transrule.h

来自「一个模拟动作源码」· C头文件 代码 · 共 24 行

H
24
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#pragma once
#include "TypeDefine.h"

#include <string>
using namespace std;

class CTransRule
{
public:
	CTransRule(string strTargetStateName, ENTITY_PTR* pEntity);
	virtual ~CTransRule(void);

	virtual bool Check() = 0;
	virtual string GetTargetStateName();
	virtual void AddPredicateHandlerFcn(string strHandlerName, void* pfcnHandler) = 0;

protected:
	ENTITY_PTR* GetEntityPtr(){ return m_pEntity; }

protected:
	string			m_strTargetStateName;
	ENTITY_PTR*		m_pEntity;
};

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