📄 startscreen.java
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import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public final class StartScreen extends GameCanvas{
/**
* game help image.
*/
private Image imgGameHelp=null;
/**
* turn on sound image.
*/
private Image imgTurnOnSound=null;
/**
* pointer image.
*/
private Image imgPointer=null;
/**
* pointer
*/
private Sprite pointer=null;
/**
* image origin x,center images.
*/
private int offsetX=0;
/**
* image origin y,center images.
*/
private int offsetY=0;
/**
* pointer locations.
*/
private int[][]pointerPos=new int[2][2];
/**
* current pointer index.
*/
private int currentPointerIndex=0;
public StartScreen() {
super(false);
setFullScreenMode(true);
imgGameHelp=ResourceManager.getInstance()
.getImage(ResourceManager.GAME_HELP);
imgTurnOnSound=ResourceManager.getInstance()
.getImage(ResourceManager.TURN_SOUND);
offsetX=(getWidth()-imgGameHelp.getWidth())/2;
offsetY=(getHeight()-imgGameHelp.getHeight())/2;
imgPointer=Image.createImage(ResourceManager.getInstance()
.getImage(ResourceManager.PLAYER),0,12,24,12,0);
pointer=new Sprite(imgPointer,12,12);
pointerPos[0][0]=offsetX+imgGameHelp.getWidth()/2-24;
pointerPos[0][1]=offsetY+imgGameHelp.getHeight()-
imgTurnOnSound.getHeight()-21;
pointerPos[1][0]=offsetX+imgGameHelp.getWidth()/2-24;
pointerPos[1][1]=offsetY+imgGameHelp.getHeight()-
imgTurnOnSound.getHeight()-1;
pointer.setPosition(pointerPos[0][0],pointerPos[0][1]);
ResourceManager.gameScene=new GameScene();
ResourceManager.splashScreen=new SplashScreen();
ResourceManager.gameoverScreen=new GameoverScreen();
ResourceManager.scoreScreen=new ScoreScreen();
ResourceManager.stageScreen=new StageScreen();
}
public void paint(Graphics g){
//clear background to black
g.setColor(0x000000);
g.fillRect(0,0,getWidth(),getHeight());
g.drawImage(imgGameHelp,offsetX,offsetY,0);
g.drawImage(imgTurnOnSound,offsetX,offsetY+imgGameHelp.getHeight()-
imgTurnOnSound.getHeight()-50,0);
pointer.paint(g);
}
protected void keyPressed(int keyCode) {
int gameAction=0;
switch(keyCode){
case Canvas.KEY_NUM2:
gameAction=Canvas.UP;
break;
case Canvas.KEY_NUM8:
gameAction=Canvas.DOWN;
break;
case Canvas.KEY_NUM5:
gameAction=Canvas.FIRE;
break;
default:
gameAction = getGameAction(keyCode);
}
switch(gameAction){
case Canvas.DOWN:
currentPointerIndex++;
if(currentPointerIndex>1)
currentPointerIndex=0;
break;
case Canvas.UP:
currentPointerIndex--;
if(currentPointerIndex<0)
currentPointerIndex=1;
break;
case Canvas.FIRE:
if(currentPointerIndex==0){
ResourceManager.isPlayingSound=true;
}else{
ResourceManager.isPlayingSound=false;
}
ResourceManager.splashScreen.show();
ResourceManager.setCurrentScreen(ResourceManager.splashScreen);
break;
}
pointer.setPosition(pointerPos[currentPointerIndex][0],
pointerPos[currentPointerIndex][1]);
repaint(pointerPos[0][0],pointerPos[0][1],40,40);
}
}
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