📄 vtktkrenderwidget.py
字号:
renderers = self._RenderWindow.GetRenderers() numRenderers = renderers.GetNumberOfItems() self._CurrentRenderer = None renderers.InitTraversal() for i in range(0,numRenderers): renderer = renderers.GetNextItem() vx,vy = (0,0) if (windowX > 1): vx = float(x)/(windowX-1) if (windowY > 1): vy = (windowY-float(y)-1)/(windowY-1) (vpxmin,vpymin,vpxmax,vpymax) = renderer.GetViewport() if (vx >= vpxmin and vx <= vpxmax and vy >= vpymin and vy <= vpymax): self._CurrentRenderer = renderer self._ViewportCenterX = float(windowX)*(vpxmax-vpxmin)/2.0\ +vpxmin self._ViewportCenterY = float(windowY)*(vpymax-vpymin)/2.0\ +vpymin self._CurrentCamera = self._CurrentRenderer.GetActiveCamera() lights = self._CurrentRenderer.GetLights() lights.InitTraversal() self._CurrentLight = lights.GetNextItem() break self._LastX = x self._LastY = y def GetCurrentRenderer(self): return self._CurrentRenderer def Enter(self,x,y): self._OldFocus=self.focus_get() self.focus() self.StartMotion(x, y) def Leave(self,x,y): if (self._OldFocus != None): self._OldFocus.focus() def StartMotion(self,x,y): self.GetRenderWindow().SetDesiredUpdateRate(self._DesiredUpdateRate) self.UpdateRenderer(x,y) def EndMotion(self,x,y): self.GetRenderWindow().SetDesiredUpdateRate(self._StillUpdateRate) if self._CurrentRenderer: self.Render() def Rotate(self,x,y): if self._CurrentRenderer: self._CurrentCamera.Azimuth(self._LastX - x) self._CurrentCamera.Elevation(y - self._LastY) self._CurrentCamera.OrthogonalizeViewUp() self._LastX = x self._LastY = y self._CurrentRenderer.ResetCameraClippingRange() self.Render() def Pan(self,x,y): if self._CurrentRenderer: renderer = self._CurrentRenderer camera = self._CurrentCamera (pPoint0,pPoint1,pPoint2) = camera.GetPosition() (fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint() if (camera.GetParallelProjection()): renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0) renderer.WorldToDisplay() fx,fy,fz = renderer.GetDisplayPoint() renderer.SetDisplayPoint(fx-x+self._LastX, fy+y-self._LastY, fz) renderer.DisplayToWorld() fx,fy,fz,fw = renderer.GetWorldPoint() camera.SetFocalPoint(fx,fy,fz) renderer.SetWorldPoint(pPoint0,pPoint1,pPoint2,1.0) renderer.WorldToDisplay() fx,fy,fz = renderer.GetDisplayPoint() renderer.SetDisplayPoint(fx-x+self._LastX, fy+y-self._LastY, fz) renderer.DisplayToWorld() fx,fy,fz,fw = renderer.GetWorldPoint() camera.SetPosition(fx,fy,fz) else: (fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint() # Specify a point location in world coordinates renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0) renderer.WorldToDisplay() # Convert world point coordinates to display coordinates dPoint = renderer.GetDisplayPoint() focalDepth = dPoint[2] aPoint0 = self._ViewportCenterX + (x - self._LastX) aPoint1 = self._ViewportCenterY - (y - self._LastY) renderer.SetDisplayPoint(aPoint0,aPoint1,focalDepth) renderer.DisplayToWorld() (rPoint0,rPoint1,rPoint2,rPoint3) = renderer.GetWorldPoint() if (rPoint3 != 0.0): rPoint0 = rPoint0/rPoint3 rPoint1 = rPoint1/rPoint3 rPoint2 = rPoint2/rPoint3 camera.SetFocalPoint((fPoint0 - rPoint0) + fPoint0, (fPoint1 - rPoint1) + fPoint1, (fPoint2 - rPoint2) + fPoint2) camera.SetPosition((fPoint0 - rPoint0) + pPoint0, (fPoint1 - rPoint1) + pPoint1, (fPoint2 - rPoint2) + pPoint2) self._LastX = x self._LastY = y self.Render() def Zoom(self,x,y): if self._CurrentRenderer: renderer = self._CurrentRenderer camera = self._CurrentCamera zoomFactor = math.pow(1.02,(0.5*(self._LastY - y))) self._CurrentZoom = self._CurrentZoom * zoomFactor if camera.GetParallelProjection(): parallelScale = camera.GetParallelScale()/zoomFactor camera.SetParallelScale(parallelScale) else: camera.Dolly(zoomFactor) renderer.ResetCameraClippingRange() self._LastX = x self._LastY = y self.Render() def Reset(self,x,y): if self._CurrentRenderer: self._CurrentRenderer.ResetCamera() self.Render() def Wireframe(self): actors = self._CurrentRenderer.GetActors() numActors = actors.GetNumberOfItems() actors.InitTraversal() for i in range(0,numActors): actor = actors.GetNextItem() actor.GetProperty().SetRepresentationToWireframe() self.Render() def Surface(self): actors = self._CurrentRenderer.GetActors() numActors = actors.GetNumberOfItems() actors.InitTraversal() for i in range(0,numActors): actor = actors.GetNextItem() actor.GetProperty().SetRepresentationToSurface() self.Render() def PickActor(self,x,y): if self._CurrentRenderer: renderer = self._CurrentRenderer picker = self._Picker windowY = self.winfo_height() picker.Pick(x,(windowY - y - 1),0.0,renderer) assembly = picker.GetAssembly() if (self._PickedAssembly != None and self._PrePickedProperty != None): self._PickedAssembly.SetProperty(self._PrePickedProperty) # release hold of the property self._PrePickedProperty.UnRegister(self._PrePickedProperty) self._PrePickedProperty = None if (assembly != None): self._PickedAssembly = assembly self._PrePickedProperty = self._PickedAssembly.GetProperty() # hold onto the property self._PrePickedProperty.Register(self._PrePickedProperty) self._PickedAssembly.SetProperty(self._PickedProperty) self.Render()#---------------------------------------------------------------------------- def vtkRenderWidgetConeExample(): """Like it says, just a simple example """ # create root window root = Tk() # create vtkTkRenderWidget pane = vtkTkRenderWidget(root,width=300,height=300) ren = vtkRenderer() pane.GetRenderWindow().AddRenderer(ren) cone = vtkConeSource() cone.SetResolution(8) coneMapper = vtkPolyDataMapper() coneMapper.SetInput(cone.GetOutput()) coneActor = vtkActor() coneActor.SetMapper(coneMapper) ren.AddActor(coneActor) # pack the pane into the tk root pane.pack() # start the tk mainloop root.mainloop() if __name__ == "__main__": vtkRenderWidgetConeExample()
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -