l3_sdram.c
来自「基于visual dsp++开发环境」· C语言 代码 · 共 13 行
C
13 行
#include "L3_SDRAM.h"
// Define the DMA buffers for each frame.
// Because of SDRAM performance, each frame must be in a different bank.
// The placement in different banks is obtained through RESOLVE() statements in the ldf file!
volatile short sFrame0[Frame_Size];
volatile short sFrame1[Frame_Size];
volatile short sFrame2[Frame_Size];
volatile short sFrame3[Frame_Size];
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