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📄 cone2.java

📁 a very goog book
💻 JAVA
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//// This example shows how to add an observer to a Java program. It extends// the Step1/Java/Cone.java Java example (see that example for information on// the basic setup). //// VTK uses a command/observer design pattern. That is, observers watch for// particular events that any vtkObject (or subclass) may invoke on// itself. For example, the vtkRenderer invokes a "StartEvent" as it begins// to render. Here we add an observer that invokes a command when this event// is observed.////// Show how to add an observer to the Cone example//// we import the vtk wrapped classes forstimport vtk.*;// then we define our classpublic class Cone2 {  // in the static contructor we load in the native code  // The libraries must be in your path to work  static {     System.loadLibrary("vtkCommonJava");     System.loadLibrary("vtkFilteringJava");     System.loadLibrary("vtkIOJava");     System.loadLibrary("vtkImagingJava");     System.loadLibrary("vtkGraphicsJava");     System.loadLibrary("vtkRenderingJava");   }  // Define the callback  public void myCallback()  {    System.out.println("Starting a render");  }  // now the main program  public static void main (String []args) {    //    // Now we create the pipeline as usual, see Cone.java in Step1 for details    //    vtkConeSource cone = new vtkConeSource();    cone.SetHeight( 3.0 );    cone.SetRadius( 1.0 );    cone.SetResolution( 10 );      vtkPolyDataMapper coneMapper = new vtkPolyDataMapper();    coneMapper.SetInput( cone.GetOutput() );    vtkActor coneActor = new vtkActor();    coneActor.SetMapper( coneMapper );    vtkRenderer ren1 = new vtkRenderer();    ren1.AddActor( coneActor );    ren1.SetBackground( 0.1, 0.2, 0.4 );    // Add the observer here, the first argument is the event name    // the second argument is the instance to invoke the method on    // the third argument is which method to invoke    Cone2 me = new Cone2();    ren1.AddObserver("StartEvent",me,"myCallback");    // setup the window    vtkRenderWindow renWin = new vtkRenderWindow();    renWin.AddRenderer( ren1 );    renWin.SetSize( 300, 300 );        //    // now we loop over 360 degreeees and render the cone each time    //    int i;    for (i = 0; i < 360; ++i)      {      // render the image      renWin.Render();      // rotate the active camera by one degree      ren1.GetActiveCamera().Azimuth( 1 );      }      } }

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