📄 cone2.cxx
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/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: Cone2.cxx,v $ Language: C++ Date: $Date: 2002/11/14 21:00:04 $ Version: $Revision: 1.9 $ Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information.=========================================================================*///// This example shows how to add an observer to a C++ program. It extends// the Step1/Cxx/Cone.cxx C++ example (see that example for information on// the basic setup). //// VTK uses a command/observer design pattern. That is, observers watch for// particular events that any vtkObject (or subclass) may invoke on// itself. For example, the vtkRenderer invokes a "StartEvent" as it begins// to render. Here we add an observer that invokes a command when this event// is observed.//// first include the required header files for the vtk classes we are using#include "vtkConeSource.h"#include "vtkPolyDataMapper.h"#include "vtkRenderWindow.h"#include "vtkCommand.h"#include "vtkCamera.h"#include "vtkActor.h"#include "vtkRenderer.h"// Callback for the interactionclass vtkMyCallback : public vtkCommand{public: static vtkMyCallback *New() { return new vtkMyCallback; } virtual void Execute(vtkObject *caller, unsigned long, void*) { vtkRenderer *renderer = reinterpret_cast<vtkRenderer*>(caller); cout << renderer->GetActiveCamera()->GetPosition()[0] << " " << renderer->GetActiveCamera()->GetPosition()[1] << " " << renderer->GetActiveCamera()->GetPosition()[2] << "\n"; }};int main( int argc, char *argv[] ){ // // The pipeline creation is documented in Step1 // vtkConeSource *cone = vtkConeSource::New(); cone->SetHeight( 3.0 ); cone->SetRadius( 1.0 ); cone->SetResolution( 10 ); vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New(); coneMapper->SetInput( cone->GetOutput() ); vtkActor *coneActor = vtkActor::New(); coneActor->SetMapper( coneMapper ); vtkRenderer *ren1= vtkRenderer::New(); ren1->AddActor( coneActor ); ren1->SetBackground( 0.1, 0.2, 0.4 ); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer( ren1 ); renWin->SetSize( 300, 300 ); // Here is where we setup the observer, we do a new and ren1 will // eventually free the observer vtkMyCallback *mo1 = vtkMyCallback::New(); ren1->AddObserver(vtkCommand::StartEvent,mo1); mo1->Delete(); // // now we loop over 360 degrees and render the cone each time // int i; for (i = 0; i < 360; ++i) { // render the image renWin->Render(); // rotate the active camera by one degree ren1->GetActiveCamera()->Azimuth( 1 ); } // // Free up any objects we created // cone->Delete(); coneMapper->Delete(); coneActor->Delete(); ren1->Delete(); renWin->Delete(); return 0;}
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