📄 seatsocket.cpp
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// SeatSocket.cpp : implementation file
//
#include "stdafx.h"
#include "AppServer.h"
#include "SeatSocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSeatSocket
CSeatSocket::CSeatSocket(CAppServerDlg *pDlg, INT nSocketID)
: m_pDlg(pDlg), m_nSocketID(nSocketID)
{
m_bConnect = TRUE;
}
CSeatSocket::~CSeatSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CSeatSocket, CAsyncSocket)
//{{AFX_MSG_MAP(CSeatSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CSeatSocket member functions
void CSeatSocket::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
CAsyncSocket::OnReceive(nErrorCode);
if (nErrorCode == 0)
{
m_pDlg->OnReceiveFromSeat(this);
}
}
void CSeatSocket::OnClose(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
m_bConnect = FALSE;
m_pDlg->PostMessage(WM_CLOSESOCKET, SEATSOCKET_TYPE_ID, m_nSocketID);
CAsyncSocket::OnClose(nErrorCode);
}
BOOL CSeatSocket::GetConnectState()
{
return m_bConnect;
}
INT CSeatSocket::GetSocketID()
{
return m_nSocketID;
}
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