⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ps2key.asm

📁 用cy7c66113开发的HUB
💻 ASM
📖 第 1 页 / 共 4 页
字号:
;========================================================================
;   FILE: ps2key.asm
;
;   This file contains the code that implements the ps2-specific
;   routines to handle key scans.
;
;   REVISION HISTORY:
;
;   3/26/99 fixed putch so that it leaves room for 1 byte in the buffer
;
;
;========================================================================

LAST_SCAN1_CODE:                equ 079h         
LAST_SCAN3_CODE:                equ 08fh

BUFFER_LEN:                     equ 17

PS2_DEFAULT_TYPEMATIC_DELAY:    equ       125           ;default delay = 500mS
PS2_DFFAULT_TYPEMATIC_INTERVAL: equ       22            ;default period = 92mS (= 10.9cps)

EndOfTable:                     equ 00h

;define a useful macro for determining if the recent key press was up or down
;
;

    MACRO TSTMAKE
    mov     A,[ksc_down_up]
    cmp     A,0h
    ENDM

;define local flags to this module

PS2KEY_OVERFLOW_FLAG:   equ       1h
PS2KEY_EXTENDED_FLAG:   equ       2h
PS2KEY_MAKE_FLAG:       equ       4h
PS2KEY_GHOST_FLAG:		equ		  8h

GHOST_750MS_TIMEOUT:	equ       750/4
GHOST_500MS_TIMEOUT:	equ		  500/4


;========================================================================
; FUNCTION:ps2_scan_keys
;
;   This is the main entry point for the start of key scanning.
;   This function calls the key scanner, which will generate calls to
;   ps2key_putkey from the internal scanning loop of the key scanner.
;
;
;
;========================================================================

ps2_scan_keys:
    mov     A,0
    mov     [ps2key_flags],A                        ;clear all flags
    mov     A,[ps2key_key_count]                    ;save current buffer size
    push    A
    mov     A,[ps2key_inptr]                         ;and in pointer
    push    A
    mov    [ps2key_old_inptr],A
    call    ksc_scan_keys                           ; check for new keys
    jc      .ghost                                  ; phantom situation, go there
    pop     A                                       ; no, correct stack
    pop     A
    call    ps2key_check_typematic                  ; check state of typematic keys
	CLRBIT PS2KEY_GHOST_FLAG,ps2key_flags           ;clear  ghost flag
	mov		A,GHOST_750MS_TIMEOUT	                ;maximize ghost counter
	mov		[ps2key_ghost_counter],A                ;and get out
	jmp		.exit
.ghost:                                             ;yes, a ghost condition exists
    call    ps2key_disable_typematic_action         ;disable any 
    pop     A
    mov     [ps2key_inptr],A                         ;restore in pointer
    pop     A
    mov     [ps2key_key_count],A                     ;and  current buffer size
	dec		[ps2key_ghost_counter]
	mov     A,[ps2key_ghost_counter]				     ;get ghost counter
	jnz		.exit                                  ;if counter expired
	mov		A,GHOST_500MS_TIMEOUT                   ;reset it
	mov		[ps2key_ghost_counter],A

	call	put_error								;put an error code
.exit:
    ret                                             ; return from task
                                  ; return from task

;========================================================================
; FUNCTION:ps2_putkey
;
;handles key presses in ps2 environment.
;
; This function is called from within the key scanning loop, each time a
; valid key event has been recognized.  A key event is defined as whenever
; an individual key changes state, either up or down.  the key is
; identified by a unique number in the accumulator  from 1 to XXX,
; where XXX is GENERALLY the corresponding AT101 keyboard number, with
; few execptions (see at101.inc).
;========================================================================

ps2key_putkey:
    push    X
    mov     X,A                                 ;keep copy of key code in X
    TSTBIT PS2KEY_OVERFLOW_FLAG,ps2key_flags    ;if overflow flag is currently set,
    jz    .continue                             ;don't go any further.
    pop X
    ret

.continue:


    CLRBIT PS2KEY_EXTENDED_FLAG,ps2key_flags     ;otherwise, start by clearing extension flag
                                                 ;for this character

    ;save the current in buffer pointer and key count. If this scan code
    ;turns out not to fit in the key buffer, we'll restore the buffer pointer
    ;and count to their positions prior to the overflow.

    mov    A,[ps2key_key_count]                  ;save current buffer size
    mov    [ps2key_old_count],A                  ;
    mov    A,[ps2key_inptr]                      ;and in pointer
    mov    [ps2key_old_inptr],A

IFDEF   SCANSET3
    mov    A,[ps2key_scan_set]                   ;if we are using scan set 3
    cmp    A,SCAN_SET_3
ENDIF    
    mov    A,X
IFDEF   SCANSET3
    jnz     .scan1or2
    call   scan3                                 ;handle scan set 3, it is easiest
    jmp    .exit
ENDIF
.scan1or2:

    call    scan1or2                            ;otherwise handle 1 or 2
.exit:

    TSTBIT  PS2KEY_OVERFLOW_FLAG,ps2key_flags   ;check if code resulted in buffer overflow
    jz     .no_errors
    mov    A,[ps2key_old_count]                 ;yes it did. restore buffer ptr and count
    mov    [ps2key_key_count],A                 ;to values prior to overflow
    mov    A,[ps2key_old_inptr]
    mov    [ps2key_inptr],A
    call   put_error                            ;and insert an error code
    call    ps2key_disable_typematic_action     ;clear out any typematic stuff
 .no_errors:
    pop     X
    ret

;========================================================================
; FUNCTION:scan1or2
;
; handles scan set 1 and 2 scan code generation. With the exception
; of the actual codes used for make/break, the rules regarding scan
; code generation are the same; such as shift/unshift appending and prepending,
; numlock on/off, etc.
;
; entered with key code in A and X
;
; Returns: nothing
;
;
;========================================================================
scan1or2:
    cmp     A,AT101KB_RESERVED                  ;if no key code
    jz      .l1                                 ;exit

    call    ksc_modifier                        ;first, trap modifier keys.
    call    test_numlock                        ;then check for numlock toggle
    call    test_153_154                        ;check for lang1,lang2 keys
    jc      .exit
    call    test_126                            ;check for key 126 Pause/Break
    jc      .exit
    call    test_124                            ;check for key 124 Print Screen
    jc      .exit
    call    test_95                             ;check for key 95 Keypad Slash
    jc      .exit
    call    test_75_89                    ;check for keys 75 through 89 Navigation/Edit Keys
    jc      .exit
    call    test_extended_codes                 ;check for any extended codes
    jc      .exit
    call    base_case                           ;otherwise, handle key
.exit:

    ;now handle possible typematic functions
    TSTMAKE                                     ;check if make/break
    mov     A,X
    jz      .break
.make:                                          ;if a make,
    call ps2key_disable_typematic_action        ;reset typematic action
    call	check_non_typematic_key             ;if a typematic key,
    jz		.l1
    call ps2key_enable_typematic_action         ;start up typematic action
    jmp     .l1                                 ;for this new make

.break:
    call    check_typematic_break               ;else it was a break,
                                                ;check it
.l1:
    ret

;========================================================================
; FUNCTION:check_non_typematic_key
;
; checks to see if the key code in A is a non_typematic key
;
;   entered with key code in A 
;
; Returns:
;	zero bit clear if key is non-typematic  
;
;
;========================================================================
XPAGEOFF
non_typematic_table:
 db AT101KB_PAUSE,AT101KB_MUTE,AT101KB_PLAY_PAUSE,AT101KB_STOP
 db AT101KB_EMAIL,AT101KB_CALCULATOR,AT101KB_WWW_SEARCH,AT101KB_WWW_HOME
 db AT101KB_WWW_FAVORITES, AT101KB_LOGITECH,AT101KB_SLEEP
non_typematic_table_end:

NON_TYPEMATIC_LEN: EQU (non_typematic_table_end - non_typematic_table)
XPAGEON
check_non_typematic_key:
    push    A
.lp0:
    mov     [ps2_temp0],A                            ;store key in work byte
    mov     A,(NON_TYPEMATIC_LEN - 1)               ;initialize A to number of power keys
.lp1:
    push    A                                       ;save index
    index   non_typematic_table                     ;get lookup
    cmp     A,[ps2_temp0]                            ;compare to key
    pop     A                                       ;restore index
    jz      .found                                  ;compare was a success, key found
    dec      A          
    jnc      .lp1									;
.found:
    pop		A
    ret
    
;========================================================================
; FUNCTION:scan3
;
; handles scan set 3 scan code generation. This set is the simplest to
; implement.
;
;   entered with key code in A and X
;
; Returns:
;
;
;========================================================================

IFDEF   SCANSET3
scan3:
    push    A                               ;save  A and X
    push    X

    push    A                               ;save at101 code
    index   scan_set_3_table                ;get its scan code
    call    ps2key_get_key_type             ;get type of key in X register
    TSTMAKE
    pop     A                               ;restore at101 code
    jz      .break

.make:
                                            ;it's a make
    call ps2key_disable_typematic_action    ;reset typematic action
    swap     A,X                            ;get type into A,code in X
    cmp      A,MAKE_BREAK                    ;if the key is not typematic
    jz      .out                            ;just generate the make code
    cmp      A,MAKE
    jz      .out
    swap     A,X                            ;get code back in A
    call    ps2key_enable_typematic_action  ;else start up typematic action
    swap    A,X                             ;get code back into X
    jmp     .out                            ;now generate scan code

.break:
                                            ;it's a break
    call    check_typematic_break           ;see if it stops the typematic action
    swap    A,X                             ;type now in A, code in X
    cmp     A,MAKE_BREAK                    ;if we need to report breaks
    jz     .out                             ; generate the code
    cmp     A,TYPEMATIC_MAKE_BREAK
    jz     .out
    jmp     .exit                           ;else skip break code generation

.out:                                       ;char in X where base case expects it
    call    base_case                       ;this'll generate scan code
 .exit:
    pop     X
    pop     A
    ret
ENDIF

;========================================================================
; FUNCTION:
;
;
; Returns:test_numlock
;
; Handles numlock functionality 
;
; Returns:
;
;========================================================================



test_numlock:
    push    A                                       ;save acc
    cmp    A,AT101KP_NUMLOCK                        ;test for numlock key
    jnz    .no
    TSTMAKE                                         ;test for make of this key
    jz      .no
    mov     A,[ps2key_numlock]                      ;if a make, toggle numlock
    cpl     A
    and     A,NUM_LOCK_LED
    mov     [ps2key_numlock],A
.no:
    pop     A
    ret


;========================================================================
; FUNCTION:
;
;
; Returns:test_126  [AT101KB_PAUSE]
;
; Handles scan codes for key 126 in scan sets 1 and 2.
;
; Returns:
;   C = 1 if key was handled
;   C = 0 if not
;
;
;========================================================================



test_126:
    cmp    A,126
    jnz    .no                                      ;if key126
    push    X
    TSTMAKE
    jz      .yes                                    ;and a make of this key
    mov     A,[ksc_mod0]
    and     A,(LEFT_CTRL_BIT + RIGHT_CTRL_BIT)      ;check for control key pressed
    jz     .make
    call	extended_make_break
    jmp    .yes
.make:
    mov     X,0                                ;otherwise, we'll be putting out
                                                    ;a string
.loop:
    mov    A,[ps2key_scan_set]                      ;if scan set 1
    cmp    A,SCAN_SET_1
    mov          A,X
    jnz    .scan2                                   ;  use scan set 1 string
    index ss1_key126_make_scan_code
    jmp    .l1
.scan2:
    index ss2_key126_make_scan_code                 ;else use scan set 2 string
.l1:
    cmp     A,0                               ;exit if  end of string
    jz      .yes
    call    putch                                   ;else put character and continue
    inc     X
    jmp     .loop

.yes:
    pop     X
    SETC
    ret
.no:
    CLEARC
    ret


 ;========================================================================
; FUNCTION:
;
;
; Returns:test_153_154
;
; Handles scan codes for keys 153 and 154 scan sets 1 and 2.

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -