fb.h
来自「在linux framebuffer上显示模拟的动态水波效果」· C头文件 代码 · 共 43 行
H
43 行
#ifndef _FB_H#include <linux/fb.h>#include <stdio.h>#include <stdlib.h>#include <sys/types.h>#include <sys/stat.h>#include <fcntl.h>#include <unistd.h>#include <sys/ioctl.h>#include <asm/types.h>#include <string.h>#include <errno.h>#include <sys/mman.h>#define DEFAULT_FRAMEBUFFER "/dev/fb0"typedef struct FRAMEBUFFER { int fbh; unsigned char *fbmem; unsigned char *fbclone; unsigned int fbsize; struct fb_var_screeninfo fbinfo; int (*init)(void); void (*release)(void); void (*snap)(void); void (*refresh)(void); void (*blit)(unsigned char *image, int x, int y, int width, int height); void *(*convert)(unsigned char *rgbbuff, unsigned long count, int bpp);} FRAMEBUFFER;FRAMEBUFFER *fb;int fb_init();void fb_release();void fb_snap();void fb_refresh();void fb_clear();void fb_blit(unsigned char *image, int x, int y, int width, int height);void *fb_convert(unsigned char *rgbbuff, unsigned long count, int bpp);#endif
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