📄 form_test.cpp
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//---------------------------------------------------------------------------//// Demo Borland + vtk Project,////---------------------------------------------------------------------------#include <vcl.h>#pragma hdrstop//---------------------------------------------------------------------------#include "Form_Test.h"//#include "vtkActor.h"#include "vtkAssemblyPath.h"#include "vtkAssemblyNode.h"#include "vtkElevationFilter.h"#include "vtkPolyData.h"#include "vtkPolyDataMapper.h"#include "vtkShrinkPolyData.h"#include "vtkSphereSource.h"#include "vtkTriangleFilter.h"#include "vtkRenderer.h"#include "vtkRenderWindow.h"#include "vtkRenderWindowInteractor.h"//---------------------------------------------------------------------------#pragma package(smart_init)#pragma link "vtkBorlandRenderWindow"#pragma resource "*.dfm"TVTK_Form *VTK_Form;//---------------------------------------------------------------------------__fastcall TVTK_Form::TVTK_Form(TComponent* Owner) : TForm(Owner){ shrink = NULL;}//---------------------------------------------------------------------------void __fastcall TVTK_Form::FormDestroy(TObject *Sender){ if (shrink) { shrink->Delete(); } // The release of graphics resources is required here in // the event that an actor is switched between solid // and wireframe representations. This cannot be implemented within // vtkBorlandRenderWindow, since ReleaseGraphicsResources, when called // by a vtkProp's mapper, will cause the internal vtkWin32OpenGLRenderWindow // to fail during MakeCurrent. vtkPropCollection *pc; vtkProp *aProp, *aPart; vtkAssemblyPath *path; vtkRenderer* ren1 = vtkWindow1->GetRenderer(); vtkRenderWindow* renwin = vtkWindow1->GetRenderWindow(); pc = ren1->GetProps(); for (pc->InitTraversal(); (aProp = pc->GetNextProp()); ) { for (aProp->InitPathTraversal(); (path=aProp->GetNextPath()); ) { aPart=(vtkProp *)path->GetLastNode()->GetProp(); aPart->ReleaseGraphicsResources(renwin); } }}//---------------------------------------------------------------------------void __fastcall TVTK_Form::HeaderControl1SectionClick(THeaderControl *HeaderControl, THeaderSection *Section){ if (Section->Text=="Mode") { TPoint p = HeaderControl->ClientToScreen(TPoint(0,0)); ModeMenu->Popup(p.x + Section->Left, p.y - 0); } else if (Section->Text=="Window") { TPoint p = HeaderControl->ClientToScreen(TPoint(0,0)); WindowMenu->Popup(p.x + Section->Left, p.y - 0); }}//---------------------------------------------------------------------------void __fastcall TVTK_Form::TrackBallMode1Click(TObject *Sender){ if (Sender==JoystickMode1) { vtkWindow1->SetInteractorMode(IM_JoystickCamera); JoystickMode1->Checked = true; } if (Sender==TrackBallMode1) { vtkWindow1->SetInteractorMode(IM_TrackballCamera); TrackBallMode1->Checked = true; } if (Sender==FlightMode1) { vtkWindow1->SetInteractorMode(IM_Flight); FlightMode1->Checked = true; }}//---------------------------------------------------------------------------void __fastcall TVTK_Form::BackgroundColour1Click(TObject *Sender){ if (!backgroundcolor->Execute()) { return; } DWORD L = ColorToRGB(backgroundcolor->Color); float rgb[3] = { GetRValue(L)/255.0, GetGValue(L)/255.0, GetBValue(L)/255.0 }; vtkWindow1->GetRenderer()->SetBackground(rgb); vtkWindow1->Invalidate();}//---------------------------------------------------------------------------void __fastcall TVTK_Form::ResetCamera1Click(TObject *Sender){ vtkWindow1->GetRenderer()->ResetCamera(); vtkWindow1->Invalidate();}//---------------------------------------------------------------------------////// Here's a demo//////---------------------------------------------------------------------------void __fastcall TVTK_Form::bc1Click(TObject *Sender){ if (shrink) { return; } vtkSphereSource *sphere = vtkSphereSource::New(); sphere->SetThetaResolution(36.0); sphere->SetPhiResolution(18.0); sphere->SetRadius(1.0); shrink = vtkShrinkPolyData::New(); shrink->SetShrinkFactor( ShrinkScroll->Position/100.0 ); shrink->SetInput( sphere->GetOutput() ); vtkElevationFilter *elev = vtkElevationFilter::New(); elev->SetInput( shrink->GetOutput() ); elev->SetLowPoint(-1,-1,-1); elev->SetHighPoint( 1, 1, 1); elev->SetScalarRange(0,1); vtkPolyDataMapper *aMapper = vtkPolyDataMapper::New(); aMapper->SetInput( elev->GetPolyDataOutput() ); aMapper->SetScalarRange(0,1); vtkActor *anActor = vtkActor::New(); anActor->SetMapper(aMapper); // Use these functions to get the actual RenderWindow/Renderers. vtkWindow1->GetRenderer()->AddActor(anActor); // We don't need these any more, they are reference counted by the // pipeline and we can delete them. They'll be destructed when everything // finishes. We'll keep a pointer to the shrinkfilter so we can use our // scroller. anActor->Delete(); aMapper->Delete(); sphere->Delete(); elev->Delete(); vtkWindow1->GetRenderer()->ResetCamera(); vtkWindow1->Invalidate();}//---------------------------------------------------------------------------void __fastcall TVTK_Form::ShrinkScrollChange(TObject *Sender){ if (!shrink) { return; } shrink->SetShrinkFactor( ShrinkScroll->Position/100.0 ); vtkWindow1->Invalidate();}//---------------------------------------------------------------------------void __fastcall TVTK_Form::vtkWindow1Enter(TObject *Sender){ BorderWindow->Color = clMaroon;}//---------------------------------------------------------------------------void __fastcall TVTK_Form::vtkWindow1Exit(TObject *Sender){ BorderWindow->Color = clBtnFace;}//---------------------------------------------------------------------------void __fastcall TVTK_Form::FormShow(TObject *Sender){ // These calls are made to enforce creation of the internal // vtk components of the vtkBorlandRenderWindow. If this were // not done, clicking on the component would attempt to pass // window messages to non-existent entities. This behaviour // could be changed in future. vtkRenderWindowInteractor * iact = vtkWindow1->GetInteractor(); vtkRenderer* ren1 = vtkWindow1->GetRenderer();}//---------------------------------------------------------------------------
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