📄 landsystem_dlg.h
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#if !defined(AFX_LANDSYSTEM_DLG_H__62AC7276_4B1E_446D_85C2_FF2F1F4DC0EB__INCLUDED_)
#define AFX_LANDSYSTEM_DLG_H__62AC7276_4B1E_446D_85C2_FF2F1F4DC0EB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LandSystem_Dlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CLandSystem_Dlg dialog
class CMyApp;
class CLandSystem_Dlg : public CDialog
{
public:
CString str_LandPassword;
CMyApp *f_MyApp;
public:
CLandSystem_Dlg(CMyApp* MyApp); // standard constructor
// Dialog Data
//{{AFX_DATA(CLandSystem_Dlg)
enum { IDD = IDD_PASSWORD_DIALOG };
CButton m_Cancel;
CEdit m_PassWord;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLandSystem_Dlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CLandSystem_Dlg)
virtual BOOL OnInitDialog();
virtual void OnOK();
afx_msg void On_Button();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LANDSYSTEM_DLG_H__62AC7276_4B1E_446D_85C2_FF2F1F4DC0EB__INCLUDED_)
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