📄 hcanvas.java
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import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import java.util.*;
import java.io.*;
public class HCanvas extends GameCanvas implements Runnable {
private Display display;
private boolean sleeping;
private long frameDelay;
private int inputDelay;
private Image background;
private Sprite holeSprite; //创建新的精灵
private Sprite chickenSprite;
private Sprite[] carSprite = new Sprite[4];
private int[] carYSpeed = new int[4];
private boolean gameOver;
private int numLives;
private int score;
private int i;
private int j;
private int k;
public HCanvas(Display d) {
super(true);
display = d;
frameDelay = 33;//设置帧速率
inputDelay = 0;//重置输入延迟
// 初始化背景图片,井盖儿精灵,小鸡精灵,汽车精灵,
try { background = Image.createImage("/henway/Highway.png");
holeSprite= new Sprite(Image.createImage("/henway/hole.png")) ;
// 设置井盖的随机位置
Random random = new Random();
int k = random.nextInt();
int i = Math.abs(k % 3);
int j = Math.abs(k % 142);
holeSprite.setPosition(25+i*33, j);
chickenSprite = new Sprite(Image.createImage("/henway/Chicken.png")) ;
chickenSprite.setPosition(2, 77);
carSprite[0] = new Sprite(Image.createImage("/henway/Car1.png"));
carSprite[0].setPosition(27, 0);
carYSpeed[0] = 3;//设置车速,四辆车速度各不相同
carSprite[1] = new Sprite(Image.createImage("/henway/Car2.png"));
carSprite[1].setPosition(62, 0);
carYSpeed[1] = 1;
carSprite[2] = new Sprite(Image.createImage("/henway/Car3.png"));
carSprite[2].setPosition(93, 67);
carYSpeed[2] = -2;
carSprite[3] = new Sprite(Image.createImage("/henway/Car4.png"));
carSprite[3].setPosition(128, 64);
carYSpeed[3] = -5;
}catch (IOException e) {}
}
public void start() {
display.setCurrent(this);//显示当前Canvas
// 初始化游戏变量
gameOver = false;
numLives = 3;
score = 0;
// 启动动画线程
sleeping = false;
Thread t = new Thread(this);
t.start();
}
public void stop() {
// 停止动画线程
sleeping = true;
}
public void run() {
Graphics g = getGraphics();
// 主动画循环
while (!sleeping) {
update();
draw(g);
try {
Thread.sleep(frameDelay);
}catch (InterruptedException ie) {}
}
}
private void update() {
// 上次游戏结束
// 此时如果按下Fire键,将重新开始一个新游戏
// 否则直接返回
if (gameOver) {
int keyState = getKeyStates();
if ((keyState & FIRE_PRESSED) != 0) {
//开始一个新游戏
chickenSprite.setPosition(2, 77);
holeSprite.setPosition(25+i*33, j);
gameOver = false;
score = 0;
numLives = 3;
}
return;
}
// 处理用户输入,以移动小鸡精灵
if (++inputDelay > 2) {
int keyState = getKeyStates();
if ((keyState & LEFT_PRESSED) != 0) {
chickenSprite.move(-6, 0);
chickenSprite.nextFrame();
}else if ((keyState & RIGHT_PRESSED) != 0) {
chickenSprite.move(6, 0);
chickenSprite.nextFrame();
}
if ((keyState & UP_PRESSED) != 0) {
chickenSprite.move(0, -6);
chickenSprite.nextFrame();
}else if ((keyState & DOWN_PRESSED) != 0) {
chickenSprite.move(0, 6);
chickenSprite.nextFrame();
}
checkBounds(chickenSprite,false);//到达边界则停止
inputDelay = 0;// 重置输入延迟
}
// 检查小鸡是否已过马路
if (chickenSprite.getX() > 154) {
AlertType.WARNING.playSound(display);//播放声音
// 重置小鸡位置和变换井盖位置并加分
chickenSprite.setPosition(2, 77);
holeSprite.setPosition(25+i*33, j);
score += 25;
}
// 更新汽车精灵
for (int i = 0; i < 4; i++)
{
// 移动汽车精灵
carSprite[i].move(0, carYSpeed[i]);
checkBounds(carSprite[i],true);
// 检查汽车和小鸡精灵之间是否发生冲突
if (chickenSprite.collidesWith(carSprite[i], true))
{
AlertType.ERROR.playSound(display);//播放声音
// 察看游戏是否结束
if (--numLives == 0)
gameOver = true;//游戏已经结束
else//游戏还未结束,重置小鸡位置,变换井盖位置
chickenSprite.setPosition(2, 77);
holeSprite.setPosition(25+i*33, j);
//不必继续更新汽车精灵
break;
}
}
// 检查地洞和小鸡精灵之间是否发生冲突
if (chickenSprite.collidesWith(holeSprite, true))
{
AlertType.ERROR.playSound(display);//播放声音
// 察看游戏是否结束
if (--numLives == 0)
gameOver = true;//游戏已经结束
else//游戏还未结束,重置小鸡位置,变换井盖位置
chickenSprite.setPosition(2, 77);
holeSprite.setPosition(25+i*33, j);
}
}
private void draw(Graphics g) {
// 画背景
g.drawImage(background, 0, 0, Graphics.TOP | Graphics.LEFT);
// 画地洞
holeSprite.paint(g);
// 画小鸡精灵
chickenSprite.paint(g);
// 画汽车精灵
for (int i = 0; i < 4; i++)
carSprite[i].paint(g);
if (gameOver) {
// 画游戏结束消息和得分
g.setColor(255, 255, 255); // white
g.setFont(Font.getFont(Font.FACE_MONOSPACE, Font.STYLE_BOLD, Font.SIZE_LARGE));
g.drawString("游戏结束", 90, 40, Graphics.TOP | Graphics.HCENTER);
g.setFont(Font.getFont(Font.FACE_MONOSPACE, Font.STYLE_BOLD, Font.SIZE_MEDIUM));
g.drawString("得分:" + score, 90, 70, Graphics.TOP |Graphics.HCENTER);
}
// 刷新屏幕外图形缓冲
flushGraphics();
}
private void checkBounds(Sprite sprite,boolean wrap) {
if (wrap) {
// 到达屏幕边界,折返精灵
if (sprite.getX() < -sprite.getWidth())
sprite.setPosition(getWidth(), sprite.getY());
else if (sprite.getX() > getWidth())
sprite.setPosition(-sprite.getWidth(), sprite.getY());
if (sprite.getY() < -sprite.getHeight())
sprite.setPosition(sprite.getX(), getHeight());
else if (sprite.getY() > getHeight())
sprite.setPosition(sprite.getX(), -sprite.getHeight());
}
else {
// 到达屏幕边界停止精灵
if (sprite.getX() < 0)
sprite.setPosition(0, sprite.getY());
else if (sprite.getX() > (getWidth() - sprite.getWidth()))
sprite.setPosition(getWidth() - sprite.getWidth(), sprite.getY());
if (sprite.getY() < 0)
sprite.setPosition(sprite.getX(), 0);
else if (sprite.getY() > (getHeight() - sprite.getHeight()))
sprite.setPosition(sprite.getX(), getHeight() - sprite.getHeight());
}
}
}
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