📄 apr_brigade.c
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return rv;
vec->iov_len = iov_len; /* set indirectly in case size differs */
++vec;
}
*nvec = vec - orig;
return APR_SUCCESS;
}
APU_DECLARE(apr_status_t) apr_brigade_vputstrs(apr_bucket_brigade *b,
apr_brigade_flush flush,
void *ctx,
va_list va)
{
for (;;) {
const char *str = va_arg(va, const char *);
apr_status_t rv;
if (str == NULL)
break;
rv = apr_brigade_write(b, flush, ctx, str, strlen(str));
if (rv != APR_SUCCESS)
return rv;
}
return APR_SUCCESS;
}
APU_DECLARE(apr_status_t) apr_brigade_putc(apr_bucket_brigade *b,
apr_brigade_flush flush, void *ctx,
const char c)
{
return apr_brigade_write(b, flush, ctx, &c, 1);
}
APU_DECLARE(apr_status_t) apr_brigade_write(apr_bucket_brigade *b,
apr_brigade_flush flush,
void *ctx,
const char *str, apr_size_t nbyte)
{
apr_bucket *e = APR_BRIGADE_LAST(b);
apr_size_t remaining = APR_BUCKET_BUFF_SIZE;
char *buf = NULL;
if (!APR_BRIGADE_EMPTY(b) && APR_BUCKET_IS_HEAP(e)) {
apr_bucket_heap *h = e->data;
/* HEAP bucket start offsets are always in-memory, safe to cast */
remaining = h->alloc_len - (e->length + (apr_size_t)e->start);
buf = h->base + e->start + e->length;
}
if (nbyte > remaining) {
/* either a buffer bucket exists but is full,
* or no buffer bucket exists and the data is too big
* to buffer. In either case, we should flush. */
if (flush) {
e = apr_bucket_transient_create(str, nbyte, b->bucket_alloc);
APR_BRIGADE_INSERT_TAIL(b, e);
return flush(b, ctx);
}
else {
e = apr_bucket_heap_create(str, nbyte, NULL, b->bucket_alloc);
APR_BRIGADE_INSERT_TAIL(b, e);
return APR_SUCCESS;
}
}
else if (!buf) {
/* we don't have a buffer, but the data is small enough
* that we don't mind making a new buffer */
buf = apr_bucket_alloc(APR_BUCKET_BUFF_SIZE, b->bucket_alloc);
e = apr_bucket_heap_create(buf, APR_BUCKET_BUFF_SIZE,
apr_bucket_free, b->bucket_alloc);
APR_BRIGADE_INSERT_TAIL(b, e);
e->length = 0; /* We are writing into the brigade, and
* allocating more memory than we need. This
* ensures that the bucket thinks it is empty just
* after we create it. We'll fix the length
* once we put data in it below.
*/
}
/* there is a sufficiently big buffer bucket available now */
memcpy(buf, str, nbyte);
e->length += nbyte;
return APR_SUCCESS;
}
APU_DECLARE(apr_status_t) apr_brigade_writev(apr_bucket_brigade *b,
apr_brigade_flush flush,
void *ctx,
const struct iovec *vec,
apr_size_t nvec)
{
apr_bucket *e;
apr_size_t total_len;
apr_size_t i;
char *buf;
/* Compute the total length of the data to be written.
*/
total_len = 0;
for (i = 0; i < nvec; i++) {
total_len += vec[i].iov_len;
}
/* If the data to be written is very large, try to convert
* the iovec to transient buckets rather than copying.
*/
if (total_len > APR_BUCKET_BUFF_SIZE) {
if (flush) {
for (i = 0; i < nvec; i++) {
e = apr_bucket_transient_create(vec[i].iov_base,
vec[i].iov_len,
b->bucket_alloc);
APR_BRIGADE_INSERT_TAIL(b, e);
}
return flush(b, ctx);
}
else {
for (i = 0; i < nvec; i++) {
e = apr_bucket_heap_create((const char *) vec[i].iov_base,
vec[i].iov_len, NULL,
b->bucket_alloc);
APR_BRIGADE_INSERT_TAIL(b, e);
}
return APR_SUCCESS;
}
}
i = 0;
/* If there is a heap bucket at the end of the brigade
* already, copy into the existing bucket.
*/
e = APR_BRIGADE_LAST(b);
if (!APR_BRIGADE_EMPTY(b) && APR_BUCKET_IS_HEAP(e)) {
apr_bucket_heap *h = e->data;
apr_size_t remaining = h->alloc_len -
(e->length + (apr_size_t)e->start);
buf = h->base + e->start + e->length;
if (remaining >= total_len) {
/* Simple case: all the data will fit in the
* existing heap bucket
*/
for (; i < nvec; i++) {
apr_size_t len = vec[i].iov_len;
memcpy(buf, (const void *) vec[i].iov_base, len);
buf += len;
}
e->length += total_len;
return APR_SUCCESS;
}
else {
/* More complicated case: not all of the data
* will fit in the existing heap bucket. The
* total data size is <= APR_BUCKET_BUFF_SIZE,
* so we'll need only one additional bucket.
*/
const char *start_buf = buf;
for (; i < nvec; i++) {
apr_size_t len = vec[i].iov_len;
if (len > remaining) {
break;
}
memcpy(buf, (const void *) vec[i].iov_base, len);
buf += len;
remaining -= len;
}
e->length += (buf - start_buf);
total_len -= (buf - start_buf);
if (flush) {
apr_status_t rv = flush(b, ctx);
if (rv != APR_SUCCESS) {
return rv;
}
}
/* Now fall through into the case below to
* allocate another heap bucket and copy the
* rest of the array. (Note that i is not
* reset to zero here; it holds the index
* of the first vector element to be
* written to the new bucket.)
*/
}
}
/* Allocate a new heap bucket, and copy the data into it.
* The checks above ensure that the amount of data to be
* written here is no larger than APR_BUCKET_BUFF_SIZE.
*/
buf = apr_bucket_alloc(APR_BUCKET_BUFF_SIZE, b->bucket_alloc);
e = apr_bucket_heap_create(buf, APR_BUCKET_BUFF_SIZE,
apr_bucket_free, b->bucket_alloc);
for (; i < nvec; i++) {
apr_size_t len = vec[i].iov_len;
memcpy(buf, (const void *) vec[i].iov_base, len);
buf += len;
}
e->length = total_len;
APR_BRIGADE_INSERT_TAIL(b, e);
return APR_SUCCESS;
}
APU_DECLARE(apr_status_t) apr_brigade_puts(apr_bucket_brigade *bb,
apr_brigade_flush flush, void *ctx,
const char *str)
{
apr_size_t len = strlen(str);
apr_bucket *bkt = APR_BRIGADE_LAST(bb);
if (!APR_BRIGADE_EMPTY(bb) && APR_BUCKET_IS_HEAP(bkt)) {
/* If there is enough space available in a heap bucket
* at the end of the brigade, copy the string directly
* into the heap bucket
*/
apr_bucket_heap *h = bkt->data;
apr_size_t bytes_avail = h->alloc_len - bkt->length;
if (bytes_avail >= len) {
char *buf = h->base + bkt->start + bkt->length;
memcpy(buf, str, len);
bkt->length += len;
return APR_SUCCESS;
}
}
/* If the string could not be copied into an existing heap
* bucket, delegate the work to apr_brigade_write(), which
* knows how to grow the brigade
*/
return apr_brigade_write(bb, flush, ctx, str, len);
}
APU_DECLARE_NONSTD(apr_status_t) apr_brigade_putstrs(apr_bucket_brigade *b,
apr_brigade_flush flush,
void *ctx, ...)
{
va_list va;
apr_status_t rv;
va_start(va, ctx);
rv = apr_brigade_vputstrs(b, flush, ctx, va);
va_end(va);
return rv;
}
APU_DECLARE_NONSTD(apr_status_t) apr_brigade_printf(apr_bucket_brigade *b,
apr_brigade_flush flush,
void *ctx,
const char *fmt, ...)
{
va_list ap;
apr_status_t rv;
va_start(ap, fmt);
rv = apr_brigade_vprintf(b, flush, ctx, fmt, ap);
va_end(ap);
return rv;
}
struct brigade_vprintf_data_t {
apr_vformatter_buff_t vbuff;
apr_bucket_brigade *b; /* associated brigade */
apr_brigade_flush *flusher; /* flushing function */
void *ctx;
char *cbuff; /* buffer to flush from */
};
static apr_status_t brigade_flush(apr_vformatter_buff_t *buff)
{
/* callback function passed to ap_vformatter to be
* called when vformatter needs to buff and
* buff.curpos > buff.endpos
*/
/* "downcast," have really passed a brigade_vprintf_data_t* */
struct brigade_vprintf_data_t *vd = (struct brigade_vprintf_data_t*)buff;
apr_status_t res = APR_SUCCESS;
res = apr_brigade_write(vd->b, *vd->flusher, vd->ctx, vd->cbuff,
APR_BUCKET_BUFF_SIZE);
if(res != APR_SUCCESS) {
return -1;
}
vd->vbuff.curpos = vd->cbuff;
vd->vbuff.endpos = vd->cbuff + APR_BUCKET_BUFF_SIZE;
return res;
}
APU_DECLARE(apr_status_t) apr_brigade_vprintf(apr_bucket_brigade *b,
apr_brigade_flush flush,
void *ctx,
const char *fmt, va_list va)
{
/* the cast, in order of appearance */
struct brigade_vprintf_data_t vd;
char buf[APR_BUCKET_BUFF_SIZE];
apr_size_t written;
vd.vbuff.curpos = buf;
vd.vbuff.endpos = buf + APR_BUCKET_BUFF_SIZE;
vd.b = b;
vd.flusher = &flush;
vd.ctx = ctx;
vd.cbuff = buf;
written = apr_vformatter(brigade_flush, &vd.vbuff, fmt, va);
if (written == -1) {
return -1;
}
/* tack on null terminator to remaining string */
*(vd.vbuff.curpos) = '\0';
/* write out what remains in the buffer */
return apr_brigade_write(b, flush, ctx, buf, vd.vbuff.curpos - buf);
}
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