📄 saidlg.cpp
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// saiDlg.cpp : implementation file
//
#include "stdafx.h"
#include "sai.h"
#include "saiDlg.h"
#include "DlgProxy.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSaiDlg dialog
IMPLEMENT_DYNAMIC(CSaiDlg, CDialog);
CSaiDlg::CSaiDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSaiDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSaiDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_pAutoProxy = NULL;
}
CSaiDlg::~CSaiDlg()
{
// If there is an automation proxy for this dialog, set
// its back pointer to this dialog to NULL, so it knows
// the dialog has been deleted.
if (m_pAutoProxy != NULL)
m_pAutoProxy->m_pDialog = NULL;
}
void CSaiDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSaiDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSaiDlg, CDialog)
//{{AFX_MSG_MAP(CSaiDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_CLOSE()
ON_EN_CHANGE(IDC_EDIT2, OnChangeEdit2)
ON_EN_CHANGE(IDC_EDIT4, OnChangeEdit4)
ON_EN_CHANGE(IDC_EDIT8, OnChangeEdit8)
ON_EN_CHANGE(IDC_EDIT3, OnChangeEdit3)
ON_EN_CHANGE(IDC_EDIT5, OnChangeEdit5)
ON_EN_CHANGE(IDC_EDIT9, OnChangeEdit9)
ON_EN_CHANGE(IDC_EDIT6, OnChangeEdit6)
ON_EN_CHANGE(IDC_EDIT7, OnChangeEdit7)
ON_EN_CHANGE(IDC_EDIT10, OnChangeEdit10)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSaiDlg message handlers
BOOL CSaiDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSaiDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSaiDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
// Automation servers should not exit when a user closes the UI
// if a controller still holds on to one of its objects. These
// message handlers make sure that if the proxy is still in use,
// then the UI is hidden but the dialog remains around if it
// is dismissed.
void CSaiDlg::OnClose()
{
if (CanExit())
CDialog::OnClose();
}
void CSaiDlg::OnOK()
{
if (CanExit())
CDialog::OnOK();
}
void CSaiDlg::OnCancel()
{
if (CanExit())
CDialog::OnCancel();
}
BOOL CSaiDlg::CanExit()
{
// If the proxy object is still around, then the automation
// controller is still holding on to this application. Leave
// the dialog around, but hide its UI.
if (m_pAutoProxy != NULL)
{
ShowWindow(SW_HIDE);
return FALSE;
}
return TRUE;
}
void CSaiDlg::OnChangeEdit2()
{
char i;
cin>>i;
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
void CSaiDlg::OnChangeEdit4()
{
char a;
cin>>a;
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
void CSaiDlg::OnChangeEdit8()
{
char b;
cin>>b;
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
void CSaiDlg::OnChangeEdit3()
{
char c;
cin>>c;
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
void CSaiDlg::OnChangeEdit5()
{
float d;
cin>>d;
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
void CSaiDlg::OnChangeEdit9()
{
char e;
cin>>e;
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
void CSaiDlg::OnChangeEdit6()
{
float f;
cin>>f;
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
void CSaiDlg::OnChangeEdit7()
{
int g;
cin>>g;
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
void CSaiDlg::OnChangeEdit10()
{
int i;
char h[10];
for(i=0;i++;i<10)
cin>>h[i];
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
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