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📄 strikedoctrine.vcproj

📁 一个模拟动作源码
💻 VCPROJ
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="StrikeDoctrine"
	ProjectGUID="{049B946D-8F76-4075-A434-9068EB6D3224}"
	RootNamespace="StateMachine"
	Keyword="Win32Proj"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="2"
			CharacterSet="0"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="."
				PreprocessorDefinitions="_WINDOWS;WIN32;BUILDING_PLUGIN;DtDIS;_CRT_SECURE_NO_DEPRECATE=1;QT_DLL;DT_USE_DLL;DT_VRF_DLL_BUILD;DT_VRF_PLUGIN_EXPORTS;DEBUG_PLUGIN_SUPPORT;QT_PLUGIN;QT_THREAD_SUPPORT;QT_ACCESSIBILITY_SUPPORT;STATEMACHINE_EXPORTS"
				MinimalRebuild="false"
				BasicRuntimeChecks="0"
				RuntimeLibrary="3"
				RuntimeTypeInfo="true"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				IgnoreImportLibrary="true"
				OutputFile="$(OutDir)/StrikeDoctrine.dll"
				LinkIncremental="0"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories=""
				IgnoreDefaultLibraryNames="LIBCD,LIBC,LIBCMTD,MSVCRT,LIBCD,LIBC,LIBCMTD"
				GenerateDebugInformation="true"
				ProgramDatabaseFile="$(OutDir)/StrikeDoctrine.pdb"
				SubSystem="0"
				BaseAddress="0x39D00000"
				ImportLibrary="$(OutDir)/StrikeDoctrine.lib"
				TargetMachine="0"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="2"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STATEMACHINE_EXPORTS"
				RuntimeLibrary="0"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/StrikeDoctrine.dll"
				LinkIncremental="1"
				GenerateDebugInformation="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				ImportLibrary="$(OutDir)/StrikeDoctrine.lib"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath=".\Doctrine.cpp"
				>
			</File>
			<File
				RelativePath=".\DoctrineLog.cpp"
				>
			</File>
			<File
				RelativePath=".\FlowChart.cpp"
				>
			</File>
			<File
				RelativePath=".\StateMachine.cpp"
				>
			</File>
			<File
				RelativePath=".\StateMap.cpp"
				>
			</File>
			<File
				RelativePath=".\StateObject.cpp"
				>
			</File>
			<File
				RelativePath=".\stdafx.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
			</File>
            <File
				RelativePath=".\SubDoctrine.cpp">
			</File>						

			<File
				RelativePath=".\TransRule.cpp"
				>
			</File>
			<File
				RelativePath=".\TransRule_StartDoctrine2Climb.cpp">
			</File>
			<File
				RelativePath=".\State_StartDoctrine.cpp">
			</File>
			<File
				RelativePath=".\State_Final.cpp">
			</File>
			<File
				RelativePath=".\TransRule_FireAndSwoop2Final.cpp">
			</File>
			<File
				RelativePath=".\State_FireAndSwoop.cpp">
			</File>
			<File
				RelativePath=".\TransRule_Climb2FireAndSwoop.cpp">
			</File>
			<File
				RelativePath=".\State_Climb.cpp">
			</File>
			<File
				RelativePath=".\StateMachine_StrikeDoctrine.cpp">
			</File>

		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
			>
			<File
				RelativePath=".\Doctrine.h"
				>
			</File>
			<File
				RelativePath=".\DoctrineException.h"
				>
			</File>
			<File
				RelativePath=".\DoctrineLog.h"
				>
			</File>
			<File
				RelativePath=".\FlowChart.h"
				>
			</File>
			<File
				RelativePath=".\StateMachine.h"
				>
			</File>
			<File
				RelativePath=".\StateMap.h"
				>
			</File>
			<File
				RelativePath=".\StateObject.h"
				>
			</File>
			<File
				RelativePath=".\stdafx.h"
				>
			</File>
			<File
				RelativePath=".\SubDoctrine.h"
				>
			</File>
			<File
				RelativePath=".\TransRule.h"
				>
			</File>
			<File
				RelativePath=".\TypeDefine.h">
			</File>
			<File
				RelativePath=".\TransRule_StartDoctrine2Climb.h">
			</File>
			<File
				RelativePath=".\State_StartDoctrine.h">
			</File>
			<File
				RelativePath=".\State_Final.h">
			</File>
			<File
				RelativePath=".\TransRule_FireAndSwoop2Final.h">
			</File>
			<File
				RelativePath=".\State_FireAndSwoop.h">
			</File>
			<File
				RelativePath=".\TransRule_Climb2FireAndSwoop.h">
			</File>
			<File
				RelativePath=".\State_Climb.h">
			</File>
			<File
				RelativePath=".\StateMachine_StrikeDoctrine.h">
			</File>
			
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
			>
		</Filter>
		<File
			RelativePath=".\ReadMe.txt"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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