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📄 longfpsetcache.java

📁 这是个爬虫和lucece相结合最好了
💻 JAVA
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/* Copyright (C) 2003 Internet Archive. * * This file is part of the Heritrix web crawler (crawler.archive.org). * * Heritrix is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * any later version. * * Heritrix is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser Public License for more details. * * You should have received a copy of the GNU Lesser Public License * along with Heritrix; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * * LongFPSetCache.java * Created on Oct 21, 2003 * * $Header$ */package org.archive.util.fingerprint;/** * Like a MemLongFPSet, but with fixed capacity and maximum size. * When an add would expand past the maximum size, an old entry * is deleted via a clock/counter algorithm. * * @author gojomo * */public class LongFPSetCache extends MemLongFPSet {        private static final long serialVersionUID = -5307436423975825566L;    long sweepHand = 0;    public LongFPSetCache() {        super();    }    public LongFPSetCache(int capacityPowerOfTwo, float loadFactor) {        super(capacityPowerOfTwo, loadFactor);    }    protected void noteAccess(long index) {        if(slots[(int)index]<Byte.MAX_VALUE) {            slots[(int)index]++;        }    }    protected void makeSpace() {        discard(1);    }    private void discard(int i) {        int toDiscard = i;        while(toDiscard>0) {            if(slots[(int)sweepHand]==0) {                removeAt(sweepHand);                toDiscard--;            } else {                if (slots[(int)sweepHand]>0) {                    slots[(int)sweepHand]--;                }            }            sweepHand++;            if (sweepHand==slots.length) {                sweepHand = 0;            }        }    }}

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