transrule.h
来自「一个模拟动作源码」· C头文件 代码 · 共 24 行
H
24 行
#pragma once
#include "TypeDefine.h"
#include <string>
using namespace std;
class CTransRule
{
public:
CTransRule(string strTargetStateName, ENTITY_PTR* pEntity);
virtual ~CTransRule(void);
virtual bool Check() = 0;
virtual string GetTargetStateName();
virtual void AddPredicateHandlerFcn(string strHandlerName, void* pfcnHandler) = 0;
protected:
ENTITY_PTR* GetEntityPtr(){ return m_pEntity; }
protected:
string m_strTargetStateName;
ENTITY_PTR* m_pEntity;
};
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