bb9a34]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextOut
<LI><a href="#[10d69b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[bbb138]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
<LI><a href="#[bbb414]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ListCtrlProc
<LI><a href="#[bbb754]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ClockCtrlProc
</UL>

<P><STRONG><a name="[fd1ad4]"></a>ExampleProc</STRONG> (ARM, 356 bytes, Stack size 16 bytes, dialog.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[bba150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdCls
<LI><a href="#[bba858]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PageNumNext
<LI><a href="#[bba8d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PageNumPrev
<LI><a href="#[bba948]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PageNumEnd
<LI><a href="#[bba9c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PageNumHome
<LI><a href="#[bbaed8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DefaultWinProc
<LI><a href="#[bbc180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PostMsg
</UL>

<P><STRONG><a name="[fd1a5c]"></a>DrawAxis</STRONG> (ARM, 452 bytes, Stack size 40 bytes, dialog.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = DrawAxis -> DrawLedText -> DrawLed15 -> LcdPutxy -> LCD_Draw_Dot -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba822c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DrawLedText
<LI><a href="#[ba831c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdPutxy
<LI><a href="#[bb9708]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;left_nrm
<LI><a href="#[fd1250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fix2s
<LI><a href="#[10d5d38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[fe5fe4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;Batt24Proc
</UL>

<P><STRONG><a name="[fe5fe4]"></a>Batt24Proc</STRONG> (ARM, 164 bytes, Stack size 16 bytes, dialog.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 328 + Unknown Stack Size
<LI>Call Chain = Batt24Proc -> DefaultWinProc -> WinPaint -> ButtonCtrlProc -> InputBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[ba84f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdClearText
<LI><a href="#[bba05c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdCursorSize
<LI><a href="#[bba0d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdCursor
<LI><a href="#[bbaed8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DefaultWinProc
<LI><a href="#[fd1a5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DrawAxis
</UL>
<BR>[Address Reference Count : 1]<UL><LI> resource.o(.constdata)
</UL>
<P><STRONG><a name="[fe5ef8]"></a>MainWinProc</STRONG> (ARM, 112 bytes, Stack size 16 bytes, dialog.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 328 + Unknown Stack Size
<LI>Call Chain = MainWinProc -> DefaultWinProc -> WinPaint -> ButtonCtrlProc -> InputBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bbaed8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DefaultWinProc
<LI><a href="#[bbbf30]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LoadWin
</UL>
<BR>[Address Reference Count : 1]<UL><LI> resource.o(.constdata)
</UL>
<P><STRONG><a name="[fe5f70]"></a>DlgProc</STRONG> (ARM, 84 bytes, Stack size 16 bytes, dialog.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 328 + Unknown Stack Size
<LI>Call Chain = DlgProc -> DefaultWinProc -> WinPaint -> ButtonCtrlProc -> InputBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bba768]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PageNumPut
<LI><a href="#[bbaed8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DefaultWinProc
</UL>
<BR>[Address Reference Count : 1]<UL><LI> resource.o(.constdata)
</UL>
<P><STRONG><a name="[fd19e4]"></a>ShowCdmk</STRONG> (ARM, 396 bytes, Stack size 24 bytes, dialog.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = ShowCdmk -> TextFormat -> fix2s</UL>
<BR>[Calls]<UL><LI><a href="#[bb9708]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;left_nrm
<LI><a href="#[bb9a34]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextOut
<LI><a href="#[bb9aa8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextFormat
<LI><a href="#[bba2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GetModuleData
<LI><a href="#[bba428]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GetItem
</UL>
<BR>[Called By]<UL><LI><a href="#[fd1968]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;JymkViewProc
<LI><a href="#[fe5c94]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ZlmkViewProc
</UL>

<P><STRONG><a name="[fe5c94]"></a>ZlmkViewProc</STRONG> (ARM, 648 bytes, Stack size 24 bytes, dialog.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 336 + Unknown Stack Size
<LI>Call Chain = ZlmkViewProc -> DefaultWinProc -> WinPaint -> ButtonCtrlProc -> InputBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bba150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdCls
<LI><a href="#[bba330]">&

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