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<LI><a href="#[bbb138]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
<LI><a href="#[bbb414]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ListCtrlProc
</UL>

<P><STRONG><a name="[bbb5f0]"></a>EditOff</STRONG> (ARM, 72 bytes, Stack size 16 bytes, mcugui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = EditOff -> LcdCursorSize -> LCD_Write_Code -> LcdOutData</UL>
<BR>[Calls]<UL><LI><a href="#[bba05c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdCursorSize
</UL>
<BR>[Called By]<UL><LI><a href="#[bbade4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PwCtrlProc
<LI><a href="#[bbb048]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;InputBox
<LI><a href="#[bbb0c0]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PasswordBox
<LI><a href="#[bbb138]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
<LI><a href="#[bbb414]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ListCtrlProc
</UL>

<P><STRONG><a name="[bbb578]"></a>GetFormat</STRONG> (ARM, 136 bytes, Stack size 0 bytes, mcugui.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[bbb504]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;EditOn
</UL>

<P><STRONG><a name="[bbb504]"></a>EditOn</STRONG> (ARM, 640 bytes, Stack size 24 bytes, mcugui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = EditOn -> TextFormat -> fix2s</UL>
<BR>[Calls]<UL><LI><a href="#[bb9aa8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextFormat
<LI><a href="#[bb9d88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LoadModuleData
<LI><a href="#[bba05c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdCursorSize
<LI><a href="#[bba0d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdCursor
<LI><a href="#[bba2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GetModuleData
<LI><a href="#[bba3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GetItemCount
<LI><a href="#[bbb578]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GetFormat
</UL>
<BR>[Called By]<UL><LI><a href="#[bbb048]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;InputBox
<LI><a href="#[bbb0c0]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PasswordBox
<LI><a href="#[bbb138]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
<LI><a href="#[bbb414]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ListCtrlProc
</UL>

<P><STRONG><a name="[bbb490]"></a>MsgBox</STRONG> (ARM, 404 bytes, Stack size 40 bytes, mcugui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 136 + Unknown Stack Size
 + In Cycle
<LI>Call Chain = MsgBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bb95ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;slen
<LI><a href="#[bb9a34]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextOut
<LI><a href="#[bbaed8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DefaultWinProc
<LI><a href="#[bbb934]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;CloseWin
<LI><a href="#[bbbb0c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GetMsg
<LI><a href="#[bbbf30]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LoadWin
<LI><a href="#[bbc180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PostMsg
</UL>
<BR>[Called By]<UL><LI><a href="#[bb9c10]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;SetModuleData
<LI><a href="#[bba510]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;CommandProc
<LI><a href="#[bbafcc]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ButtonCtrlProc
<LI><a href="#[bbb048]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;InputBox
<LI><a href="#[bbb0c0]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PasswordBox
<LI><a href="#[bbb138]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
<LI><a href="#[bbb414]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ListCtrlProc
</UL>

<P><STRONG><a name="[bbb414]"></a>ListCtrlProc</STRONG> (ARM, 1488 bytes, Stack size 40 bytes, mcugui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 200 + Unknown Stack Size
<LI>Call Chain = ListCtrlProc -> SetModuleData -> MsgBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bb9a34]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextOut
<LI><a href="#[bb9b98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextClear
<LI><a href="#[bb9c10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SetModuleData
<LI><a href="#[bb9c8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SaveModuleData
<LI><a href="#[bba0d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdCursor
<LI><a href="#[bba2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GetModuleData
<LI><a href="#[bba428]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GetItem
<LI><a href="#[bbb490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MsgBox
<LI><a href="#[bbb504]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EditOn
<LI><a href="#[bbb5f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EditOff
<LI><a href="#[bbb664]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HelpBox
<LI><a href="#[10d64b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen (via Veneer)
</UL>
<BR>[Called By]<UL><LI><a href="#[bbaed8]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DefaultWinProc
<LI><a href="#[bbaf54]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;WinPaint
</UL>

<P><STRONG><a name="[bbb39c]"></a>CursorRight</STRONG> (ARM, 96 bytes, Stack size 0 bytes, mcugui.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[bbade4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PwCtrlProc
<LI><a href="#[bbb138]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
</UL>

<P><STRONG><a name="[bbb324]"></a>CursorLeft</STRONG> (ARM, 84 bytes, Stack size 0 bytes, mcugui.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[bbade4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PwCtrlProc
<LI><a href="#[bbb138]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
</UL>

<P><STRONG><a name="[bbb2a8]"></a>TextChangeDown</STRONG> (ARM, 540 bytes, Stack size 8 bytes, mcugui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = TextChangeDown -> s2fix</UL>
<BR>[Calls]<UL><LI><a href="#[bb9694]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;s2fix
<LI><a href="#[bb97f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hex2i
</UL>
<BR>[Called By]<UL><LI><a href="#[bbade4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PwCtrlProc
<LI><a href="#[bbb138]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
</UL>

<P><STRONG><a name="[bbb22c]"></a>TextChangeUp</STRONG> (ARM, 540 bytes, Stack size 8 bytes, mcugui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = TextChangeUp -> s2fix</UL>
<BR>[Calls]<UL><LI><a href="#[bb9694]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;s2fix
<LI><a href="#[bb97f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hex2i
</UL>
<BR>[Called By]<UL><LI><a href="#[bbade4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PwCtrlProc
<LI><a href="#[bbb138]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
</UL>

<P><STRONG><a name="[bbb1b4]"></a>EditSafe</STRONG> (ARM, 696 bytes, Stack size 56 bytes, mcugui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = EditSafe -> TextFormat -> fix2s</UL>
<BR>[Calls]<UL><LI><a href="#[bb9708]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;left_nrm
<LI><a href="#[bb9aa8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextFormat
</UL>
<BR>[Called By]<UL><LI><a href="#[bbb138]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
</UL>

<P><STRONG><a name="[bbb138]"></a>EditCtrlProc</STRONG> (ARM, 1628 bytes, Stack size 40 bytes, mcugui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 200 + Unknown Stack Size
<LI>Call Chain = EditCtrlProc -> SetModuleData -> MsgBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bb9620]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scat
<LI><a href="#[bb9708]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;left_nrm
<LI><a href="#[bb9a34]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextOut
<LI><a href="#[bb9aa8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextFormat
<LI><a href="#[bb9b98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextClear
<LI><a href="#[bb9c10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SetModuleData
<LI><a href="#[bb9c8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SaveModuleData
<LI><a href="#[bba0d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdCursor
<LI><a href="#[bba2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GetModuleData
<LI><a href="#[bbb1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EditSafe
<LI><a href="#[bbb22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextChangeUp
<LI><a href="#[bbb2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextChangeDown
<LI><a href="#[bbb324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;CursorLeft
<LI><a href="#[bbb39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;CursorRight
<LI><a href="#[bbb490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MsgBox
<LI><a href="#[bbb504]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EditOn
<LI><a href="#[bbb5f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EditOff
<LI><a href="#[bbb664]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HelpBox
<LI><a href="#[bbc180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PostMsg
<LI><a href="#[10d64b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen (via Veneer)
</UL>
<BR>[Called By]<UL><LI><a href="#[bbaed8]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DefaultWinProc
<LI><a href="#[bbaf54]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;WinPaint
<LI><a href="#[bbb048]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;InputBox
<LI><a href="#[bbb0c0]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PasswordBox
</UL>

<P><STRONG><a name="[bbb0c0]"></a>PasswordBox</STRONG> (ARM, 408 bytes, Stack size 40 bytes, mcugui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 240 + Unknown Stack Size
 + In Cycle
<LI>Call Chain = PasswordBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bb9694]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;s2fix
<LI><a href="#[bb9c10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SetModuleData
<LI><a href="#[bba2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GetModuleData
<LI><a href="#[bbaed8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DefaultWinProc
<LI><a href="#[bbb138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
<LI><a href="#[bbb490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MsgBox
<LI><a href="#[bbb504]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EditOn
<LI><a href="#[bbb5f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EditOff
<LI><a href="#[bbb934]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;CloseWin
<LI><a href="#[bbbb0c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GetMsg
<LI><a href="#[bbbf30]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LoadWin
<LI><a href="#[bbc180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PostMsg
</UL>
<BR>[Called By]<UL><LI><a href="#[bbafcc]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ButtonCtrlProc
</UL>

<P><STRONG><a name="[bbb048]"></a>InputBox</STRONG> (ARM, 524 bytes, Stack size 40 bytes, mcugui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 240 + Unknown Stack Size
 + In Cycle
<LI>Call Chain = InputBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bb9694]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;s2fix
<LI><a href="#[bb9c10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SetModuleData
<LI><a href="#[bbaed8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DefaultWinProc
<LI><a href="#[bbb138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
<LI><a href="#[bbb490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MsgBox
<LI><a href="#[bbb504]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EditOn
<LI><a href="#[bbb5f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EditOff
<LI><a href="#[bbb934]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;CloseWin
<LI><a href="#[bbbb0c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GetMsg
<LI><a href="#[bbbf30]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LoadWin
<LI><a href="#[bbc180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PostMsg
</UL>
<BR>[Called By]<UL><LI><a href="#[bbafcc]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;ButtonCtrlProc
</UL>

<P><STRONG><a name="[bbafcc]"></a>ButtonCtrlProc</STRONG> (ARM, 892 bytes, Stack size 32 bytes, mcugui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 272 + Unknown Stack Size
<LI>Call Chain = ButtonCtrlProc -> InputBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bb9a34]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextOut
<LI><a href="#[bb9c10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SetModuleData
<LI><a href="#[bba330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GetModuleCount
<LI><a href="#[bba510]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;CommandProc
<LI><a href="#[bbb048]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;InputBox
<LI><a href="#[bbb0c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PasswordBox
<LI><a href="#[bbb490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MsgBox
<LI><a href="#[bbb664]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HelpBox
<LI><a href="#[bbbf30]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LoadWin
<LI><a href="#[bbc180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PostMsg
</UL>
<BR>[Called By]<UL><LI><a href="#[bbaed8]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DefaultWinProc
<LI><a href="#[bbaf54]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;WinPaint
</UL>

<P><STRONG><a name="[bbaf54]"></a>WinPaint</STRONG> (ARM, 708 bytes, Stack size 24 bytes, mcugui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 296 + Unknown Stack Size
<LI>Call Chain = WinPaint -> ButtonCtrlProc -> InputBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bb9a34]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TextOut
<LI><a href="#[bb9e7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdUpdate
<LI><a href="#[bb9fe0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdDisplayxy
<LI><a href="#[bbafcc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ButtonCtrlProc
<LI><a href="#[bbb138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EditCtrlProc
<LI><a href="#[bbb414]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ListCtrlProc
<LI><a href="#[bbb6d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GridCtrlProc
<LI><a href="#[bbb754]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ClockCtrlProc
<LI><a href="#[bbb7d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BmpCtrlProc
</UL>
<BR>[Called By]<UL><LI><a href="#[bbaed8]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;DefaultWinProc
</UL>

<P><STRONG><a name="[bbaed8]"></a>DefaultWinProc</STRONG> (ARM, 1232 bytes, Stack size 16 bytes, mcugui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 312 + Unknown Stack Size
<LI>Call Chain = DefaultWinProc -> WinPaint -> ButtonCtrlProc -> InputBox -> DefaultWinProc (Cycle)</UL>
<BR>[Calls]<UL><LI><a href="#[bb9e7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdUpdate
<LI><a href="#[bba150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LcdCls
<LI><a href="#[bba510]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;CommandProc
<LI><a href="#[bbaf54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;WinPaint
<LI><a href="#[bbafcc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ButtonCtrlProc

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