📄 doctrine.h
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#pragma once
#include "TypeDefine.h"
#ifdef STATEMACHINE_EXPORTS
#define STATEMACHINE_API __declspec(dllexport)
#else
#define STATEMACHINE_API __declspec(dllimport)
#endif
class CStateObject;
class CStateMap;
class STATEMACHINE_API CDoctrine
{
public:
CDoctrine(void);
virtual ~CDoctrine(void);
virtual void Init(ENTITY_PTR* pEntity)=0;
virtual void tick()=0;
virtual void AddActionHandlerFcn(const char* szHandlerName, void* pfcnHandler);
virtual void AddPredicateHandlerFcn(const char* szHandlerName, void* pfcnHandler);
virtual void SetLogHandlerFcn(ENTITY_PTR* pEntity, void* pfcnLogHandler);
virtual void DispatchMsg(EnumMsgType eumMsgType, MSG_PTR* pMsg);
virtual void Start();
virtual bool IsEnded();
protected:
virtual void SetCurrentState(CStateObject* pStateObject);
virtual void Clear();
protected:
CStateMap* m_pStateMap;
CStateObject* m_pCurrentState;
CStateObject* m_pInitialState;
BOOL m_bIsStarted;
};
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