📄 numberlikearray.hh
字号:
/** Matt McCutchen's Big Integer Library*//** This mechanism prevents files from being included twice.* Each file gets its own `id' (here `NUMBERLIKEARRAY').* When `#include'd, this file checks whether its `id' has* already been flagged. If not, it flags the `id' and* loads the declarations.*/#ifndef NUMBERLIKEARRAY#define NUMBERLIKEARRAY// An essential memory-management constant.// I wish this were built into C++ just as it is in Java.#ifndef NULL#define NULL 0#endif/** A NumberlikeArray<Blk> object holds a dynamically* allocated array of Blk. It provides certain basic* memory management features needed by both BigUnsigned* and BigUnsignedInABase, which are both derived from it.** NumberlikeArray provides no information hiding, so make* sure you know what you are doing if you use it directly.* Classes derived from it will probably wish to pass on* some members of NumberlikeArray to their clients while* keeping some safe for themselves. These classes should* use protected inheritance and manually make some members* public with declarations like this:** public:* NumberlikeArray< whatever >::getLength;*/template <class Blk>class NumberlikeArray { public: typedef unsigned int Index; // Type for the index of a block in the array static const unsigned int N; // The number of bits in a block, defined below. // FIELDS Index cap; // The current allocated capacity of this NumberlikeArray (in blocks) Index len; // The actual length of the value stored in this NumberlikeArray (in blocks) Blk *blk; // Dynamically allocated array of the blocks /* * Change made on 2005.01.06: * * If a zero-length NumberlikeArray is desired, no array is actually allocated. * Instead, `blk' is set to `NULL', and `cap' and `len' are zero as usual. * * `blk' is never dereferenced if the array has zero length. Furthermore, * `delete NULL;' does nothing and causes no error. Therefore, we can use * `NULL' as if it were a zero-length array from `new'. * * This is a great convenience because the only code that need be changed * is the array allocation code. All other code will still work fine. */ // MANAGEMENT NumberlikeArray(Index c) : cap(c), len(0) { // Creates a NumberlikeArray with a capacity blk = (cap > 0) ? (new Blk[cap]) : NULL; } void allocate(Index c); // Ensures the array has at least the indicated capacity, maybe discarding contents void allocateAndCopy(Index c); // Ensures the array has at least the indicated capacity, preserving its contents /* * Default constructor. * * If a class derived from NumberlikeArray knows at initializer time what size array * it wants, it can call the first constructor listed above in an initializer. * * Otherwise, this default constructor will be implicitly invoked, pointing `blk' to * `NULL', a fake zero-length block array. The derived class can allocate the desired * array itself and overwrite `blk'; it need not `delete [] blk' first. * * This change fixes a memory leak reported by Milan Tomic on 2005.01.06. * Integer-type-to-BigUnsigned (and BigInteger) conversion constructors have always * allocated their own array of length 0 or 1 after seeing whether the input is zero. * But when the NumberlikeArray transition occurred, these constructors contained an * implicit initializer call to the old NumberlikeArray default constructor, which * created a real `new'-allocated zero-length array. This array would then be lost, * causing a small but annoying memory leak. */ NumberlikeArray() : cap(0), len(0) { blk = NULL; } NumberlikeArray(const NumberlikeArray<Blk> &x); // Copy constructor void operator=(const NumberlikeArray<Blk> &x); // Assignment operator NumberlikeArray(const Blk *b, Index l); // Constructor from an array of blocks ~NumberlikeArray() { // Destructor delete [] blk; // Does nothing and causes no error if `blk' is null. } // PICKING APART // These accessors can be used to get the pieces of the value Index getCapacity() const { return cap; } Index getLength() const { return len; } Blk getBlock(Index i) const { return blk[i]; }; bool isEmpty() const { return len == 0; } // Equality comparison: checks if arrays have same length and matching values // Derived classes may wish to override these if differing arrays can // sometimes be considered equivalent. bool operator ==(const NumberlikeArray<Blk> &x) const; bool operator !=(const NumberlikeArray<Blk> &x) const { return !operator ==(x); } };/** =================================* BELOW THIS POINT are template definitions; above are declarations.** Definitions would ordinarily belong in a file NumberlikeArray.cc so that they would* be compiled once into NumberlikeArray.o and then linked.** However, because of the way templates are usually implemented,* template ``definitions'' are treated as declarations by the compiler.* When someone uses an instance of the template, definitions are generated,* and the linker is smart enough to toss duplicate definitions for the same* instance generated by different files.** Thus, the template ``definitions'' for NumberlikeArray must appear in this header file* so other files including NumberlikeArray will be able to generate real definitions.*/template <class Blk>const unsigned int NumberlikeArray<Blk>::N = 8 * sizeof(Blk);// MANAGEMENT// This routine is called to ensure the array is at least a// certain size before another value is written into it.template <class Blk>void NumberlikeArray<Blk>::allocate(Index c) { // If the requested capacity is more than the current capacity... if (c > cap) { // Delete the old number array delete [] blk; // Allocate the new array cap = c; blk = new Blk[cap]; }}// This routine is called to ensure the array is at least a// certain size without losing its contents.template <class Blk>void NumberlikeArray<Blk>::allocateAndCopy(Index c) { // If the requested capacity is more than the current capacity... if (c > cap) { Blk *oldBlk = blk; // Allocate the new number array cap = c; blk = new Blk[cap]; // Copy number blocks Index i; for (i = 0; i < len; i++) blk[i] = oldBlk[i]; // Delete the old array delete [] oldBlk; }}// Copy constructortemplate <class Blk>NumberlikeArray<Blk>::NumberlikeArray(const NumberlikeArray<Blk> &x) : len(x.len) { // Create array cap = len; blk = new Blk[cap]; // Copy blocks Index i; for (i = 0; i < len; i++) blk[i] = x.blk[i];}// Assignment operatortemplate <class Blk>void NumberlikeArray<Blk>::operator=(const NumberlikeArray<Blk> &x) { // Calls like a = a have no effect if (this == &x) return; // Copy length len = x.len; // Expand array if necessary allocate(len); // Copy number blocks Index i; for (i = 0; i < len; i++) blk[i] = x.blk[i];}// Constructor from an array of blockstemplate <class Blk>NumberlikeArray<Blk>::NumberlikeArray(const Blk *b, Index l) : cap(l), len(l) { // Create array blk = new Blk[cap]; // Copy blocks Index i; for (i = 0; i < len; i++) blk[i] = b[i];}// EQUALITY TEST// This uses == to compare Blks for equality.// Therefore, Blks must have an == operator with the desired semantics.template <class Blk>bool NumberlikeArray<Blk>::operator ==(const NumberlikeArray<Blk> &x) const { // Different lengths imply different objects. if (len != x.len) return false; else { // Compare matching blocks one by one. Index i; for (i = 0; i < len; i++) if (blk[i] != x.blk[i]) return false; // If no blocks differed, the objects are equal. return true; }}#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -