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📄 useractivityhook.cs

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using System;
using System.Runtime.InteropServices;
using System.Reflection;
using System.Threading;
using System.Windows.Forms;
using System.ComponentModel;

namespace qdog.Mouse
{
    /// <summary>
    /// This class allows you to tap keyboard and mouse and / or to detect their activity even when an 
    /// application runes in background or does not have any user interface at all. This class raises 
    /// common .NET events with KeyEventArgs and MouseEventArgs so you can easily retrive any information you need.
    /// </summary>
    public class UserActivityHook
    {
        #region Windows structure definitions

        /// <summary>
        /// The POINT structure defines the x- and y- coordinates of a point. 
        /// </summary>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/rectangl_0tiq.asp
        /// </remarks>
        [StructLayout(LayoutKind.Sequential)]
        private class POINT
        {
            /// <summary>
            /// Specifies the x-coordinate of the point. 
            /// </summary>
            public int x;
            /// <summary>
            /// Specifies the y-coordinate of the point. 
            /// </summary>
            public int y;
        }

        /// <summary>
        /// The MOUSEHOOKSTRUCT structure contains information about a mouse event passed to a WH_MOUSE hook procedure, MouseProc. 
        /// </summary>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
        /// </remarks>
        [StructLayout(LayoutKind.Sequential)]
        private class MouseHookStruct
        {
            /// <summary>
            /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. 
            /// </summary>
            public POINT pt;
            /// <summary>
            /// Handle to the window that will receive the mouse message corresponding to the mouse event. 
            /// </summary>
            public int hwnd;
            /// <summary>
            /// Specifies the hit-test value. For a list of hit-test values, see the description of the WM_NCHITTEST message. 
            /// </summary>
            public int wHitTestCode;
            /// <summary>
            /// Specifies extra information associated with the message. 
            /// </summary>
            public int dwExtraInfo;
        }

        /// <summary>
        /// The MSLLHOOKSTRUCT structure contains information about a low-level keyboard input event. 
        /// </summary>
        [StructLayout(LayoutKind.Sequential)]
        private class MouseLLHookStruct
        {
            /// <summary>
            /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. 
            /// </summary>
            public POINT pt;
            /// <summary>
            /// If the message is WM_MOUSEWHEEL, the high-order word of this member is the wheel delta. 
            /// The low-order word is reserved. A positive value indicates that the wheel was rotated forward, 
            /// away from the user; a negative value indicates that the wheel was rotated backward, toward the user. 
            /// One wheel click is defined as WHEEL_DELTA, which is 120. 
            ///If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
            /// or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
            /// and the low-order word is reserved. This value can be one or more of the following values. Otherwise, mouseData is not used. 
            ///XBUTTON1
            ///The first X button was pressed or released.
            ///XBUTTON2
            ///The second X button was pressed or released.
            /// </summary>
            public int mouseData;
            /// <summary>
            /// Specifies the event-injected flag. An application can use the following value to test the mouse flags. Value Purpose 
            ///LLMHF_INJECTED Test the event-injected flag.  
            ///0
            ///Specifies whether the event was injected. The value is 1 if the event was injected; otherwise, it is 0.
            ///1-15
            ///Reserved.
            /// </summary>
            public int flags;
            /// <summary>
            /// Specifies the time stamp for this message.
            /// </summary>
            public int time;
            /// <summary>
            /// Specifies extra information associated with the message. 
            /// </summary>
            public int dwExtraInfo;
        }


        /// <summary>
        /// The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event. 
        /// </summary>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
        /// </remarks>
        [StructLayout(LayoutKind.Sequential)]
        private class KeyboardHookStruct
        {
            /// <summary>
            /// Specifies a virtual-key code. The code must be a value in the range 1 to 254. 
            /// </summary>
            public int vkCode;
            /// <summary>
            /// Specifies a hardware scan code for the key. 
            /// </summary>
            public int scanCode;
            /// <summary>
            /// Specifies the extended-key flag, event-injected flag, context code, and transition-state flag.
            /// </summary>
            public int flags;
            /// <summary>
            /// Specifies the time stamp for this message.
            /// </summary>
            public int time;
            /// <summary>
            /// Specifies extra information associated with the message. 
            /// </summary>
            public int dwExtraInfo;
        }
        #endregion

        #region Windows function imports
        /// <summary>
        /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain. 
        /// You would install a hook procedure to monitor the system for certain types of events. These events 
        /// are associated either with a specific thread or with all threads in the same desktop as the calling thread. 
        /// </summary>
        /// <param name="idHook">
        /// [in] Specifies the type of hook procedure to be installed. This parameter can be one of the following values.
        /// </param>
        /// <param name="lpfn">
        /// [in] Pointer to the hook procedure. If the dwThreadId parameter is zero or specifies the identifier of a 
        /// thread created by a different process, the lpfn parameter must point to a hook procedure in a dynamic-link 
        /// library (DLL). Otherwise, lpfn can point to a hook procedure in the code associated with the current process.
        /// </param>
        /// <param name="hMod">
        /// [in] Handle to the DLL containing the hook procedure pointed to by the lpfn parameter. 
        /// The hMod parameter must be set to NULL if the dwThreadId parameter specifies a thread created by 
        /// the current process and if the hook procedure is within the code associated with the current process. 
        /// </param>
        /// <param name="dwThreadId">
        /// [in] Specifies the identifier of the thread with which the hook procedure is to be associated. 
        /// If this parameter is zero, the hook procedure is associated with all existing threads running in the 
        /// same desktop as the calling thread. 
        /// </param>
        /// <returns>
        /// If the function succeeds, the return value is the handle to the hook procedure.
        /// If the function fails, the return value is NULL. To get extended error information, call GetLastError.
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
        /// </remarks>
        [DllImport("user32.dll", CharSet = CharSet.Auto,
           CallingConvention = CallingConvention.StdCall, SetLastError = true)]
        private static extern int SetWindowsHookEx(
            int idHook,
            HookProc lpfn,
            IntPtr hMod,
            int dwThreadId);

        /// <summary>
        /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function. 
        /// </summary>
        /// <param name="idHook">
        /// [in] Handle to the hook to be removed. This parameter is a hook handle obtained by a previous call to SetWindowsHookEx. 
        /// </param>
        /// <returns>
        /// If the function succeeds, the return value is nonzero.
        /// If the function fails, the return value is zero. To get extended error information, call GetLastError.
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
        /// </remarks>
        [DllImport("user32.dll", CharSet = CharSet.Auto,
            CallingConvention = CallingConvention.StdCall, SetLastError = true)]
        private static extern int UnhookWindowsHookEx(int idHook);

        /// <summary>
        /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain. 
        /// A hook procedure can call this function either before or after processing the hook information. 
        /// </summary>
        /// <param name="idHook">Ignored.</param>
        /// <param name="nCode">
        /// [in] Specifies the hook code passed to the current hook procedure. 
        /// The next hook procedure uses this code to determine how to process the hook information.
        /// </param>
        /// <param name="wParam">
        /// [in] Specifies the wParam value passed to the current hook procedure. 
        /// The meaning of this parameter depends on the type of hook associated with the current hook chain. 
        /// </param>
        /// <param name="lParam">
        /// [in] Specifies the lParam value passed to the current hook procedure. 
        /// The meaning of this parameter depends on the type of hook associated with the current hook chain. 
        /// </param>
        /// <returns>
        /// This value is returned by the next hook procedure in the chain. 
        /// The current hook procedure must also return this value. The meaning of the return value depends on the hook type. 
        /// For more information, see the descriptions of the individual hook procedures.
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
        /// </remarks>
        [DllImport("user32.dll", CharSet = CharSet.Auto,
             CallingConvention = CallingConvention.StdCall)]
        private static extern int CallNextHookEx(
            int idHook,
            int nCode,
            int wParam,
            IntPtr lParam);

        /// <summary>
        /// The CallWndProc hook procedure is an application-defined or library-defined callback 
        /// function used with the SetWindowsHookEx function. The HOOKPROC type defines a pointer 
        /// to this callback function. CallWndProc is a placeholder for the application-defined 
        /// or library-defined function name.
        /// </summary>
        /// <param name="nCode">
        /// [in] Specifies whether the hook procedure must process the message. 
        /// If nCode is HC_ACTION, the hook procedure must process the message. 
        /// If nCode is less than zero, the hook procedure must pass the message to the 
        /// CallNextHookEx function without further processing and must return the 
        /// value returned by CallNextHookEx.
        /// </param>
        /// <param name="wParam">
        /// [in] Specifies whether the message was sent by the current thread. 
        /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
        /// </param>
        /// <param name="lParam">
        /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
        /// </param>
        /// <returns>
        /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
        /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
        /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
        /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
        /// procedure does not call CallNextHookEx, the return value should be zero. 
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/callwndproc.asp
        /// </remarks>
        private delegate int HookProc(int nCode, int wParam, IntPtr lParam);

        /// <summary>
        /// The ToAscii function translates the specified virtual-key code and keyboard 
        /// state to the corresponding character or characters. The function translates the code 
        /// using the input language and physical keyboard layout identified by the keyboard layout handle.
        /// </summary>
        /// <param name="uVirtKey">
        /// [in] Specifies the virtual-key code to be translated. 
        /// </param>
        /// <param name="uScanCode">
        /// [in] Specifies the hardware scan code of the key to be translated. 
        /// The high-order bit of this value is set if the key is up (not pressed). 
        /// </param>
        /// <param name="lpbKeyState">
        /// [in] Pointer to a 256-byte array that contains the current keyboard state. 
        /// Each element (byte) in the array contains the state of one key. 
        /// If the high-order bit of a byte is set, the key is down (pressed). 
        /// The low bit, if set, indicates that the key is toggled on. In this function, 

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