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📄 bpanndlg.cpp

📁 基于Visual C++6.0的BP神经网络程序
💻 CPP
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// BpAnnDlg.cpp : implementation file
//

#include "stdafx.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
//BpannsetDlg* pDialog;

CWnd *pWnd;
int Innodes=0,Hidelayer=0,Hidenodes=0,Outnodes=0;
double Learnratio=0.8;    //学习类别
int m_Maxcount = 100;    //最大迭代次数
double m_Precision = 0.001;    //设置精度     
double m_Moon = 1.1;         //加快走出平坦区 
double stepsize = 0.88;		//步长通常取值在0.1-3之间
double inertia = 0.90;     //惯性项系数 影响收敛速度
double Erro[300];
double Input[12] = {
		0.1323  ,  0.323  , -0.132  , -0.1342,
		0.321   ,  0.2434 ,  0.456  , -0.5342,
		-0.6546 , -0.3242 ,  0.3255 ,  0.2313
};   //训练集样本 即输入
double Output[12] = {
		1.0     ,  0.422  , -0.642  , -0.3425,
		0.1     ,  0.562  ,  0.5675 , -0.3452,
		-0.6464 , -0.756  ,  0.11   ,  0.2312
};  //预期输出值 

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBpAnnDlg dialog

CBpAnnDlg::CBpAnnDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CBpAnnDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CBpAnnDlg)
	m_state = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	pWnd = this;
}

void CBpAnnDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CBpAnnDlg)
	DDX_Text(pDX, IDC_STATE, m_state);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CBpAnnDlg, CDialog)
	//{{AFX_MSG_MAP(CBpAnnDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BPANNSET, OnBpannset)
	ON_BN_CLICKED(IDC_BPANNSAVE, OnBpannsave)
	ON_BN_CLICKED(IDC_BPANNINIT, OnBpanninit)
	ON_BN_CLICKED(IDC_BPANNSAMPLE, OnBpannsample)
	ON_BN_CLICKED(IDC_BPANNEXPECT, OnBpannexpect)
	ON_BN_CLICKED(IDC_BPANNTRAIN, OnBpanntrain)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBpAnnDlg message handlers

BOOL CBpAnnDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	GetDlgItem(IDC_BPANNSET)->EnableWindow(true);
	GetDlgItem(IDC_BPANNINIT)->EnableWindow(false);
	GetDlgItem(IDC_BPANNSAMPLE)->EnableWindow(false);
	GetDlgItem(IDC_BPANNEXPECT)->EnableWindow(false);
	GetDlgItem(IDC_BPANNTRAIN)->EnableWindow(false);
	GetDlgItem(IDC_BPANNSAVE)->EnableWindow(false);

	UpdateData(true);


	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CBpAnnDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CBpAnnDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CBpAnnDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CBpAnnDlg::OnBpannset() 
{
	// TODO: Add your control notification handler code here

//  点击按钮显示对话框
//  meathod 1
// 	pDialog = new BpannsetDlg();
// 	pDialog->Create(IDD_BPANNSET_DIALOG,this);
// 	pDialog->ShowWindow(SW_SHOW);

	BpannsetDlg* newdlg=new BpannsetDlg; 
	newdlg->Create(IDD_BPANNSET_DIALOG,NULL); 
	newdlg->ShowWindow(SW_SHOW); 
//  meathod 2
// 	CDialog aboutDlg(IDD_BPANNSET_DIALOG);
// 	int nRet = -1;
// 	nRet = aboutDlg.DoModal();


	//按钮允许
	GetDlgItem(IDC_BPANNINIT)->EnableWindow(true);
	//状态显示
	m_state.Format("等待输入!\r\n");
	UpdateData(false);
	//按钮显示文字改变
// 	CString msg;
// 	msg.Format("Num"); 
//	((CBpAnnDlg *)pWnd)->SetDlgItemText(IDC_BPANNINIT, msg);

}


void CBpAnnDlg::OnBpanninit() 
{
	// TODO: Add your control notification handler code here

	//按钮允许
	GetDlgItem(IDC_BPANNSAMPLE)->EnableWindow(true);
	//初始化
	int tmp1=Ilnodes();
	int tmp2=Hllayer();
	int tmp3=Hlnodes();
	int tmp4=Olnodes();
	double tmp5=Lratio();
	InitDataTrans(tmp1,tmp2,tmp3,tmp4,tmp5);
	//状态显示
	m_state.Format("BP神经网络初始设置完成!\r\n输入层节点数: %d\r\n隐层层数: %d\r\n隐层节点数: %d\r\n输出层节点: %d\r\n学习率: %.3f\r\n",tmp1,tmp2,tmp3,tmp4,tmp5);
	UpdateData(false);
}

void CBpAnnDlg::OnBpannsample() 
{
	// TODO: Add your control notification handler code here
	
	
	
	//按钮允许
	GetDlgItem(IDC_BPANNEXPECT)->EnableWindow(true);
	//状态显示
	m_state.Format("选择待训练的样本文件.\r\n");
	UpdateData(false);
	
}

void CBpAnnDlg::OnBpannexpect() 
{
	// TODO: Add your control notification handler code here




	//按钮允许
	GetDlgItem(IDC_BPANNTRAIN)->EnableWindow(true);
	//状态显示
	m_state.Format("选择期望的输出文件.\r\n");
	UpdateData(false);
}

//=========================Train============================================
void CBpAnnDlg::OnBpanntrain() 
{
	// TODO: Add your control notification handler code here
	//状态显示
	m_state.Format("权值初始化开始!\r\n");
	UpdateData(false);
	
	//状态显示
	m_state.Format("神经网络初始化中...请等待!\r\n");
	UpdateData(false);
	//===========================
	//初始化
	int Hidelayer_flag=1;

	double *Wp = new double[Innodes*Hidenodes]; //输入层到隐层的权值
	if (Wp==NULL)
	{
		m_state.Format("初始化权值失败!\r\n");
		UpdateData(false);
		return;
	}

	double *Vp=new double[Innodes*Hidenodes];//隐层到输出层的权值
	if (Vp==NULL) 
	{
		m_state.Format("初始化权值失败!\r\n");
		UpdateData(false);
		return;
		}

	double *Yp1=new double[Hidenodes*Hidenodes];
	double *Yp2=new double[Hidenodes*Hidenodes];
	double *Yp3=new double[Hidenodes*Hidenodes];
	double *Yp4=new double[Hidenodes*Hidenodes];

	switch(Hidelayer)  //隐层到隐层的权值
	{
	case 1:
		{
			delete [] Yp1;
			delete [] Yp2;
			delete [] Yp3;
			delete [] Yp4;
		}
		break;
	case 2:
		{
			delete [] Yp2;
			delete [] Yp3;
			delete [] Yp4;
			Hidelayer_flag=2;
		}
		break;
	case 3:
		{
			delete [] Yp3;
			delete [] Yp4;
			Hidelayer_flag=3;
		}
		break;
	case 4:
		{
			delete [] Yp4;
			Hidelayer_flag=4;
		}
		break;
	case 5:
		{
			Hidelayer_flag=5;
		}
		break;
	default:
		{
			if (Hidelayer>5)
			{
				Hidelayer_flag=5;
			}
			else
			{
				m_state.Format("初始化隐层失败!\r\n");
				UpdateData(false);
				return;
			}
		}
		break;
	}
	

	double *Y1=new double[Hidenodes];
	double *Y2=new double[Hidenodes];
	double *Y3=new double[Hidenodes];
	double *Y4=new double[Hidenodes];
	double *Y5=new double[Hidenodes];

	switch(Hidelayer_flag) //隐层输出
	{
	case 1:
		{
			delete [] Y2;
			delete [] Y3;
			delete [] Y4;
			delete [] Y5;
		}
		break;
	case 2:
		{
			delete [] Y3;
			delete [] Y4;
			delete [] Y5;
		}
		break;
	case 3:
		{
			delete [] Y4;
			delete [] Y5;
		}
		break;
	case 4:
		{
			delete [] Y5;
		}
		break;
	default:
		{
		}
		break;
	}
	double *Yout=new double[Outnodes];//输出层输出
	
	double *Outpartial=new double[Outnodes];//输出层偏导
	

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