doctrine.h
来自「一个模拟动作源码」· C头文件 代码 · 共 40 行
H
40 行
#pragma once
#include "TypeDefine.h"
#ifdef STATEMACHINE_EXPORTS
#define STATEMACHINE_API __declspec(dllexport)
#else
#define STATEMACHINE_API __declspec(dllimport)
#endif
class CStateObject;
class CStateMap;
class STATEMACHINE_API CDoctrine
{
public:
CDoctrine(void);
virtual ~CDoctrine(void);
virtual void Init(ENTITY_PTR* pEntity)=0;
virtual void tick()=0;
virtual void AddActionHandlerFcn(const char* szHandlerName, void* pfcnHandler);
virtual void AddPredicateHandlerFcn(const char* szHandlerName, void* pfcnHandler);
virtual void SetLogHandlerFcn(ENTITY_PTR* pEntity, void* pfcnLogHandler);
virtual void DispatchMsg(EnumMsgType eumMsgType, MSG_PTR* pMsg);
virtual void Start();
virtual bool IsEnded();
protected:
virtual void SetCurrentState(CStateObject* pStateObject);
virtual void Clear();
protected:
CStateMap* m_pStateMap;
CStateObject* m_pCurrentState;
CStateObject* m_pInitialState;
BOOL m_bIsStarted;
};
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?