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📄 cone2.cxx

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💻 CXX
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/*=========================================================================  Program:   Visualization Toolkit  Module:    $RCSfile: Cone2.cxx,v $  Language:  C++  Date:      $Date: 2002/11/14 21:00:04 $  Version:   $Revision: 1.9 $  Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen   All rights reserved.  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.     This software is distributed WITHOUT ANY WARRANTY; without even      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      PURPOSE.  See the above copyright notice for more information.=========================================================================*///// This example shows how to add an observer to a C++ program. It extends// the Step1/Cxx/Cone.cxx C++ example (see that example for information on// the basic setup). //// VTK uses a command/observer design pattern. That is, observers watch for// particular events that any vtkObject (or subclass) may invoke on// itself. For example, the vtkRenderer invokes a "StartEvent" as it begins// to render. Here we add an observer that invokes a command when this event// is observed.//// first include the required header files for the vtk classes we are using#include "vtkConeSource.h"#include "vtkPolyDataMapper.h"#include "vtkRenderWindow.h"#include "vtkCommand.h"#include "vtkCamera.h"#include "vtkActor.h"#include "vtkRenderer.h"// Callback for the interactionclass vtkMyCallback : public vtkCommand{public:  static vtkMyCallback *New()     { return new vtkMyCallback; }  virtual void Execute(vtkObject *caller, unsigned long, void*)    {      vtkRenderer *renderer = reinterpret_cast<vtkRenderer*>(caller);      cout << renderer->GetActiveCamera()->GetPosition()[0] << " "           << renderer->GetActiveCamera()->GetPosition()[1] << " "           << renderer->GetActiveCamera()->GetPosition()[2] << "\n";    }};int main( int argc, char *argv[] ){  //  // The pipeline creation is documented in Step1  //  vtkConeSource *cone = vtkConeSource::New();  cone->SetHeight( 3.0 );  cone->SetRadius( 1.0 );  cone->SetResolution( 10 );  vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();  coneMapper->SetInput( cone->GetOutput() );  vtkActor *coneActor = vtkActor::New();  coneActor->SetMapper( coneMapper );  vtkRenderer *ren1= vtkRenderer::New();  ren1->AddActor( coneActor );  ren1->SetBackground( 0.1, 0.2, 0.4 );  vtkRenderWindow *renWin = vtkRenderWindow::New();  renWin->AddRenderer( ren1 );  renWin->SetSize( 300, 300 );  // Here is where we setup the observer, we do a new and ren1 will  // eventually free the observer  vtkMyCallback *mo1 = vtkMyCallback::New();  ren1->AddObserver(vtkCommand::StartEvent,mo1);  mo1->Delete();    //  // now we loop over 360 degrees and render the cone each time  //  int i;  for (i = 0; i < 360; ++i)    {    // render the image    renWin->Render();    // rotate the active camera by one degree    ren1->GetActiveCamera()->Azimuth( 1 );    }    //  // Free up any objects we created  //  cone->Delete();  coneMapper->Delete();  coneActor->Delete();  ren1->Delete();  renWin->Delete();  return 0;}

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