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📄 cone.java

📁 a very goog book
💻 JAVA
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//// This example creates a polygonal model of a cone, and then renders it to// the screen. It will rotate the cone 360 degrees and then exit. The basic// setup of source -> mapper -> actor -> renderer -> renderwindow is // typical of most VTK programs.//// We import the vtk wrapped classes first.import vtk.*;// Then we define our class.public class Cone {  // In the static contructor we load in the native code.  // The libraries must be in your path to work.  static {     System.loadLibrary("vtkCommonJava");     System.loadLibrary("vtkFilteringJava");     System.loadLibrary("vtkIOJava");     System.loadLibrary("vtkImagingJava");     System.loadLibrary("vtkGraphicsJava");     System.loadLibrary("vtkRenderingJava");   }  // now the main program  public static void main (String []args) {    //     // Next we create an instance of vtkConeSource and set some of its    // properties. The instance of vtkConeSource "cone" is part of a    // visualization pipeline (it is a source process object); it produces data    // (output type is vtkPolyData) which other filters may process.    //    vtkConeSource cone = new vtkConeSource();    cone.SetHeight( 3.0 );    cone.SetRadius( 1.0 );    cone.SetResolution( 10 );      //     // In this example we terminate the pipeline with a mapper process object.    // (Intermediate filters such as vtkShrinkPolyData could be inserted in    // between the source and the mapper.)  We create an instance of    // vtkPolyDataMapper to map the polygonal data into graphics primitives. We    // connect the output of the cone souece to the input of this mapper.    //    vtkPolyDataMapper coneMapper = new vtkPolyDataMapper();    coneMapper.SetInput( cone.GetOutput() );    //     // Create an actor to represent the cone. The actor orchestrates rendering    // of the mapper's graphics primitives. An actor also refers to properties    // via a vtkProperty instance, and includes an internal transformation    // matrix. We set this actor's mapper to be coneMapper which we created    // above.    //    vtkActor coneActor = new vtkActor();    coneActor.SetMapper( coneMapper );    //    // Create the Renderer and assign actors to it. A renderer is like a    // viewport. It is part or all of a window on the screen and it is    // responsible for drawing the actors it has.  We also set the background    // color here    //    vtkRenderer ren1 = new vtkRenderer();    ren1.AddActor( coneActor );    ren1.SetBackground( 0.1, 0.2, 0.4 );    //    // Finally we create the render window which will show up on the screen    // We put our renderer into the render window using AddRenderer. We also    // set the size to be 300 pixels by 300    //    vtkRenderWindow renWin = new vtkRenderWindow();    renWin.AddRenderer( ren1 );    renWin.SetSize( 300, 300 );        //    // now we loop over 360 degreeees and render the cone each time    //    int i;    for (i = 0; i < 360; ++i)      {      // render the image      renWin.Render();      // rotate the active camera by one degree      ren1.GetActiveCamera().Azimuth( 1 );      }      } }

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