📄 wxvtkrenderwindow.py
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if event.ControlDown(): self._Mode = "Zoom" elif event.ShiftDown(): self._Mode = "Pan" else: self._Mode = "Rotate" def OnRightDown(self,event): if not self._Mode: self._Mode = "Zoom" def OnMiddleDown(self,event): if not self._Mode: self._Mode = "Pan" def _OnButtonUp(self,event): # helper function for releasing mouse capture self._RenderWindow.SetDesiredUpdateRate(self._StillUpdateRate) if event.RightUp(): button = "Right" elif event.LeftUp(): button = "Left" elif event.MiddleUp(): button = "Middle" else: button = None # if the ActiveButton is realeased, then release mouse capture if self._ActiveButton and button == self._ActiveButton: if WX_USE_X_CAPTURE: self.ReleaseMouse() self._ActiveButton = None self.OnButtonUp(event) def OnButtonUp(self,event): if event.LeftUp(): self.OnLeftUp(event) elif event.RightUp(): self.OnRightUp(event) elif event.MiddleUp(): self.OnMiddleUp(event) # if not interacting, then do nothing more if self._Mode: if self._CurrentRenderer: self.Render() self._Mode = None def OnLeftUp(self,event): pass def OnRightUp(self,event): pass def OnMiddleUp(self,event): pass def OnMotion(self,event): if self._Mode == "Pan": self.Pan(event) elif self._Mode == "Rotate": self.Rotate(event) elif self._Mode == "Zoom": self.Zoom(event) def OnChar(self,event): pass def OnKeyDown(self,event): if event.GetKeyCode() == ord('r'): self.Reset(event) if event.GetKeyCode() == ord('w'): self.Wireframe() if event.GetKeyCode() == ord('s'): self.Surface() if event.GetKeyCode() == ord('p'): self.PickActor(event) if event.GetKeyCode() < 256: self.OnChar(event) def OnKeyUp(self,event): pass def GetZoomFactor(self): return self._CurrentZoom def GetRenderWindow(self): return self._RenderWindow def GetPicker(self): return self._Picker def Render(self): if self._CurrentLight: light = self._CurrentLight light.SetPosition(self._CurrentCamera.GetPosition()) light.SetFocalPoint(self._CurrentCamera.GetFocalPoint()) if self.__handle and self.__handle == self.GetHandle(): self._RenderWindow.Render() elif self.GetHandle(): # this means the user has reparented us # let's adapt to the new situation by doing the WindowRemap dance self._RenderWindow.SetNextWindowInfo(str(self.GetHandle())) self._RenderWindow.WindowRemap() # store the new situation self.__handle = self.GetHandle() self._RenderWindow.Render() def UpdateRenderer(self,event): """ UpdateRenderer will identify the renderer under the mouse and set up _CurrentRenderer, _CurrentCamera, and _CurrentLight. """ x = event.GetX() y = event.GetY() windowX, windowY = self._RenderWindow.GetSize() renderers = self._RenderWindow.GetRenderers() numRenderers = renderers.GetNumberOfItems() self._CurrentRenderer = None renderers.InitTraversal() for i in range(0,numRenderers): renderer = renderers.GetNextItem() vx,vy = (0,0) if (windowX > 1): vx = float(x)/(windowX-1) if (windowY > 1): vy = (windowY-float(y)-1)/(windowY-1) (vpxmin,vpymin,vpxmax,vpymax) = renderer.GetViewport() if (vx >= vpxmin and vx <= vpxmax and vy >= vpymin and vy <= vpymax): self._CurrentRenderer = renderer self._ViewportCenterX = float(windowX)*(vpxmax-vpxmin)/2.0\ +vpxmin self._ViewportCenterY = float(windowY)*(vpymax-vpymin)/2.0\ +vpymin self._CurrentCamera = self._CurrentRenderer.GetActiveCamera() lights = self._CurrentRenderer.GetLights() lights.InitTraversal() self._CurrentLight = lights.GetNextItem() break self._LastX = x self._LastY = y def GetCurrentRenderer(self): return self._CurrentRenderer def Rotate(self,event): if self._CurrentRenderer: x = event.GetX() y = event.GetY() self._CurrentCamera.Azimuth(self._LastX - x) self._CurrentCamera.Elevation(y - self._LastY) self._CurrentCamera.OrthogonalizeViewUp() self._LastX = x self._LastY = y self._CurrentRenderer.ResetCameraClippingRange() self.Render() def Pan(self,event): if self._CurrentRenderer: x = event.GetX() y = event.GetY() renderer = self._CurrentRenderer camera = self._CurrentCamera (pPoint0,pPoint1,pPoint2) = camera.GetPosition() (fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint() if (camera.GetParallelProjection()): renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0) renderer.WorldToDisplay() fx,fy,fz = renderer.GetDisplayPoint() renderer.SetDisplayPoint(fx-x+self._LastX, fy+y-self._LastY, fz) renderer.DisplayToWorld() fx,fy,fz,fw = renderer.GetWorldPoint() camera.SetFocalPoint(fx,fy,fz) renderer.SetWorldPoint(pPoint0,pPoint1,pPoint2,1.0) renderer.WorldToDisplay() fx,fy,fz = renderer.GetDisplayPoint() renderer.SetDisplayPoint(fx-x+self._LastX, fy+y-self._LastY, fz) renderer.DisplayToWorld() fx,fy,fz,fw = renderer.GetWorldPoint() camera.SetPosition(fx,fy,fz) else: (fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint() # Specify a point location in world coordinates renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0) renderer.WorldToDisplay() # Convert world point coordinates to display coordinates dPoint = renderer.GetDisplayPoint() focalDepth = dPoint[2] aPoint0 = self._ViewportCenterX + (x - self._LastX) aPoint1 = self._ViewportCenterY - (y - self._LastY) renderer.SetDisplayPoint(aPoint0,aPoint1,focalDepth) renderer.DisplayToWorld() (rPoint0,rPoint1,rPoint2,rPoint3) = renderer.GetWorldPoint() if (rPoint3 != 0.0): rPoint0 = rPoint0/rPoint3 rPoint1 = rPoint1/rPoint3 rPoint2 = rPoint2/rPoint3 camera.SetFocalPoint((fPoint0 - rPoint0) + fPoint0, (fPoint1 - rPoint1) + fPoint1, (fPoint2 - rPoint2) + fPoint2) camera.SetPosition((fPoint0 - rPoint0) + pPoint0, (fPoint1 - rPoint1) + pPoint1, (fPoint2 - rPoint2) + pPoint2) self._LastX = x self._LastY = y self.Render() def Zoom(self,event): if self._CurrentRenderer: x = event.GetX() y = event.GetY() renderer = self._CurrentRenderer camera = self._CurrentCamera zoomFactor = math.pow(1.02,(0.5*(self._LastY - y))) self._CurrentZoom = self._CurrentZoom * zoomFactor if camera.GetParallelProjection(): parallelScale = camera.GetParallelScale()/zoomFactor camera.SetParallelScale(parallelScale) else: camera.Dolly(zoomFactor) renderer.ResetCameraClippingRange() self._LastX = x self._LastY = y self.Render() def Reset(self,event=None): if self._CurrentRenderer: self._CurrentRenderer.ResetCamera() self.Render() def Wireframe(self): actors = self._CurrentRenderer.GetActors() numActors = actors.GetNumberOfItems() actors.InitTraversal() for i in range(0,numActors): actor = actors.GetNextItem() actor.GetProperty().SetRepresentationToWireframe() self.Render() def Surface(self): actors = self._CurrentRenderer.GetActors() numActors = actors.GetNumberOfItems() actors.InitTraversal() for i in range(0,numActors): actor = actors.GetNextItem() actor.GetProperty().SetRepresentationToSurface() self.Render() def PickActor(self,event): if self._CurrentRenderer: x = event.GetX() y = event.GetY() renderer = self._CurrentRenderer picker = self._Picker windowX, windowY = self._RenderWindow.GetSize() picker.Pick(x,(windowY - y - 1),0.0,renderer) actor = picker.GetActor() if (self._PickedActor != None and self._PrePickedProperty != None): self._PickedActor.SetProperty(self._PrePickedProperty) # release hold of the property self._PrePickedProperty.UnRegister(self._PrePickedProperty) self._PrePickedProperty = None if (actor != None): self._PickedActor = actor self._PrePickedProperty = self._PickedActor.GetProperty() # hold onto the property self._PrePickedProperty.Register(self._PrePickedProperty) self._PickedActor.SetProperty(self._PickedProperty) self.Render()#---------------------------------------------------------------------------- def wxVTKRenderWindowConeExample(): """Like it says, just a simple example """ # every wx app needs an app app = wxPySimpleApp() # create the widget frame = wxFrame(None, -1, "wxRenderWindow", size=wxSize(400,400)) widget = wxVTKRenderWindow(frame, -1) ren = vtkRenderer() widget.GetRenderWindow().AddRenderer(ren) cone = vtkConeSource() cone.SetResolution(8) coneMapper = vtkPolyDataMapper() coneMapper.SetInput(cone.GetOutput()) coneActor = vtkActor() coneActor.SetMapper(coneMapper) ren.AddActor(coneActor) # show the window frame.Show(1) app.MainLoop()if __name__ == "__main__": from vtkpython import * wxVTKRenderWindowConeExample()
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