📄 funsocket.cpp
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// FunSocket.cpp : implementation file
//
#include "stdafx.h"
#include "Appserver.h"
#include "FunSocket.h"
#include "AppServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFunSocket
CFunSocket::CFunSocket()
{
}
CFunSocket::~CFunSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CFunSocket, CAsyncSocket)
//{{AFX_MSG_MAP(CFunSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CFunSocket member functions
CFunSocket::CFunSocket(CAppServerDlg *pDlg, int iID):m_iID(iID),pDlg(pDlg)
{
}
void CFunSocket::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
CAsyncSocket::OnReceive(nErrorCode);
if (nErrorCode == 0)
{
pDlg->OnReceiveReq(this);
}
}
void CFunSocket::OnClose(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
CAsyncSocket::OnClose(nErrorCode);
pDlg->OnCloseReqSocket( m_iID );
}
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