📄 csjdlg.h
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// CSJDlg.h : header file
//
#if !defined(AFX_CSJDLG_H__B19EEBF0_DA22_4E98_BF0F_9527F781FFF9__INCLUDED_)
#define AFX_CSJDLG_H__B19EEBF0_DA22_4E98_BF0F_9527F781FFF9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "CyAPI.h"
/////////////////////////////////////////////////////////////////////////////
// CCSJDlg dialog
class CCSJDlg : public CDialog
{
// Construction
public:
CCSJDlg(CWnd* pParent = NULL); // standard constructoin
BOOL ReadThreadLooping;
// Dialog Data
//{{AFX_DATA(CCSJDlg)
enum { IDD = IDD_CSJ_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCSJDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CCSJDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnButton1();
virtual void OnOK();
virtual void OnCancel();
afx_msg void OnButton2();
afx_msg void OnButton3();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CSJDLG_H__B19EEBF0_DA22_4E98_BF0F_9527F781FFF9__INCLUDED_)
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