📄 useractivityhook.cs
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/// only the toggle bit of the CAPS LOCK key is relevant. The toggle state
/// of the NUM LOCK and SCROLL LOCK keys is ignored.
/// </param>
/// <param name="lpwTransKey">
/// [out] Pointer to the buffer that receives the translated character or characters.
/// </param>
/// <param name="fuState">
/// [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
/// </param>
/// <returns>
/// If the specified key is a dead key, the return value is negative. Otherwise, it is one of the following values.
/// Value Meaning
/// 0 The specified virtual key has no translation for the current state of the keyboard.
/// 1 One character was copied to the buffer.
/// 2 Two characters were copied to the buffer. This usually happens when a dead-key character
/// (accent or diacritic) stored in the keyboard layout cannot be composed with the specified
/// virtual key to form a single character.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
/// </remarks>
[DllImport("user32")]
private static extern int ToAscii(
int uVirtKey,
int uScanCode,
byte[] lpbKeyState,
byte[] lpwTransKey,
int fuState);
/// <summary>
/// The GetKeyboardState function copies the status of the 256 virtual keys to the
/// specified buffer.
/// </summary>
/// <param name="pbKeyState">
/// [in] Pointer to a 256-byte array that contains keyboard key states.
/// </param>
/// <returns>
/// If the function succeeds, the return value is nonzero.
/// If the function fails, the return value is zero. To get extended error information, call GetLastError.
/// </returns>
/// <remarks>
/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
/// </remarks>
[DllImport("user32")]
private static extern int GetKeyboardState(byte[] pbKeyState);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
private static extern short GetKeyState(int vKey);
public enum MouseAction
{
MOUSEEVENTF_ABSOLUTE = 32768, // Convert.ToInt32("8000", 16),
MOUSEEVENTF_LEFTDOWN =2, // Convert.ToInt32("2", 16),
MOUSEEVENTF_LEFTUP = 4, //Convert.ToInt32("4", 16),
MOUSEEVENTF_MIDDLEDOWN = 32, // Convert.ToInt32("20", 16),
MOUSEEVENTF_MIDDLEUP = 64, // Convert.ToInt32("40", 16),
MOUSEEVENTF_MOVE = 1, //Convert.ToInt32("1", 16),
MOUSEEVENTF_RIGHTDOWN = 8, // Convert.ToInt32("8", 16),
MOUSEEVENTF_VIRTUALDESK =16384, // Convert.ToInt32("4000", 16),
MOUSEEVENTF_RIGHTUP = 16, //Convert.ToInt32("10", 16),
MOUSEEVENTF_WHEEL =2048, // Convert.ToInt32("800", 16),
MOUSEEVENTF_XDOWN =128, // Convert.ToInt32("80", 16),
MOUSEEVENTF_XUP =256 // Convert.ToInt32("100", 16)
}
[DllImport("User32")]
public extern static void mouse_event(int dwFlags, int dx, int dy, int dwData, IntPtr dwExtraInfo);
public void mouse_event(MouseAction maValue)
{
mouse_event((int)maValue, 0, 0, 0, 0);
}
[DllImport("User32")]
public extern static void SetCursorPos(int x, int y);
//[DllImport("User32")]
//public extern static bool GetCursorPos(out POINT p);
[DllImport("User32")]
public extern static int ShowCursor(bool bShow);
//Cursor.Position = new Point(X,Y);
[DllImport("user32", EntryPoint="mouse_event")]
public static extern void mouse_event (
int dwFlags,
int dx,
int dy,
int cButtons,
int dwExtraInfo
);
#endregion
#region Windows constants
//values from Winuser.h in Microsoft SDK.
/// <summary>
/// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events.
/// </summary>
private const int WH_MOUSE_LL = 14;
/// <summary>
/// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard input events.
/// </summary>
private const int WH_KEYBOARD_LL = 13;
/// <summary>
/// Installs a hook procedure that monitors mouse messages. For more information, see the MouseProc hook procedure.
/// </summary>
private const int WH_MOUSE = 7;
/// <summary>
/// Installs a hook procedure that monitors keystroke messages. For more information, see the KeyboardProc hook procedure.
/// </summary>
private const int WH_KEYBOARD = 2;
/// <summary>
/// The WM_MOUSEMOVE message is posted to a window when the cursor moves.
/// </summary>
private const int WM_MOUSEMOVE = 0x200;
/// <summary>
/// The WM_LBUTTONDOWN message is posted when the user presses the left mouse button
/// </summary>
private const int WM_LBUTTONDOWN = 0x201;
/// <summary>
/// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
/// </summary>
private const int WM_RBUTTONDOWN = 0x204;
/// <summary>
/// The WM_MBUTTONDOWN message is posted when the user presses the middle mouse button
/// </summary>
private const int WM_MBUTTONDOWN = 0x207;
/// <summary>
/// The WM_LBUTTONUP message is posted when the user releases the left mouse button
/// </summary>
private const int WM_LBUTTONUP = 0x202;
/// <summary>
/// The WM_RBUTTONUP message is posted when the user releases the right mouse button
/// </summary>
private const int WM_RBUTTONUP = 0x205;
/// <summary>
/// The WM_MBUTTONUP message is posted when the user releases the middle mouse button
/// </summary>
private const int WM_MBUTTONUP = 0x208;
/// <summary>
/// The WM_LBUTTONDBLCLK message is posted when the user double-clicks the left mouse button
/// </summary>
private const int WM_LBUTTONDBLCLK = 0x203;
/// <summary>
/// The WM_RBUTTONDBLCLK message is posted when the user double-clicks the right mouse button
/// </summary>
private const int WM_RBUTTONDBLCLK = 0x206;
/// <summary>
/// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
/// </summary>
private const int WM_MBUTTONDBLCLK = 0x209;
/// <summary>
/// The WM_MOUSEWHEEL message is posted when the user presses the mouse wheel.
/// </summary>
private const int WM_MOUSEWHEEL = 0x020A;
/// <summary>
/// The WM_KEYDOWN message is posted to the window with the keyboard focus when a nonsystem
/// key is pressed. A nonsystem key is a key that is pressed when the ALT key is not pressed.
/// </summary>
private const int WM_KEYDOWN = 0x100;
/// <summary>
/// The WM_KEYUP message is posted to the window with the keyboard focus when a nonsystem
/// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed,
/// or a keyboard key that is pressed when a window has the keyboard focus.
/// </summary>
private const int WM_KEYUP = 0x101;
/// <summary>
/// The WM_SYSKEYDOWN message is posted to the window with the keyboard focus when the user
/// presses the F10 key (which activates the menu bar) or holds down the ALT key and then
/// presses another key. It also occurs when no window currently has the keyboard focus;
/// in this case, the WM_SYSKEYDOWN message is sent to the active window. The window that
/// receives the message can distinguish between these two contexts by checking the context
/// code in the lParam parameter.
/// </summary>
private const int WM_SYSKEYDOWN = 0x104;
/// <summary>
/// The WM_SYSKEYUP message is posted to the window with the keyboard focus when the user
/// releases a key that was pressed while the ALT key was held down. It also occurs when no
/// window currently has the keyboard focus; in this case, the WM_SYSKEYUP message is sent
/// to the active window. The window that receives the message can distinguish between
/// these two contexts by checking the context code in the lParam parameter.
/// </summary>
private const int WM_SYSKEYUP = 0x105;
private const byte VK_SHIFT = 0x10;
private const byte VK_CAPITAL = 0x14;
private const byte VK_NUMLOCK = 0x90;
#endregion
/// <summary>
/// Creates an instance of UserActivityHook object and sets mouse and keyboard hooks.
/// </summary>
/// <exception cref="Win32Exception">Any windows problem.</exception>
public UserActivityHook()
{
//Start();
}
/// <summary>
/// Creates an instance of UserActivityHook object and installs both or one of mouse and/or keyboard hooks and starts rasing events
/// </summary>
/// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
/// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
/// <exception cref="Win32Exception">Any windows problem.</exception>
/// <remarks>
/// To create an instance without installing hooks call new UserActivityHook(false, false)
/// </remarks>
//public UserActivityHook(bool InstallMouseHook, bool InstallKeyboardHook)
//{
// Start(InstallMouseHook, InstallKeyboardHook);
//}
/// <summary>
/// Destruction.
/// </summary>
~UserActivityHook()
{
//uninstall hooks and do not throw exceptions
Stop(true, true, false);
}
/// <summary>
/// Occurs when the user moves the mouse, presses any mouse button or scrolls the wheel
/// </summary>
public event MouseEventHandler OnMouseActivity;
/// <summary>
/// Occurs when the user presses a key
/// </summary>
public event KeyEventHandler KeyDown;
/// <summary>
/// Occurs when the user presses and releases
/// </summary>
public event KeyPressEventHandler KeyPress;
/// <summary>
/// Occurs when the user releases a key
/// </summary>
public event KeyEventHandler KeyUp;
/// <summary>
/// Stores the handle to the mouse hook procedure.
/// </summary>
private int hMouseHook = 0;
/// <summary>
/// Stores the handle to the keyboard hook procedure.
/// </summary>
private int hKeyboardHook = 0;
/// <summary>
/// Declare MouseHookProcedure as HookProc type.
/// </summary>
private static HookProc MouseHookProcedure;
/// <summary>
/// Declare KeyboardHookProcedure as HookProc type.
/// </summary>
private static HookProc KeyboardHookProcedure;
/// <summary>
/// Installs both mouse and keyboard hooks and starts rasing events
/// </summary>
/// <exception cref="Win32Exception">Any windows problem.</exception>
public void Start()
{
this.Start(true, true);
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