📄 cone3.py
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#!/usr/bin/env python## This example demonstrates how to use multiple renderers within a# render window. It is a variation of the Cone.py example. Please# refer to that example for additional documentation.#import vtkimport time# # Next we create an instance of vtkConeSource and set some of its# properties. The instance of vtkConeSource "cone" is part of a visualization# pipeline (it is a source process object); it produces data (output type is# vtkPolyData) which other filters may process.#cone = vtk.vtkConeSource()cone.SetHeight( 3.0 )cone.SetRadius( 1.0 )cone.SetResolution( 10 )# # In this example we terminate the pipeline with a mapper process object.# (Intermediate filters such as vtkShrinkPolyData could be inserted in# between the source and the mapper.) We create an instance of# vtkPolyDataMapper to map the polygonal data into graphics primitives. We# connect the output of the cone souece to the input of this mapper.#coneMapper = vtk.vtkPolyDataMapper()coneMapper.SetInput(cone.GetOutput())# # Create an actor to represent the cone. The actor orchestrates rendering of# the mapper's graphics primitives. An actor also refers to properties via a# vtkProperty instance, and includes an internal transformation matrix. We# set this actor's mapper to be coneMapper which we created above.#coneActor = vtk.vtkActor()coneActor.SetMapper(coneMapper)# # Create two renderers and assign actors to them. A renderer renders into a# viewport within the vtkRenderWindow. It is part or all of a window on the# screen and it is responsible for drawing the actors it has. We also set# the background color here. In this example we are adding the same actor# to two different renderers; it is okay to add different actors to# different renderers as well.#ren1 = vtk.vtkRenderer()ren1.AddActor(coneActor)ren1.SetBackground(0.1, 0.2, 0.4)ren1.SetViewport(0.0, 0.0, 0.5, 1.0)ren2 = vtk.vtkRenderer()ren2.AddActor(coneActor)ren2.SetBackground(0.1, 0.2, 0.4)ren2.SetViewport(0.5, 0.0, 1.0, 1.0)## Finally we create the render window which will show up on the screen.# We add our two renderers into the render window using AddRenderer. We also# set the size to be 600 pixels by 300.#renWin = vtk.vtkRenderWindow()renWin.AddRenderer( ren1 )renWin.AddRenderer( ren2 )renWin.SetSize(600, 300)## Make one camera view 90 degrees from other.#ren1.GetActiveCamera().Azimuth(90)## Now we loop over 360 degreeees and render the cone each time.#for i in range(0,360): time.sleep(0.03) renWin.Render() ren1.GetActiveCamera().Azimuth( 1 ) ren2.GetActiveCamera().Azimuth( 1 )
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