doctrine.h

来自「一个模拟动作源码」· C头文件 代码 · 共 40 行

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40
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#pragma once

#include "TypeDefine.h"

#ifdef STATEMACHINE_EXPORTS
#define STATEMACHINE_API __declspec(dllexport)
#else
#define STATEMACHINE_API __declspec(dllimport)
#endif

class CStateObject;
class CStateMap;

class STATEMACHINE_API CDoctrine
{
public:
	CDoctrine(void);
	virtual ~CDoctrine(void);

	virtual void Init(ENTITY_PTR* pEntity)=0;
	virtual void tick()=0;
	virtual void AddActionHandlerFcn(const char* szHandlerName, void* pfcnHandler);
	virtual void AddPredicateHandlerFcn(const char* szHandlerName, void* pfcnHandler);
	virtual void SetLogHandlerFcn(ENTITY_PTR* pEntity, void* pfcnLogHandler);
	virtual void DispatchMsg(EnumMsgType eumMsgType, MSG_PTR* pMsg);
	virtual void Start();
	virtual bool IsEnded();

protected:
	virtual void SetCurrentState(CStateObject* pStateObject);
	virtual void Clear();

protected:
	CStateMap*		m_pStateMap;
	CStateObject*	m_pCurrentState;
	CStateObject*	m_pInitialState;
	BOOL			m_bIsStarted;

};

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