fb.h

来自「在linux framebuffer上显示模拟的动态水波效果」· C头文件 代码 · 共 43 行

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#ifndef _FB_H#include <linux/fb.h>#include <stdio.h>#include <stdlib.h>#include <sys/types.h>#include <sys/stat.h>#include <fcntl.h>#include <unistd.h>#include <sys/ioctl.h>#include <asm/types.h>#include <string.h>#include <errno.h>#include <sys/mman.h>#define DEFAULT_FRAMEBUFFER     "/dev/fb0"typedef struct FRAMEBUFFER {	int fbh;	unsigned char *fbmem;	unsigned char *fbclone;	unsigned int fbsize;	struct fb_var_screeninfo fbinfo;	int (*init)(void);	void (*release)(void);	void (*snap)(void);	void (*refresh)(void);	void (*blit)(unsigned char *image, int x, int y, int width, int height);	void *(*convert)(unsigned char *rgbbuff, unsigned long count, int bpp);} FRAMEBUFFER;FRAMEBUFFER *fb;int fb_init();void fb_release();void fb_snap();void fb_refresh();void fb_clear();void fb_blit(unsigned char *image, int x, int y, int width, int height);void *fb_convert(unsigned char *rgbbuff, unsigned long count, int bpp);#endif

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