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📄 form_test.cpp

📁 a very goog book
💻 CPP
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//---------------------------------------------------------------------------//// Demo Borland + vtk Project,////---------------------------------------------------------------------------#include <vcl.h>#pragma hdrstop//---------------------------------------------------------------------------#include "Form_Test.h"//#include "vtkActor.h"#include "vtkAssemblyPath.h"#include "vtkAssemblyNode.h"#include "vtkElevationFilter.h"#include "vtkPolyData.h"#include "vtkPolyDataMapper.h"#include "vtkShrinkPolyData.h"#include "vtkSphereSource.h"#include "vtkTriangleFilter.h"#include "vtkRenderer.h"#include "vtkRenderWindow.h"#include "vtkRenderWindowInteractor.h"//---------------------------------------------------------------------------#pragma package(smart_init)#pragma link "vtkBorlandRenderWindow"#pragma resource "*.dfm"TVTK_Form *VTK_Form;//---------------------------------------------------------------------------__fastcall TVTK_Form::TVTK_Form(TComponent* Owner) : TForm(Owner){  shrink = NULL;}//---------------------------------------------------------------------------void __fastcall TVTK_Form::FormDestroy(TObject *Sender){  if (shrink)    {    shrink->Delete();    }  // The release of graphics resources is required here in  // the event that an actor is switched between solid  // and wireframe representations.  This cannot be implemented within  // vtkBorlandRenderWindow, since ReleaseGraphicsResources, when called  // by a vtkProp's mapper, will cause the internal vtkWin32OpenGLRenderWindow  // to fail during MakeCurrent.  vtkPropCollection *pc;  vtkProp *aProp, *aPart;  vtkAssemblyPath *path;  vtkRenderer* ren1 = vtkWindow1->GetRenderer();  vtkRenderWindow* renwin = vtkWindow1->GetRenderWindow();  pc = ren1->GetProps();  for (pc->InitTraversal(); (aProp = pc->GetNextProp()); )    {    for (aProp->InitPathTraversal(); (path=aProp->GetNextPath()); )      {      aPart=(vtkProp *)path->GetLastNode()->GetProp();      aPart->ReleaseGraphicsResources(renwin);      }    }}//---------------------------------------------------------------------------void __fastcall TVTK_Form::HeaderControl1SectionClick(THeaderControl *HeaderControl, THeaderSection *Section){  if (Section->Text=="Mode")    {    TPoint p = HeaderControl->ClientToScreen(TPoint(0,0));    ModeMenu->Popup(p.x + Section->Left, p.y - 0);    }  else if (Section->Text=="Window")    {    TPoint p = HeaderControl->ClientToScreen(TPoint(0,0));    WindowMenu->Popup(p.x + Section->Left, p.y - 0);    }}//---------------------------------------------------------------------------void __fastcall TVTK_Form::TrackBallMode1Click(TObject *Sender){  if (Sender==JoystickMode1)    {    vtkWindow1->SetInteractorMode(IM_JoystickCamera);    JoystickMode1->Checked = true;    }  if (Sender==TrackBallMode1)    {    vtkWindow1->SetInteractorMode(IM_TrackballCamera);    TrackBallMode1->Checked = true;    }  if (Sender==FlightMode1)    {    vtkWindow1->SetInteractorMode(IM_Flight);    FlightMode1->Checked = true;    }}//---------------------------------------------------------------------------void __fastcall TVTK_Form::BackgroundColour1Click(TObject *Sender){  if (!backgroundcolor->Execute())    {    return;    }  DWORD  L = ColorToRGB(backgroundcolor->Color);  float rgb[3] = { GetRValue(L)/255.0, GetGValue(L)/255.0, GetBValue(L)/255.0 };  vtkWindow1->GetRenderer()->SetBackground(rgb);  vtkWindow1->Invalidate();}//---------------------------------------------------------------------------void __fastcall TVTK_Form::ResetCamera1Click(TObject *Sender){  vtkWindow1->GetRenderer()->ResetCamera();  vtkWindow1->Invalidate();}//---------------------------------------------------------------------------////// Here's a demo//////---------------------------------------------------------------------------void __fastcall TVTK_Form::bc1Click(TObject *Sender){  if (shrink)    {    return;    }  vtkSphereSource *sphere = vtkSphereSource::New();    sphere->SetThetaResolution(36.0);    sphere->SetPhiResolution(18.0);    sphere->SetRadius(1.0);  shrink = vtkShrinkPolyData::New();    shrink->SetShrinkFactor( ShrinkScroll->Position/100.0 );    shrink->SetInput( sphere->GetOutput() );  vtkElevationFilter *elev = vtkElevationFilter::New();    elev->SetInput( shrink->GetOutput() );    elev->SetLowPoint(-1,-1,-1);    elev->SetHighPoint( 1, 1, 1);    elev->SetScalarRange(0,1);  vtkPolyDataMapper *aMapper = vtkPolyDataMapper::New();    aMapper->SetInput( elev->GetPolyDataOutput() );    aMapper->SetScalarRange(0,1);  vtkActor *anActor = vtkActor::New();    anActor->SetMapper(aMapper);  // Use these functions to get the actual RenderWindow/Renderers.  vtkWindow1->GetRenderer()->AddActor(anActor);  // We don't need these any more, they are reference counted by the  // pipeline and we can delete them. They'll be destructed when everything  // finishes.  We'll keep a pointer to the shrinkfilter so we can use our  // scroller.  anActor->Delete();  aMapper->Delete();  sphere->Delete();  elev->Delete();  vtkWindow1->GetRenderer()->ResetCamera();  vtkWindow1->Invalidate();}//---------------------------------------------------------------------------void __fastcall TVTK_Form::ShrinkScrollChange(TObject *Sender){  if (!shrink)    {    return;    }  shrink->SetShrinkFactor( ShrinkScroll->Position/100.0 );  vtkWindow1->Invalidate();}//---------------------------------------------------------------------------void __fastcall TVTK_Form::vtkWindow1Enter(TObject *Sender){  BorderWindow->Color = clMaroon;}//---------------------------------------------------------------------------void __fastcall TVTK_Form::vtkWindow1Exit(TObject *Sender){  BorderWindow->Color = clBtnFace;}//---------------------------------------------------------------------------void __fastcall TVTK_Form::FormShow(TObject *Sender){  // These calls are made to enforce creation of the internal  // vtk components of the vtkBorlandRenderWindow.  If this were  // not done, clicking on the component would attempt to pass  // window messages to non-existent entities.  This behaviour  // could be changed in future.  vtkRenderWindowInteractor * iact = vtkWindow1->GetInteractor();  vtkRenderer* ren1 = vtkWindow1->GetRenderer();}//---------------------------------------------------------------------------

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