📄 gameoverscreen.java
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import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public final class GameoverScreen extends GameCanvas {
/**
* image game over
*/
private Image imgGameover=null;
/**
* image x origin, center the image on the screen.
*/
private int offsetX=0;
/**
* image y origin.
*/
private int offsetY=0;
/**
* timer period
*/
private static long switchPeriod=3000;
/**
* timer task to swith screen.
*/
private SwitchScreen switchScreen=null;
/**
* switch timer.
*/
private Timer timer=null;
public GameoverScreen() {
super(false);
setFullScreenMode(true);
imgGameover=ResourceManager.getInstance()
.getImage(ResourceManager.GAME_OVER_BIG);
offsetX=(getWidth()-imgGameover.getWidth())/2;
offsetY=(getHeight()-imgGameover.getHeight())/2;
switchScreen=new SwitchScreen();
timer=new Timer();
}
public void show(){
if(ResourceManager.isPlayingSound){
ResourceManager.playSound(ResourceManager.GAMEOVER_SOUND);
}
if(switchScreen!=null){
switchScreen=null;
}
switchScreen=new SwitchScreen();
timer.schedule(switchScreen,switchPeriod);
}
public void paint(Graphics g){
//clear background to black
g.setColor(0x000000);
g.fillRect(0,0,getWidth(),getHeight());
g.drawImage(imgGameover,offsetX,offsetY,0);
}
}
class SwitchScreen extends TimerTask{
public void run(){
ResourceManager.splashScreen.show();
ResourceManager.setCurrentScreen(ResourceManager.splashScreen);
}
}
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