📄 splashwndshow.h
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#if !defined(AFX_SPLASHWNDSHOW_H__6E545EB7_5E51_4DF0_80C4_5AB981FAD7ED__INCLUDED_)
#define AFX_SPLASHWNDSHOW_H__6E545EB7_5E51_4DF0_80C4_5AB981FAD7ED__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SplashWndShow.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSplashWndShow window
class CSplashWndShow : public CWnd
{
// Construction
public:
CSplashWndShow();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSplashWndShow)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CSplashWndShow();
// Generated message map functions
protected:
//{{AFX_MSG(CSplashWndShow)
afx_msg void OnClose();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPLASHWNDSHOW_H__6E545EB7_5E51_4DF0_80C4_5AB981FAD7ED__INCLUDED_)
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