📄 cone2.py
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#!/usr/bin/env python### This example shows how to add an observer to a Python program. It extends# the Step1/Python/Cone.py Python example (see that example for information on# the basic setup). ## VTK uses a command/observer design pattern. That is, observers watch for# particular events that any vtkObject (or subclass) may invoke on# itself. For example, the vtkRenderer invokes a "StartEvent" as it begins# to render. Here we add an observer that invokes a command when this event# is observed.#import vtkimport time## define the callback#def myCallback(obj,string): print "Starting a render"## create the basic pipeline as in Step1#cone = vtk.vtkConeSource()cone.SetHeight( 3.0 )cone.SetRadius( 1.0 )cone.SetResolution( 10 ) coneMapper = vtk.vtkPolyDataMapper()coneMapper.SetInput( cone.GetOutput() )coneActor = vtk.vtkActor()coneActor.SetMapper( coneMapper )ren1= vtk.vtkRenderer()ren1.AddActor( coneActor )ren1.SetBackground( 0.1, 0.2, 0.4 )## Add the observer here#ren1.AddObserver("StartEvent", myCallback)renWin = vtk.vtkRenderWindow()renWin.AddRenderer( ren1 )renWin.SetSize( 300, 300 )## now we loop over 360 degreeees and render the cone each time#for i in range(0,360): time.sleep(0.03) renWin.Render() ren1.GetActiveCamera().Azimuth( 1 )
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