📄 random.c
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/*** 2001 September 15**** The author disclaims copyright to this source code. In place of** a legal notice, here is a blessing:**** May you do good and not evil.** May you find forgiveness for yourself and forgive others.** May you share freely, never taking more than you give.***************************************************************************** This file contains code to implement a pseudo-random number** generator (PRNG) for SQLite.**** Random numbers are used by some of the database backends in order** to generate random integer keys for tables or random filenames.**** $Id: random.c,v 1.10 2002/02/19 13:39:23 drh Exp $*/#include "sqliteInt.h"#include "os.h"/*** Get a single 8-bit random value from the RC4 PRNG. The Mutex** must be held while executing this routine.**** Why not just use a library random generator like lrand48() for this?** Because the OP_NewRecno opcode in the VDBE depends on having a very** good source of random numbers. The lrand48() library function may** well be good enough. But maybe not. Or maybe lrand48() has some** subtle problems on some systems that could cause problems. It is hard** to know. To minimize the risk of problems due to bad lrand48()** implementations, SQLite uses this random number generator based** on RC4, which we know works very well.*/static int randomByte(){ int t; /* All threads share a single random number generator. ** This structure is the current state of the generator. */ static struct { int isInit; /* True if initialized */ int i, j; /* State variables */ int s[256]; /* State variables */ } prng; /* Initialize the state of the random number generator once, ** the first time this routine is called. The seed value does ** not need to contain a lot of randomness since we are not ** trying to do secure encryption or anything like that... ** ** Nothing in this file or anywhere else in SQLite does any kind of ** encryption. The RC4 algorithm is being used as a PRNG (pseudo-random ** number generator) not as an encryption device. */ if( !prng.isInit ){ int i; char k[256]; prng.j = 0; prng.i = 0; sqliteOsRandomSeed(k); for(i=0; i<256; i++){ prng.s[i] = i; } for(i=0; i<256; i++){ int t; prng.j = (prng.j + prng.s[i] + k[i]) & 0xff; t = prng.s[prng.j]; prng.s[prng.j] = prng.s[i]; prng.s[i] = t; } prng.isInit = 1; } /* Generate and return single random byte */ prng.i = (prng.i + 1) & 0xff; prng.j = (prng.j + prng.s[prng.i]) & 0xff; t = prng.s[prng.i]; prng.s[prng.i] = prng.s[prng.j]; prng.s[prng.j] = t; t = prng.s[prng.i] + prng.s[prng.j]; return prng.s[t & 0xff];}/*** Return an random 8-bit integer.*/int sqliteRandomByte(){ int r; sqliteOsEnterMutex(); r = randomByte(); sqliteOsLeaveMutex(); return r;}/*** Return a random 32-bit integer. The integer is generated by making** 4 calls to sqliteRandomByte().*/int sqliteRandomInteger(){ int r; int i; sqliteOsEnterMutex(); r = randomByte(); for(i=1; i<4; i++){ r = (r<<8) + randomByte(); } sqliteOsLeaveMutex(); return r;}
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