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<P><STRONG><a name="[ba8394]"></a>LcdPutxyb</STRONG> (ARM, 44 bytes, Stack size 16 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = LcdPutxyb -> LCD_Draw_Byte -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba7b40]">>></a> LCD_Draw_Byte
</UL>
<BR>[Called By]<UL><LI><a href="#[ba7f64]"><<</a> LcdDisplay
<LI><a href="#[bb9fe0]"><<</a> LcdDisplayxy
<LI><a href="#[bba49c]"><<</a> DrawBmp
</UL>
<P><STRONG><a name="[bba49c]"></a>DrawBmp</STRONG> (ARM, 336 bytes, Stack size 48 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = DrawBmp -> LcdPutxyb -> LCD_Draw_Byte -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba8394]">>></a> LcdPutxyb
<LI><a href="#[ba840c]">>></a> LcdPutCh
</UL>
<BR>[Called By]<UL><LI><a href="#[bbb7d0]"><<</a> BmpCtrlProc
</UL>
<P><STRONG><a name="[ba831c]"></a>LcdPutxy</STRONG> (ARM, 40 bytes, Stack size 16 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = LcdPutxy -> LCD_Draw_Dot -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba7ac4]">>></a> LCD_Draw_Dot
</UL>
<BR>[Called By]<UL><LI><a href="#[ba8050]"><<</a> DrawText
<LI><a href="#[ba81b4]"><<</a> DrawLine
<LI><a href="#[ba82a4]"><<</a> DrawLed15
<LI><a href="#[fd1a5c]"><<</a> DrawAxis
</UL>
<P><STRONG><a name="[ba82a4]"></a>DrawLed15</STRONG> (ARM, 1812 bytes, Stack size 32 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = DrawLed15 -> LcdPutxy -> LCD_Draw_Dot -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba831c]">>></a> LcdPutxy
</UL>
<BR>[Called By]<UL><LI><a href="#[ba822c]"><<</a> DrawLedText
</UL>
<P><STRONG><a name="[ba822c]"></a>DrawLedText</STRONG> (ARM, 92 bytes, Stack size 24 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = DrawLedText -> DrawLed15 -> LcdPutxy -> LCD_Draw_Dot -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba82a4]">>></a> DrawLed15
</UL>
<BR>[Called By]<UL><LI><a href="#[fd1a5c]"><<</a> DrawAxis
</UL>
<P><STRONG><a name="[ba81b4]"></a>DrawLine</STRONG> (ARM, 544 bytes, Stack size 40 bytes, lcd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[ba831c]">>></a> LcdPutxy
<LI><a href="#[10d5d38]">>></a> __aeabi_idivmod
</UL>
<P><STRONG><a name="[ba8140]"></a>Get_ASC</STRONG> (ARM, 24 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[ba7f64]"><<</a> LcdDisplay
<LI><a href="#[ba8050]"><<</a> DrawText
<LI><a href="#[bb9fe0]"><<</a> LcdDisplayxy
</UL>
<P><STRONG><a name="[ba80c8]"></a>Get_ASCA</STRONG> (ARM, 16 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[ba7f64]"><<</a> LcdDisplay
<LI><a href="#[ba8050]"><<</a> DrawText
<LI><a href="#[bb9fe0]"><<</a> LcdDisplayxy
</UL>
<P><STRONG><a name="[ba8050]"></a>DrawText</STRONG> (ARM, 652 bytes, Stack size 48 bytes, lcd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[ba80c8]">>></a> Get_ASCA
<LI><a href="#[ba8140]">>></a> Get_ASC
<LI><a href="#[ba831c]">>></a> LcdPutxy
</UL>
<P><STRONG><a name="[ba7fdc]"></a>Get_DZ</STRONG> (ARM, 120 bytes, Stack size 16 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = Get_DZ</UL>
<BR>[Called By]<UL><LI><a href="#[ba7f64]"><<</a> LcdDisplay
<LI><a href="#[bb9fe0]"><<</a> LcdDisplayxy
</UL>
<P><STRONG><a name="[ba7f64]"></a>LcdDisplay</STRONG> (ARM, 692 bytes, Stack size 32 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = LcdDisplay -> LcdPutxyb -> LCD_Draw_Byte -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba7fdc]">>></a> Get_DZ
<LI><a href="#[ba80c8]">>></a> Get_ASCA
<LI><a href="#[ba8140]">>></a> Get_ASC
<LI><a href="#[ba8394]">>></a> LcdPutxyb
<LI><a href="#[10d5d38]">>></a> __aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[bb9e7c]"><<</a> LcdUpdate
</UL>
<P><STRONG><a name="[bb9e7c]"></a>LcdUpdate</STRONG> (ARM, 28 bytes, Stack size 8 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = LcdUpdate -> LcdDisplay -> LcdPutxyb -> LCD_Draw_Byte -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba7f64]">>></a> LcdDisplay
</UL>
<BR>[Called By]<UL><LI><a href="#[bbaed8]"><<</a> DefaultWinProc
<LI><a href="#[bbaf54]"><<</a> WinPaint
</UL>
<P><STRONG><a name="[bb9fe0]"></a>LcdDisplayxy</STRONG> (ARM, 680 bytes, Stack size 40 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = LcdDisplayxy -> LcdPutxyb -> LCD_Draw_Byte -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba7fdc]">>></a> Get_DZ
<LI><a href="#[ba80c8]">>></a> Get_ASCA
<LI><a href="#[ba8140]">>></a> Get_ASC
<LI><a href="#[ba8394]">>></a> LcdPutxyb
<LI><a href="#[10d5d38]">>></a> __aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[bbaf54]"><<</a> WinPaint
</UL>
<P><STRONG><a name="[ba7eec]"></a>DrawCursor</STRONG> (ARM, 4 bytes, Stack size 0 bytes, lcd.o(.text), UNUSED)
<P><STRONG><a name="[ba7e78]"></a>LcdPeek</STRONG> (ARM, 16 bytes, Stack size 0 bytes, lcd.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[ba7e00]"><<</a> TextPick
</UL>
<P><STRONG><a name="[ba7e00]"></a>TextPick</STRONG> (ARM, 116 bytes, Stack size 20 bytes, lcd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[ba7e78]">>></a> LcdPeek
</UL>
<P><STRONG><a name="[bb9e04]"></a>LcdWinStyle</STRONG> (ARM, 12 bytes, Stack size 0 bytes, lcd.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[bbb934]"><<</a> CloseWin
<LI><a href="#[bbbf30]"><<</a> LoadWin
</UL>
<P><STRONG><a name="[bb9b20]"></a>TextFocus</STRONG> (ARM, 108 bytes, Stack size 20 bytes, lcd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[ba8484]">>></a> LcdPoke
</UL>
<BR>[Called By]<UL><LI><a href="#[bbade4]"><<</a> PwCtrlProc
</UL>
<P><STRONG><a name="[bb9a34]"></a>TextOut</STRONG> (ARM, 404 bytes, Stack size 32 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = TextOut</UL>
<BR>[Calls]<UL><LI><a href="#[ba8484]">>></a> LcdPoke
</UL>
<BR>[Called By]<UL><LI><a href="#[bb9b98]"><<</a> TextClear
<LI><a href="#[bba768]"><<</a> PageNumPut
<LI><a href="#[bbade4]"><<</a> PwCtrlProc
<LI><a href="#[bbaf54]"><<</a> WinPaint
<LI><a href="#[bbafcc]"><<</a> ButtonCtrlProc
<LI><a href="#[bbb138]"><<</a> EditCtrlProc
<LI><a href="#[bbb414]"><<</a> ListCtrlProc
<LI><a href="#[bbb490]"><<</a> MsgBox
<LI><a href="#[bbb664]"><<</a> HelpBox
<LI><a href="#[bbb754]"><<</a> ClockCtrlProc
<LI><a href="#[fd1800]"><<</a> ShowNewAlm
<LI><a href="#[fd1878]"><<</a> ShowJymkZl
<LI><a href="#[fd18f0]"><<</a> ShowBatt
<LI><a href="#[fd19e4]"><<</a> ShowCdmk
<LI><a href="#[fe5d10]"><<</a> PortobufProc
<LI><a href="#[fe5d8c]"><<</a> PortibufProc
<LI><a href="#[fe5e08]"><<</a> OldAlmProc
<LI><a href="#[fe5e80]"><<</a> NewAlmProc
</UL>
<P><STRONG><a name="[bb9b98]"></a>TextClear</STRONG> (ARM, 84 bytes, Stack size 56 bytes, lcd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = TextClear -> TextOut</UL>
<BR>[Calls]<UL><LI><a href="#[bb9a34]">>></a> TextOut
<LI><a href="#[10d69b8]">>></a> __aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[bbb138]"><<</a> EditCtrlProc
<LI><a href="#[bbb414]"><<</a> ListCtrlProc
<LI><a href="#[bbb754]"><<</a> ClockCtrlProc
</UL>
<P><STRONG><a name="[fd1ad4]"></a>ExampleProc</STRONG> (ARM, 356 bytes, Stack size 16 bytes, dialog.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[bba150]">>></a> LcdCls
<LI><a href="#[bba858]">>></a> PageNumNext
<LI><a href="#[bba8d0]">>></a> PageNumPrev
<LI><a href="#[bba948]">>></a> PageNumEnd
<LI><a href="#[bba9c0]">>></a> PageNumHome
<LI><a href="#[bbaed8]">>></a> DefaultWinProc
<LI><a href="#[bbc180]">>></a> PostMsg
</UL>
<P><STRONG><a name="[fd1a5c]"></a>DrawAxis</STRONG> (ARM, 452 bytes, Stack size 40 bytes, dialog.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = DrawAxis -> DrawLedText -> DrawLed15 -> LcdPutxy -> LCD_Draw_Dot -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[ba822c]">>></a> DrawLedText
<LI><a href="#[ba831c]">>></a> LcdPutxy
<LI><a href="#[bb9708]">>></a> left_nrm
<LI><a href="#[fd1250]">>></a> fix2s
<LI><a href="#[10d5d38]">>></a> __aeabi_idivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[fe5fe4]"><<</a> Batt24Proc
</UL>
<P><STRONG><a name="[fe5fe4]"></a>Batt24Proc</STRONG> (ARM, 164 bytes, Stack size 16 bytes, dialog.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 328 + Unknown Stack Size
<LI>Call Chain = Batt24Proc -> DefaultWinProc -> WinPaint -> ButtonCtrlProc -> InputBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[ba84f8]">>></a> LcdClearText
<LI><a href="#[bba05c]">>></a> LcdCursorSize
<LI><a href="#[bba0d8]">>></a> LcdCursor
<LI><a href="#[bbaed8]">>></a> DefaultWinProc
<LI><a href="#[fd1a5c]">>></a> DrawAxis
</UL>
<BR>[Address Reference Count : 1]<UL><LI> resource.o(.constdata)
</UL>
<P><STRONG><a name="[fe5ef8]"></a>MainWinProc</STRONG> (ARM, 112 bytes, Stack size 16 bytes, dialog.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 328 + Unknown Stack Size
<LI>Call Chain = MainWinProc -> DefaultWinProc -> WinPaint -> ButtonCtrlProc -> InputBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bbaed8]">>></a> DefaultWinProc
<LI><a href="#[bbbf30]">>></a> LoadWin
</UL>
<BR>[Address Reference Count : 1]<UL><LI> resource.o(.constdata)
</UL>
<P><STRONG><a name="[fe5f70]"></a>DlgProc</STRONG> (ARM, 84 bytes, Stack size 16 bytes, dialog.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 328 + Unknown Stack Size
<LI>Call Chain = DlgProc -> DefaultWinProc -> WinPaint -> ButtonCtrlProc -> InputBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bba768]">>></a> PageNumPut
<LI><a href="#[bbaed8]">>></a> DefaultWinProc
</UL>
<BR>[Address Reference Count : 1]<UL><LI> resource.o(.constdata)
</UL>
<P><STRONG><a name="[fd19e4]"></a>ShowCdmk</STRONG> (ARM, 396 bytes, Stack size 24 bytes, dialog.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = ShowCdmk -> TextFormat -> fix2s</UL>
<BR>[Calls]<UL><LI><a href="#[bb9708]">>></a> left_nrm
<LI><a href="#[bb9a34]">>></a> TextOut
<LI><a href="#[bb9aa8]">>></a> TextFormat
<LI><a href="#[bba2b4]">>></a> GetModuleData
<LI><a href="#[bba428]">>></a> GetItem
</UL>
<BR>[Called By]<UL><LI><a href="#[fd1968]"><<</a> JymkViewProc
<LI><a href="#[fe5c94]"><<</a> ZlmkViewProc
</UL>
<P><STRONG><a name="[fe5c94]"></a>ZlmkViewProc</STRONG> (ARM, 648 bytes, Stack size 24 bytes, dialog.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 336 + Unknown Stack Size
<LI>Call Chain = ZlmkViewProc -> DefaultWinProc -> WinPaint -> ButtonCtrlProc -> InputBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bba150]">>></a> LcdCls
<LI><a href="#[bba330]">&
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