s60uiexampleinitialview.cpp

来自「symbianOS第三版开发与实用教程部分源码和部分试验」· C++ 代码 · 共 148 行

CPP
148
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// Copyright (c) 2006 Nokia Corporation.

#include "S60UIExampleInitialView.h"
#include "S60UIExampleInitialContainer.h"
#include "S60UIExampleModel.h"
#include "S60UIExample.hrh"
#include <aknviewappui.h>
#include <S60UIExample.rsg>

// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::CS60UIExampleInitialView()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CS60UIExampleInitialView::CS60UIExampleInitialView(CS60UIExampleModel& aModel)
    :iModel(aModel)
    {
    // No implementation required
    }


// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::NewL()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CS60UIExampleInitialView* CS60UIExampleInitialView::NewL(
                                                 CS60UIExampleModel& aModel)
    {
    CS60UIExampleInitialView* self = CS60UIExampleInitialView::NewLC(aModel);
    CleanupStack::Pop(self);
    return self;
    }


// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::NewLC()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CS60UIExampleInitialView* CS60UIExampleInitialView::NewLC(
                                                 CS60UIExampleModel& aModel)
    {
    CS60UIExampleInitialView* self = 
                          new (ELeave) CS60UIExampleInitialView(aModel);
    CleanupStack::PushL(self);
    self->ConstructL();
    return self;
    }


// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CS60UIExampleInitialView::ConstructL()
    {
    BaseConstructL(R_S60UIEXAMPLE_INITIALVIEW);
    
    }


// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::~CS60UIExampleInitialView()
// Destructor.
// -----------------------------------------------------------------------------
//
CS60UIExampleInitialView::~CS60UIExampleInitialView()
    {
    }


// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::Id()
// Returns View's ID.
// -----------------------------------------------------------------------------
//
TUid CS60UIExampleInitialView::Id() const
    {
    return TUid::Uid(ES60UIExampleInitialViewId);
    }


// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::DoActivateL()
// Activate an InitialView
// -----------------------------------------------------------------------------
//
void CS60UIExampleInitialView::DoActivateL(const TVwsViewId& /*aPrevViewId*/,
                                           TUid /*aCustomMessageId*/,
                                           const TDesC8& /*aCustomMessage*/)
    {
    iContainer = CS60UIExampleInitialContainer::NewL(ClientRect(), iModel);
    AppUi()->AddToViewStackL(*this, iContainer);
    }


// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::DoDeactivate()
// DeActivate an InitialView
// -----------------------------------------------------------------------------
//
void CS60UIExampleInitialView::DoDeactivate()
    {
    if (iContainer)
        {
        // Remove InitialView's container from control Stack
        AppUi()->RemoveFromViewStack(*this, iContainer);
        delete iContainer;
        iContainer = NULL;
        }

    }


// -----------------------------------------------------------------------------
// CS60UIExampleInitialView::HandleCommandL()
// Takes care of Command handling.
// -----------------------------------------------------------------------------
//
void CS60UIExampleInitialView::HandleCommandL(TInt aCommand)
    {

    switch (aCommand)
        {
        case ES60UIExampleStartGame:
            {
            iModel.GameStart();
            // Switch to game view
            break;
            }

        case ES60UIExampleContinueGame:
            {
            iModel.GameContinue();
            // Switch to Game view
            break;
            }

        default:
            // Pass any other commands to the AppUi
            AppUi()->HandleCommandL(aCommand);
        }

    }

// End of File

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