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📄 cone5.py

📁 a very goog book
💻 PY
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#!/usr/bin/env python## This example introduces the concepts of user interaction with VTK.# First, a different interaction style (than the default) is defined.# Second, the interaction is started. ##import vtk# # Next we create an instance of vtkConeSource and set some of its# properties. The instance of vtkConeSource "cone" is part of a visualization# pipeline (it is a source process object); it produces data (output type is# vtkPolyData) which other filters may process.#cone = vtk.vtkConeSource()cone.SetHeight( 3.0 )cone.SetRadius( 1.0 )cone.SetResolution( 10 )# # In this example we terminate the pipeline with a mapper process object.# (Intermediate filters such as vtkShrinkPolyData could be inserted in# between the source and the mapper.)  We create an instance of# vtkPolyDataMapper to map the polygonal data into graphics primitives. We# connect the output of the cone souece to the input of this mapper.#coneMapper = vtk.vtkPolyDataMapper()coneMapper.SetInput(cone.GetOutput())# # Create an actor to represent the cone. The actor orchestrates rendering of# the mapper's graphics primitives. An actor also refers to properties via a# vtkProperty instance, and includes an internal transformation matrix. We# set this actor's mapper to be coneMapper which we created above.#coneActor = vtk.vtkActor()coneActor.SetMapper(coneMapper)## Create the Renderer and assign actors to it. A renderer is like a# viewport. It is part or all of a window on the screen and it is responsible# for drawing the actors it has.  We also set the background color here.#ren1 = vtk.vtkRenderer()ren1.AddActor(coneActor)ren1.SetBackground(0.1, 0.2, 0.4)## Finally we create the render window which will show up on the screen# We put our renderer into the render window using AddRenderer. We also# set the size to be 300 pixels by 300.#renWin = vtk.vtkRenderWindow()renWin.AddRenderer(ren1)renWin.SetSize(300, 300)# # The vtkRenderWindowInteractor class watches for events (e.g., keypress,# mouse) in the vtkRenderWindow. These events are translated into# event invocations that VTK understands (see VTK/Common/vtkCommand.h# for all events that VTK processes). Then observers of these VTK# events can process them as appropriate.iren = vtk.vtkRenderWindowInteractor()iren.SetRenderWindow(renWin)## By default the vtkRenderWindowInteractor instantiates an instance# of vtkInteractorStyle. vtkInteractorStyle translates a set of events# it observes into operations on the camera, actors, and/or properties# in the vtkRenderWindow associated with the vtkRenderWinodwInteractor. # Here we specify a particular interactor style.style = vtk.vtkInteractorStyleTrackballCamera()iren.SetInteractorStyle(style)## Unlike the previous scripts where we performed some operations and then# exited, here we leave an event loop running. The user can use the mouse# and keyboard to perform the operations on the scene according to the# current interaction style.### Initialize and start the event loop. Once the render window appears, mouse# in the window to move the camera. The Start() method executes an event# loop which listens to user mouse and keyboard events. Note that keypress-e# exits the event loop. (Look in vtkInteractorStyle.h for a summary of events, or# the appropriate Doxygen documentation.)#iren.Initialize()iren.Start()

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