📄 funsocket.h
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#if !defined(AFX_FUNSOCKET_H__F09C8029_94F6_496F_BB6B_4CE83AC5A58C__INCLUDED_)
#define AFX_FUNSOCKET_H__F09C8029_94F6_496F_BB6B_4CE83AC5A58C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FunSocket.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CFunSocket command target
class CAppServerDlg;
class CFunSocket : public CAsyncSocket
{
// Attributes
public:
// Operations
public:
CFunSocket();
virtual ~CFunSocket();
// Overrides
public:
int m_iID;
CFunSocket(CAppServerDlg * pDlg,int iID);
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFunSocket)
public:
virtual void OnReceive(int nErrorCode);
virtual void OnClose(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CFunSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
CAppServerDlg * pDlg;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FUNSOCKET_H__F09C8029_94F6_496F_BB6B_4CE83AC5A58C__INCLUDED_)
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