statemachine.cpp

来自「一个模拟动作源码」· C++ 代码 · 共 27 行

CPP
27
字号
#include "stdafx.h"
#include "StateMachine.h"
#include "StateObject.h"
#include "StateMap.h"

CStateMachine::CStateMachine(void)
{
}

CStateMachine::~CStateMachine(void)
{
}

void CStateMachine::tick()
{
	if( m_pCurrentState && m_bIsStarted)
	{
		m_pCurrentState->tick();

		string strNewStateName = m_pCurrentState->CheckTransition();
		if( !strNewStateName.empty() )
		{	
			SetCurrentState(m_pStateMap->LookUp(strNewStateName));
		}
	}
}

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