📄 acecpu32.mak
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# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
!IF "$(CFG)" == ""
CFG=Win32 Debug
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!MESSAGE "Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
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MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Release"
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# PROP BASE Output_Dir "WinRel"
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# PROP Output_Dir "WinRel"
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OUTDIR=.\WinRel
INTDIR=.\WinRel
ALL : $(OUTDIR)/acecpu32.dll $(OUTDIR)/acecpu32.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE CPP /nologo /MT /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /MD /W3 /GX /YX /O2 /I "..\bedk" /I "\devtools\ezrpc\win32\rpc" /I "..\..\..\..\include\win32" /I "..\..\..\..\include" /I "x:\bss\sig\bdm\ace\api\aceapi_1.2.win32\include" /I "..\..\..\..\..\share\src\agents\bedk" /I "..\..\..\..\..\share\src\agents\wdb" /I "c:\rogue" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "ACETARGET_68K" /D "HOST" /D "_RWTOOLSDLL" /D RW_NO_WSTR=1 /D RW_NO_STL=1 /FR /c
# SUBTRACT CPP /X
CPP_PROJ=/nologo /MD /W3 /GX /YX /O2 /I "..\bedk" /I\
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/D "_RWTOOLSDLL" /D RW_NO_WSTR=1 /D RW_NO_STL=1 /FR$(INTDIR)/\
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# ADD RSC /l 0x409 /d "NDEBUG"
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# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"acecpu32.bsc"
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$(INTDIR)/event.sbr \
$(INTDIR)/acecpu32.sbr \
$(INTDIR)/acecpu32Backend.sbr \
$(INTDIR)/wdbGopherLib.sbr \
$(INTDIR)/backend.sbr
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DLL /MACHINE:I386
# ADD LINK32 c:\rogue\lib\mtldmt.lib x:\bss\sig\bdm\ace\api\aceapi_1.2.win32\WinDebug\aceapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DLL /MACHINE:I386 /NODEFAULTLIB:"libc" /NODEFAULTLIB:"libcmt"
LINK32_FLAGS=c:\rogue\lib\mtldmt.lib\
x:\bss\sig\bdm\ace\api\aceapi_1.2.win32\WinDebug\aceapi.lib kernel32.lib\
user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO\
/SUBSYSTEM:windows /DLL /INCREMENTAL:no /PDB:$(OUTDIR)/"acecpu32.pdb"\
/MACHINE:I386 /NODEFAULTLIB:"libc" /NODEFAULTLIB:"libcmt" /DEF:".\acecpu32.def"\
/OUT:$(OUTDIR)/"acecpu32.dll" /IMPLIB:$(OUTDIR)/"acecpu32.lib"
DEF_FILE=.\acecpu32.def
LINK32_OBJS= \
$(INTDIR)/event.obj \
$(INTDIR)/acecpu32.obj \
$(INTDIR)/acecpu32Backend.obj \
$(INTDIR)/wdbGopherLib.obj \
$(INTDIR)/backend.obj
$(OUTDIR)/acecpu32.dll : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
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# PROP BASE Intermediate_Dir "WinDebug"
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# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
ALL : $(OUTDIR)/acecpu32.dll $(OUTDIR)/acecpu32.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /MD /W3 /GX /Zi /YX /Od /I "..\bedk" /I "\devtools\ezrpc\win32\rpc" /I "..\..\..\..\include\win32" /I "..\..\..\..\include" /I "x:\bss\sig\bdm\ace\api\aceapi_1.2.win32\include" /I "..\..\..\..\..\share\src\agents\bedk" /I "..\..\..\..\..\share\src\agents\wdb" /I "c:\rogue" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "ACETARGET_68K" /D "HOST" /D "_RWTOOLSDLL" /D RW_NO_WSTR=1 /D RW_NO_STL=1 /FR /c
# SUBTRACT CPP /X
CPP_PROJ=/nologo /MD /W3 /GX /Zi /YX /Od /I "..\bedk" /I\
"\devtools\ezrpc\win32\rpc" /I "..\..\..\..\include\win32" /I\
"..\..\..\..\include" /I "x:\bss\sig\bdm\ace\api\aceapi_1.2.win32\include" /I\
"..\..\..\..\..\share\src\agents\bedk" /I "..\..\..\..\..\share\src\agents\wdb"\
/I "c:\rogue" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "ACETARGET_68K" /D "HOST"\
/D "_RWTOOLSDLL" /D RW_NO_WSTR=1 /D RW_NO_STL=1 /FR$(INTDIR)/\
/Fp$(OUTDIR)/"acecpu32.pch" /Fo$(INTDIR)/ /Fd$(OUTDIR)/"acecpu32.pdb" /c
CPP_OBJS=.\WinDebug/
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"acecpu32.bsc"
BSC32_SBRS= \
$(INTDIR)/event.sbr \
$(INTDIR)/acecpu32.sbr \
$(INTDIR)/acecpu32Backend.sbr \
$(INTDIR)/wdbGopherLib.sbr \
$(INTDIR)/backend.sbr
$(OUTDIR)/acecpu32.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DLL /DEBUG /MACHINE:I386
# ADD LINK32 c:\rogue\lib\mtldmt.lib x:\bss\sig\bdm\ace\api\aceapi_1.2.win32\WinDebug\aceapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DLL /DEBUG /MACHINE:I386 /NODEFAULTLIB:"libc" /NODEFAULTLIB:"libcmt"
LINK32_FLAGS=c:\rogue\lib\mtldmt.lib\
x:\bss\sig\bdm\ace\api\aceapi_1.2.win32\WinDebug\aceapi.lib kernel32.lib\
user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO\
/SUBSYSTEM:windows /DLL /INCREMENTAL:yes /PDB:$(OUTDIR)/"acecpu32.pdb" /DEBUG\
/MACHINE:I386 /NODEFAULTLIB:"libc" /NODEFAULTLIB:"libcmt" /DEF:".\acecpu32.def"\
/OUT:$(OUTDIR)/"acecpu32.dll" /IMPLIB:$(OUTDIR)/"acecpu32.lib"
DEF_FILE=.\acecpu32.def
LINK32_OBJS= \
$(INTDIR)/event.obj \
$(INTDIR)/acecpu32.obj \
$(INTDIR)/acecpu32Backend.obj \
$(INTDIR)/wdbGopherLib.obj \
$(INTDIR)/backend.obj
$(OUTDIR)/acecpu32.dll : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=.\event.cpp
$(INTDIR)/event.obj : $(SOURCE) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\acecpu32.cpp
$(INTDIR)/acecpu32.obj : $(SOURCE) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\acecpu32Backend.cpp
$(INTDIR)/acecpu32Backend.obj : $(SOURCE) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\acecpu32.def
# End Source File
################################################################################
# Begin Source File
SOURCE=\wpwr\host\src\tgtsvr\backend\bedk\wdbGopherLib.cpp
$(INTDIR)/wdbGopherLib.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=\wpwr\host\src\tgtsvr\backend\bedk\backend.cpp
$(INTDIR)/backend.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
# End Group
# End Project
################################################################################
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